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#21
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![]() Quote:
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#22
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![]() Its pretty much everything brinkman, as far as level 25 being the treshold, im not certainly sure. I remember every and any goblins aggroing. And there is plenty of under 25 goblins in perma. Might be different for other kind of humanoids.
I also miss the green con guards aggro! | ||
#23
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![]() Bump.
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#24
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![]() Definitely not classic, at least on fire goblins and lower. This change, along with the mob flight mechanic, makes soloing impossible for PCs lacking root and snare -- something that certainly was possible in classic EQ.
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#25
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![]() Here's some evidence for Upper Guk at least:
http://www.eqclerics.org/forums/arch....php/t-41.html "Viscera 01-06-2000, 13:36 At L52, everything still aggroes me that did at L34. Gaz knights will occasionally aggro, along with all tons. However, sometimes you can run by them quickly enough so that the aggro check doesn't happen when you are n aggro range (which I think by experience may be every 2 seconds or so)."
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
#26
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![]() Plenty of stuff to be found on the old newsgroups proving this. Just one example:
http://groups.google.com/group/alt.g...bba9e2e0afd64f | ||
#27
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![]() Clearly this thread has evidence of this being classic, everyones argument for not making the change is some type of variation of that it will be harder which is an outrageously rediculous argument and goes against what this server is about. Classic is too hard then play something else. We're here because of the classic changes made in this server and saying that the game would be too hard if this classic change occurred is idiotic.
The evidence is here, its classic, it should me implemented | ||
#28
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![]() it looks like this might have been fixed? someone complaining in another bug report that green goblins are aggroing in sola now
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#29
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![]() Green aggro *did* happen, but not with Sol A young goblins -- which currently happens on 99Red. I don't recall flame goblin aggro ever occurring either, once they greened out. The aggro AI probably needed a tweak, but I'm pretty sure the green aggro level is currently way lower than was the case on live servers.
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#30
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![]() http://groups.google.com/group/alt.g...aba1045c26966c
Quote:
Quote:
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