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  #21  
Old 07-07-2010, 02:31 PM
Toony Toony is offline
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Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
It's a free, classic server. If you're going to shy away from classes or playing altogether just because you can't mad dash to 50 and then twiddle your thumbs once you're there, you honestly shouldn't even be playing on that notion alone.
PREACH THAT SHIT!!!

Can I Get a Hallelujah?
  #22  
Old 07-07-2010, 02:33 PM
Simplistik Simplistik is offline
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Hallelujah ...
  #23  
Old 07-07-2010, 02:36 PM
apollyon arali apollyon arali is offline
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Originally Posted by Mani [You must be logged in to view images. Log in or Register.]
In classic EQ people didnt know about the exp penalties and so they felt free to group with whomever they wished.
Mani, you are incorrect.

Not long after release the player base knew that the leveling of certain race/classes were slower than others. Being and DE/SK at release I experienced this penalty first hand. Brad and company finally admitted to the exp penalties since he couldnt explain away the differences in leveling speeds. Then he tried to justifiy the penalties. For example he said SKs got penalties since they were such a powerful class...funny.

Nobody wanted an SK in a group...couldnt tank and fubared exp.

Now this DEV team is going down the same stupid path claiming its classic..blah blah blah. Lots of things that were classic seem to be changed in project 1999.

Classic is fine...but get rid of the things that are just stupid about classic. This is one of them.
  #24  
Old 07-07-2010, 03:07 PM
Lucrio40 Lucrio40 is offline
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I still want to know why the stance is to put in things that were detrimental to players (i.e. class based xp penalty) but leave out things that were helpful (i.e. running faster than mobs so you can escape, old mob pathing).

I understand not implementing things like item dupes since that would just kill the server even if only 2 or 3 people knew how to do it, but other things I just don't understand. For example, I know for a fact you could outrun mobs in real EQclassic. I have the EQ collectors edition that came with the giant black and white manual that even tells you to jump to gain an extra speed boost when you outrun mobs.

I also understand that because of client issues and time constraints that this server is not going to be able to be 100% classic, but some things just boggle my mind.
  #25  
Old 07-07-2010, 03:36 PM
feanan feanan is offline
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it'll be more awesome when kunark comes out. currently, a lot of people are sitting at 50, running their 2nd or 3rd alt through the grind. those are the people that are in favor of or don't care about the hybrid exp penalty.

if i remember correctly, every level 51-60 was like doing 1-50. guess we'll see how many of the current 50's want the hybrids sucking their exp at that time. [You must be logged in to view images. Log in or Register.]
  #26  
Old 07-07-2010, 03:42 PM
liveitup1216 liveitup1216 is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
it'll be more awesome when kunark comes out. currently, a lot of people are sitting at 50, running their 2nd or 3rd alt through the grind. those are the people that are in favor of or don't care about the hybrid exp penalty.

if i remember correctly, every level 51-60 was like doing 1-50. guess we'll see how many of the current 50's want the hybrids sucking their exp at that time. [You must be logged in to view images. Log in or Register.]
shrug this is my first toon on here, currently 12 barb shaman. the grind is painfully slow as it is, so while i do feel for those with harsher penalties, im still loving every second of it.
  #27  
Old 07-07-2010, 03:47 PM
Dantes Dantes is offline
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Have all you folks shelving your hybrids actually done any tests and compared those to how exp used to be? Or are we all just blowing smoke here and being over dramatic?
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  #28  
Old 07-07-2010, 03:53 PM
liveitup1216 liveitup1216 is offline
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this is how classic was, painfully slow leveling every step of the way, improved gear/mob design over kunark/velious made it not AS bad, but it still wasn't a cakewalk by far.
  #29  
Old 07-07-2010, 04:01 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by apollyon arali [You must be logged in to view images. Log in or Register.]
Mani, you are incorrect.

Not long after release the player base knew that the leveling of certain race/classes were slower than others. Being and DE/SK at release I experienced this penalty first hand. Brad and company finally admitted to the exp penalties since he couldnt explain away the differences in leveling speeds. Then he tried to justifiy the penalties. For example he said SKs got penalties since they were such a powerful class...funny.

Nobody wanted an SK in a group...couldnt tank and fubared exp.

Now this DEV team is going down the same stupid path claiming its classic..blah blah blah. Lots of things that were classic seem to be changed in project 1999.

Classic is fine...but get rid of the things that are just stupid about classic. This is one of them.
I think the more uber players knew, but not the player base. I was one of the first paladins on brell to get full valorium. But I don't recall that xp penalty being common knowledge until the company made an announcement and fixed the problem. When was that? I had to be in my 40s or higher. My guild and I certainly did not know of this xp penalty. I found it far easier to level my sep 2000 cleric than I did my July 1999 Paladin.
  #30  
Old 07-07-2010, 04:03 PM
purist purist is offline
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Isn't there some sort of compromise that can be reached here? Like, for example, if a group has only one hybrid then the shared exp penalty is omitted or lessened for non-hybrid group members. And if a group has more than one hybrid, the exp penalty is shared?

Just an idea, but there must be some action taken by the devs to prevent the inevitable consequence of hybrid shared xp penalties.. which I fear will be groups shunning hybrids. I'm behind the dev vision for p99, but like other people have pointed out, the devs haven't recreated a pristine classic experience. In fact, there are a number of deviations from the pristine classic version (i.e. mob speed) so I don't see why making some accommodation for something that was later corrected and widely recognized as a bug is out of the question.
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