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  #21  
Old 04-25-2013, 12:09 PM
xCry0x xCry0x is offline
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I think fungi prices would drop if anything because if it takes more than 2 people to camp it then the chances of a small select few people monopolizing the market for months at a time would go down as more random people will start to get them. It is not like they are going to drop less, they are just going to not all be owned by bigswurve =P. It will still be camped 24/7.

I would love to see the fungi camp actually involve killing the other mycnoids, it can be a good exp camp for high 50s not to mention they all have a chance to drop high level spells, cobalt bracer, green jade axe etc.
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  #22  
Old 04-25-2013, 12:21 PM
getsome getsome is offline
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Quote:
Originally Posted by Triangle [You must be logged in to view images. Log in or Register.]
We will see, but I bet when people have to camp king on his spawn, the least that will be required is 60 shammy, 59 enc, 55+ cleric, 60 tank, and two 57+ dps. Shrooms have incredible resists, and malo and tashani MIGHT give you a 40% chance of landing non-rapture mez or slow.
Daltheb and I were the first to duo king. He just split out the ph while timing roamers. We set up on the rock. It just took a few extra minutes to get him single.
  #23  
Old 04-25-2013, 12:53 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by xCry0x [You must be logged in to view images. Log in or Register.]
I think fungi prices would drop if anything because if it takes more than 2 people to camp it then the chances of a small select few people monopolizing the market for months at a time would go down as more random people will start to get them. It is not like they are going to drop less, they are just going to not all be owned by bigswurve =P. It will still be camped 24/7.

I would love to see the fungi camp actually involve killing the other mycnoids, it can be a good exp camp for high 50s not to mention they all have a chance to drop high level spells, cobalt bracer, green jade axe etc.
While a fair point, what it could mean is that

1. The king is killed slower than usual, so fewer tunics coming out of the camp. This is because you have to keep the camp cleared as opposed to just killing the king/placeholder
2. There are more people who will camp the king who want it for use, and not money, so there will be fewer on the market

But your point still stands, there could be more sellers who aren't trying to control the market. And it could be a good thing.

This of course is conjecture, as other posters have mentioned it might be doable as a duo still.
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  #24  
Old 04-25-2013, 02:36 PM
Raavak Raavak is offline
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Quote:
Originally Posted by jerok88 [You must be logged in to view images. Log in or Register.]
What's going on next patch to make the king harder to kill?
Harder to pull single.
Invis pulling being fixed.
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  #25  
Old 04-25-2013, 02:44 PM
quido quido is offline
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Quote:
Originally Posted by getsome [You must be logged in to view images. Log in or Register.]
Daltheb and I were the first to duo king. He just split out the ph while timing roamers. We set up on the rock. It just took a few extra minutes to get him single.
FD ez mode - don't think it will be that easy now, though definitely doable
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  #26  
Old 04-27-2013, 01:41 AM
Swurve Swurve is offline
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I only have one Fungi Tunic, dunno what you're talking about!
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