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#21
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![]() Quote:
Trivial loot code would make also make farming harder - imagine rare dungeon loot on such a server. You'd have to add a 3x or so exp mod to make things a little sane and perhaps make banked items persist across dead characters to not make a death a total loss. | |||
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#22
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![]() both red and blue should be cyclical imo.
when it reaches the "end time" reset that bitch. new guilds, new people, new challenges each "reset" | ||
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#25
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![]() Anyone who played on Test during classic knows that there's plenty of players to go around here. In fact way more than I would personally like. Live servers in classic were just obscenely and ridiculously overcrowded.
Not to mention it's not unreasonable to expect there would be a rather large influx of new/old people coming back to play on a fresh server. I also don't believe the old server would die off - there's too many people there with too much invested and not enough time to start over. The main thing I'd worry about is there wouldn't be any low level activity on the old blue server anymore... or very little. I suppose that could be seen as a good thing too for certain types. | ||
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