Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 09-23-2013, 11:07 AM
Macc Macc is offline
Kobold

Macc's Avatar

Join Date: Jun 2013
Posts: 174
Default He called the shit poop

Quote:
Originally Posted by Cribanox [You must be logged in to view images. Log in or Register.]
Why are we calling zones instances?
  #22  
Old 09-23-2013, 12:49 PM
SCB SCB is offline
Sarnak


Join Date: Jul 2010
Posts: 459
Default

Quote:
Originally Posted by Borador [You must be logged in to view images. Log in or Register.]
And who determines what a "camp" is... MM is a perfect example, some people seem to think the zone to graveyard is split into two camps. Its only 25ish mobs total which is easily clearable by one group. Or even just a couple high level melees. The idea that someone can say "lfg, oh you are full? Okay I'm claiming half your spawns then since its two camps" is stupid.

Camps should (and did on live for me) consist of everything you are pulling and killing within an area. Assuming you are getting to it and killing it within a reasonable amount of time.
On my Live server, entrance pond was one camp, graveyard was another, valley was another, and castle ent yet another. And people wiped in all of them frequently.
__________________
Fairiedust Freesyourmind, Enchanter

Also, a dude.
  #23  
Old 09-23-2013, 12:56 PM
Vadd Vadd is offline
Fire Giant

Vadd's Avatar

Join Date: Jul 2012
Posts: 553
Default

Quote:
Originally Posted by Borador [You must be logged in to view images. Log in or Register.]
And who determines what a "camp" is... MM is a perfect example, some people seem to think the zone to graveyard is split into two camps. Its only 25ish mobs total which is easily clearable by one group. Or even just a couple high level melees. The idea that someone can say "lfg, oh you are full? Okay I'm claiming half your spawns then since its two camps" is stupid. Camps should (and did on live for me) consist of everything you are pulling and killing within an area. Assuming you are getting to it and killing it within a reasonable amount of time.
I'd say if it pulling from Zin to GY, and another group shows up, then regardless of what YOU define as a camp, be a Gent and share. That's what people do, they share with one another out of good will. None of this "me, me, me, me, ninja loot, 4th alt, my mom had cancer bullshit."
Last edited by Vadd; 09-23-2013 at 01:44 PM..
  #24  
Old 09-23-2013, 01:37 PM
Warthor Warthor is offline
Large Rat

Warthor's Avatar

Join Date: Aug 2013
Posts: 7
Default This thread brings back memories

This thread brings back memories of all the whiny crybabies back in 1999. Soloed a barb warrior then as now and it's just like the old days.

Trains happen - DEAL WITH IT
People farm greens - DEAL WITH IT
People fight over camps - DEAL WITH IT

I really wish a lot of these complainers would go play Everquest 2. They fixed all that stuff over there and the game is BORING AS HELL!
  #25  
Old 09-23-2013, 01:45 PM
Ephirith Ephirith is offline
Fire Giant

Ephirith's Avatar

Join Date: Sep 2011
Location: Korova Milk Bar
Posts: 666
Default

Quote:
Originally Posted by Vadd [You must be logged in to view images. Log in or Register.]
I'd say if it pulling from Zin to GY, and another group shows up, then regardless of what YOU define as a camp, be a Gent and share. That's what people do, they hate with one another out of good will. None of this "me, me, me, me, ninja loot, 4th alt, my mom had cancer bullshit."
It's not cool to show up and plop down somewhere where a group is already clearing all of the mobs. Congratulations, now you're both getting garbage experience.
  #26  
Old 09-23-2013, 01:50 PM
SCB SCB is offline
Sarnak


Join Date: Jul 2010
Posts: 459
Default

Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
It's not cool to show up and plop down somewhere where a group is already clearing all of the mobs. Congratulations, now you're both getting garbage experience.
Shit's classic. Deal with it.
__________________
Fairiedust Freesyourmind, Enchanter

Also, a dude.
  #27  
Old 09-23-2013, 01:51 PM
ncapatina ncapatina is offline
Kobold


Join Date: Aug 2013
Location: Minnesota
Posts: 166
Default

I'd say if a group of appropriate level people are handling it I agree.

If its a group of people with a level 60 druid out of group propping them up it's a different story.
  #28  
Old 09-23-2013, 01:53 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,203
Default

Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
It's not cool to show up and plop down somewhere where a group is already clearing all of the mobs. Congratulations, now you're both getting garbage experience.
Meanwhile, there's like two players in all of Runnyeye....
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #29  
Old 09-23-2013, 01:53 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
A great way to deal with this and related problems that are running rampant of late is for the GMs and guides to swing into action and start handing out suspensions and bans to people for zone disruption.

No need for rules changes. In fact, this is a perfect example of how the rules, as written, are neither classic nor how things were handled in later eras live. You are being asked for a camp check by these asshats so they can pin you down committed to a single spawn while they pull everything else. Sony never acknowledged camps for that reason.....Camps were purely a player-honored thing, but it worked because it was pretty much universally accepted by the players. They balanced this by making judgement calls on disruption and enforcing the actual rule, which was first to engage gets the mob. And, generally, it worked. Especially since peole who violated camps eventually got themselves sorted out.....You might get away with it a few times but eventually you would piss off the wrong person and they (or a guild) would make a project out of you...Or post on server boards and word would get out fast in you. Here, people lawyer around the non classic camps rule and, technically, by the nonclassic rule, they are in the right.

Since it comes up, the thing about not pulling through other groups even if they have set up camp in the middle of the pathing or in a doorway, etc, isn't classic either. In fact, setting up camp in places like that, also, make those players zone disruptors by the actual live classic standards. But by the stated rules here, people legitimately using the content as intended are, apparently, trainers should a group of regards decide to set up camp in the middle of a hall or doorway that other groups need to pull thru.

Well intended, I'm sure, but it's ass backwards.
Amen. Weekapaug 100% on point. And players had a lot more respect for eachother in classic. They just would share what they did not absolutely need. Courtesy was key if you didn't want to get involved in a train fest etc...
  #30  
Old 09-23-2013, 01:53 PM
SCB SCB is offline
Sarnak


Join Date: Jul 2010
Posts: 459
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Meanwhile, there's like two players in all of Runnyeye....
Despite being one of the cooler dungeons, it's always been a bitch getting people to go to Runnyeye.
__________________
Fairiedust Freesyourmind, Enchanter

Also, a dude.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.