#21
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I appreciate that devs are busy. This adjustment was proposed for consideration at some point. If it's a relatively minor tweak, then it could be a candidate for a more immediate implementation. If there's a lot more to it, then it can be set aside for future contemplation. We are all trying to be creative to address the problems which crop up with a solution to a problem.
Concerning the advantage that a larger guild would have, this is mitigated by restricting the number of taggers camped near the spawn location (although a guild could send out more pullers from the raid location to assist). Also, it's not too difficult to figure out the roaming path and they can play smartly with a couple good trackers running along that path to find the target. The intent was to have a specific area for the raids to camp out. I just don't know if it's better to replace one broken system with another (auto fire keyboards vs. IP exempt accounts on fast computers with low latency connections). Perhaps it's worth a test run for a month?
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#22
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Quote:
...until zones start to have 30 trackers from a dozen guilds walking from ZL to ZL doing a police call, picking up trash and cigarette butts until they stumble upon a dragon on accident.
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | |||
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#23
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Quote:
The potential of seeing spam/auto-fire tracking is something that's likely only going to expand and get worse in Velious, so the sooner we nip it in the butt the better for everybody imo. Not to mention if you choose to keep it simple with a basic "people in the zone at the time of spawn can not secure an FTE"...it's still a pretty easy fix. Boom, no more tears or finger pointing about auto-firing ever again [You must be logged in to view images. Log in or Register.] If a few of you class R guilds (who plan on going for FFA mobs) want to give it a try this weekend, TMO is game. Just give the word here. | |||
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#24
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I would like to revisit this thread, specifically to seek commentary by Inglourious Basterds' thoughts on the matter.
Hokushin, I know you and I both agreed on this matter in the past and would like us to reconsider it's mutual benefit to both Class-C guilds and to Class-R. | ||
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#25
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Great ideas overall in this post. If the Dev Team is willing to look at even the minor changes addressed in this post I think it would be an improvement in our raid scene.
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Smac - Iksar Grave Lord Mackenze - Human WarderPulsate - High Elf Phantasmist Mackaroni <Seal Team> - Human Monk | ||
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#26
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My PM to you 3 weeks ago was that I was not agreeing to the ranger tracking in VP, since you guys trained us on 5/14's full repop.. we still have not got the petition resolved. If you would like, I will agree to a temporary ranger tracking over the next 2 weekends in VP only, and we'll see how that goes. Unfortunately for IB our pull team is outnumbered 4 to 1, but on the plus side, doing it this way allows an extra couple minutes for people to log in. So if you would like to do the 2 week VP ranger trial, then reply here for all to see please.
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#27
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Signed.
We'll start the trial run next weekend to allow for 2 full cycles of VP. | ||
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#28
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1: No pullers camp past entrance bridge, Ranger trackers will be frapsing 2: No more than 1 ranger in zone 3: Anyone in zone when the dragon spawns will not be allowed to FTE, or assist 4: Forfeit the current spawned dragon if the rules are broken I believe these are what we discussed in our vent meeting 6 weeks ago
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#29
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I wanted to echo some of Sirken's concerns and add some. Basically, you now will require some very specific tracker classes and setups. All in all, it would end up hurting the more casual or smaller guilds competitiveness without changing the raid scene much. You'd just end up requiring specific classes. It would only be a bard rush setup in PoHate really IMO.
All in all, I'd rather go with the current FTE lottery - which about any class can participate in - rather than some specific sniping setups. I think we'd be trading something that is silly (ie 10+ guilds contesting spawns that are engaged immediately and die in like 15sec) for something that is worse. In the end the problem is that we have 10-13 guilds competing for 32k hp mob spawns - this is why they implemented instanced raid content on live. Fiddle with the rules all you want, you just end up creating new abominations of raid/tracking strats as guilds compensate to gain an advantage.
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First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#30
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Quote:
2. We agreed to 2, pending you guys getting a second ranger in there. If that didn't happen then we are fine going with the one if that's what we need to do to make it work. 3. Sounds good 4. Sounds good | |||
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