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  #21  
Old 01-14-2014, 07:28 AM
Byrjun Byrjun is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
devs from live have stated that anti-camp radius was real and existed for at least one camp in the game...careful what you call an eq legend...some of them are actually true.
Some dev said 1 mob had some sort of "anti-camp radius." Who knows if that is true, but my point still remains that this was highly blown out of proportion by players. A lot of people thought an "anti-camp radius" existed everywhere.

Also, you could still swim with no stamina/endurance.
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  #22  
Old 01-14-2014, 07:52 AM
Nogdar Nogdar is offline
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From what I understand, the fact we don't lose stamina while swinging weaps gives a serious advantage to discipline classes over non discipline classes, as it enables them to use any disc, at any time, and for the full duration without having to worry about it whatsoever.
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  #23  
Old 01-14-2014, 08:54 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Nogdar [You must be logged in to view images. Log in or Register.]
From what I understand, the fact we don't lose stamina while swinging weaps gives a serious advantage to discipline classes over non discipline classes, as it enables them to use any disc, at any time, and for the full duration without having to worry about it whatsoever.
lol not to troll but when do disc classes ever have an advantage over non disc classes?
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  #24  
Old 01-14-2014, 09:24 AM
Nogdar Nogdar is offline
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?

What I mean is, in the case of tanks for example, warriors which already have the huge advantage of def disc, also have the added advantage that no matter when they choose/have to use the def disc, their stamina bar will be full, allowing for a full duration def disc. I never played a disc class so I'm not 200% sure how this works but I believe discs drain your stamina bar slowly and the disc ends when the duration timer is over, or the bar is empty?

Also, inb4: Even if they use Def disc at the start of a boss pull when their stamina bar is full classic or not, which is generally the case, the fact that melee swings don't drain the stamina bar means the disc will last longer than it should, if I get it right.

If that's correct, as I said, swing timers not draining stamina gives disc classes an un-classic advantage over non-disc classes. Nothing we can't live with, just pointing it out, with my apologies if I'm totally wrong, which I could be [You must be logged in to view images. Log in or Register.]
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  #25  
Old 01-14-2014, 10:41 AM
webrunner5 webrunner5 is offline
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I played a Warrior in early 2000. I remember I have to sit a lot to regain stamina. No Disk, no jump and yes stats dropped. They had to cast spells to speed it up. It was a long regen if not. It was just part of the game. [You must be logged in to view images. Log in or Register.]
  #26  
Old 01-14-2014, 10:48 AM
tristantio tristantio is offline
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webrunner5 your account sounds pretty accurate compared to what I have been finding related to this.
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  #27  
Old 01-14-2014, 11:09 AM
Gnomersy Gnomersy is offline
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This was definitely in classic. I remember people having to Unequip wurmslayer pretty often due to its drain on stamina. No yellow bar was like a 50% slow on melee swings. The VS pants for some classes would help alleviate this. Invigor or something like that.
  #28  
Old 01-14-2014, 11:13 AM
Gnomersy Gnomersy is offline
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Disc is never going to last a full stamina bar either. Was more of a battle of attrition with stamina than relying on it as a "resource" for discs
  #29  
Old 01-14-2014, 11:14 AM
Hawala Hawala is offline
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Quote:
Originally Posted by Incubo [You must be logged in to view images. Log in or Register.]
Played a warrior on live. Heavy weapons drained your stamina and when you ran out, your attack speed went to crap. Yes attack speed, in addition to not being able to jump. Dunno about the small races, it was prolly worse for them, but I remember it happen to my troll with a wurmslayer 15wt and a reaver 25wt. But you don't have to worry about that here, clearly broken.
Stamina affects HP and endurance, so of course it affects small races, who have less stamina.

I also played a human warrior on live, and when I ran out of endurance I could not run, instead you walk like you are critically injured.

You can barely swing weapons -- i.e. you have to wait until you regain enough endurance to make your next swing.

I know swimming was affected more severely, but I'm not 100% sure what happened, I don't think you'd drown.

You also weren't able to use discs.
  #30  
Old 01-14-2014, 12:23 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Yeah I definitely remember endurance being an issue on my troll warrior. Even above 100 sta I still think it affected your swing rate and max hit (again, iirc).

This was why Lamentations costed a pretty penny and why wurmslayers were 2k on ct.

Intredasting indeed.
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