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  #21  
Old 06-22-2010, 03:50 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Indeed. This stuff made my head spin THEN, which is why I didn't stick with it. Now trying to find this ancient info is just mind boggling.

I find it infinately annoying that EQ Traders' Forums don't go back past '02. That would go a long way to answering these questions.
This thread also contains a lot of internet archive digging in hopes of finding answers.

http://www.eqclassic.org/forums/view...&t=910&p=23794

I am currently looking for archived versions of Everquest fashion sites for info just because it's something nobody else has mentioned yet.
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  #22  
Old 06-22-2010, 04:04 PM
Gorgetrapper Gorgetrapper is offline
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Guys, it doesn't matter what you THINK YOU KNOW, it's what you can prove. Remember that.
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WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #23  
Old 06-22-2010, 04:39 PM
guineapig guineapig is offline
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I'm getting close:

http://web.archive.org/web/200011190...eqtraders.com/

This is from the last archive before Velious was released (December 2000) and it shows some advanced knowledge of the cultural recipes that would be released.

Quote:
Secrets of the Trades

There may be some errors contained within here, especially on the items that I have not had a time to personally research. Feel free to let me know when you find a correction or addition, but leave your flames and complaints at the door. <g>

* Baking - all known recipes, queries on "goes well with" recipes that are still undetermined, plus most trivial levels and yields
* Brewing - all known recipes, plus most trivial levels and yields. Also see the new brewing recipes for smithing tempers.
* Fishing - fishing lures, both successful and unsuccessful combinations
* Fletching - arrow chart, including damage, range, delay, and some trivial listings
* Jewelcraft - gem/metal combinations, plus a link to a better trivial list
* Poisons - many recipes, including translations of books in several languages
* Pottery - some trivial levels included, but there's still a lot of blanks
* Smithing: basic recipes, (from befor the 9/19/00 patch) advanced recipes (9/19/00 patch), cultural recipes, smithed armor stats, smithed weapon stats. Also, if confused by this whole enchant/imbue thing, visit the new Q&A page on cultural & advanced smithing
* Tailoring - all known tailoring recipes, plus most trivial levels. Also includes AC information for cured silk
* cross-skill items: dyes for smithing (made via alchemy or make poison), a dye color sample chart, and a clue sheet for dye ground spawns
* NEW - Velious trade skill information - a holding tank for newly-discovered items until the dust settles (Currently contains info from the books on velium studded/reinforced leathers, new poisons, and new tinkering items)



I refuse to try to improve on a good thing <g>, so here are links to recipes for other trade skills not listed above:
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  #24  
Old 06-22-2010, 04:39 PM
guineapig guineapig is offline
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So these should be available some time in Velious:
Quote:
"Cultural" Smithing Recipes

Various cultures (races) will be able to forge specific armors worn by a few select races. Please provide feedback if you find anything wrong with these recipes.

All cultural armor requires smithing by the race listed, and must be forged within the race-specific forge located in their home city (Dwarves in Kaladim, etc.) At last check, if you put the WRONG items in a cultural forge and they do not combine, close the forge, re-open it, and rescue your hard-earned materials - they are NOT lost. [You must be logged in to view images. Log in or Register.]

Smithing Trade Supplies Page -- Basic Smithing Recipes -- Advanced Smithing Tempers (brewed) -- Smithed Armor Stats --
Smithed Weapon Stats -- Basic Q&A about Advanced and Cultural Smithing



* Barbarians: a chain-class armor, plus weapons. The armor can be worn by all chain-wearing non-small, non-large folk, including iksar (no dwarves, gnomes, halflings, trolls or ogres)
* Dark Elves: Adamantite Armor - can also be worn by half elves
* Dwarves: Brellium Armor - can also be worn by gnomes and halflings
* Halflings: can make Vale Studded Leather
* High Elves: Mithril Armor - can also be worn by wood elves and half elves
* Humans: Several Types of Armor - can also be worn by barbarians, erudites and half elves
* Iksar: Skyiron armor, weapons, shields (iksar only)
* Ogres: Adamantite Armor - can also be worn by trolls
* Wood Elves: can make some lovely piercing weapons as well as the studs, boning and Fier'dal sewing kits for Mithril leather
* Gnomes: will eventually use their racial forge plus tinkering, to produce gnome-only armor (this is not yet implemented, but has been promised)
* other racial forges and recipes are promised to be incoming sometime, as well as new imbue recipes. Currently there are unused troll and erudite forges
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  #25  
Old 06-22-2010, 04:42 PM
guineapig guineapig is offline
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Cabilis Scale Mail
Enchanted Cabilis Scale Mail (imbued)
Dwarven Plate
Elven Chainmail
Enchanted Elven Chainmail
Field Plate
Full Plate
Enchanted Full Plate
Mithril Plate
Northman Kite Shield
Northman Ringmail
Ogre War Splintmail
Ogre War Plate
Seafarers Ring Mail
Tier'Dal Chainmail
Enchanted Tier'Dal Chainmail
Tier'Dal Adamantite (Plate)

Those are the armor sets listed back in 2000.

and these are the recipes circa mid 2001 (well before Luclin):
http://web.archive.org/web/200104170...tural_main.htm
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  #26  
Old 06-22-2010, 05:27 PM
astarothel astarothel is offline
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I think theres a couple mediocre cultural weapons/shields available in the first time period too, will have to look into it.
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  #27  
Old 06-22-2010, 07:59 PM
BuzWeaver BuzWeaver is offline
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During Kunark I do recall making Feir'Dal Sewing Kits

I used this kit to make Culture armor such as Imbued Mithril Studded Boots posting dates of 2000.

Mithril Studded Boots recipe: Mithril Studded Boots posting dates of 2000. Along with the imbued emerald you also needed Oak Bark, which was a foraged item 'at the time' you could only forage this in Kithicor and Warsliks Wood. The earliest post date is 2001, however by this time additional recipes for Oak Bark were added.

The reason this sticks out in my mind is there weren't a lot of Master Tailors when this recipe came out (Feir'Dal Sewing Kit), much less anyone with bank loads of Morning Dew like I had. When I first made these they only weighed 1 pound (10 slots) and you couldn't accidentally combined your gear. Needless to say I had amassed a small fortune selling these kits (particularly to casters). Then much to my dismay SOE nerfed the kits and increased the weight to 3 pounds, then later on to 4 pounds.
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  #28  
Old 06-22-2010, 11:18 PM
guineapig guineapig is offline
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Quote:
Originally Posted by BuzWeaver [You must be logged in to view images. Log in or Register.]
During Kunark I do recall making Feir'Dal Sewing Kits

I used this kit to make Culture armor such as Imbued Mithril Studded Boots posting dates of 2000.

Mithril Studded Boots recipe: Mithril Studded Boots posting dates of 2000. Along with the imbued emerald you also needed Oak Bark, which was a foraged item 'at the time' you could only forage this in Kithicor and Warsliks Wood. The earliest post date is 2001, however by this time additional recipes for Oak Bark were added.

The reason this sticks out in my mind is there weren't a lot of Master Tailors when this recipe came out (Feir'Dal Sewing Kit), much less anyone with bank loads of Morning Dew like I had. When I first made these they only weighed 1 pound (10 slots) and you couldn't accidentally combined your gear. Needless to say I had amassed a small fortune selling these kits (particularly to casters). Then much to my dismay SOE nerfed the kits and increased the weight to 3 pounds, then later on to 4 pounds.
You won't have to worry about that on this server because the sewing kit nerf didn't happen till after Velious. It was in April of 2001 so even after Velious is released you have at the very least 5 months to sell these Even after that the existing kits will remain unchanged.

Also the nerf I think you are referring to was for the large sewing kit or deluxe kits:

Quote:
- Sewing Kits: No existing sewing kits are being changed with this
patch. But from now on, kits sold on vendors will be somewhat
different. Large Sewing Kits will have 8 slots. Deluxe Sewing Kits will
have 10 slots and weight slightly more than the Large Sewing Kit.
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  #29  
Old 07-03-2010, 06:11 AM
mmiles8 mmiles8 is offline
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Forgive the cluttered nature of the post. I'll polish it when I'm more awake.

Third update to Castersrealm, ever, first update to include tradeskills. This is the earliest documented, date stamped list I can find of collective cultural information. But it is a complete, and compiled list, these things didn't accumulate quickly. And castersrealm was not a tradeskill site. Match this with the only documented addition to smithing in October 13, 1999, before Kunark:

http://web.archive.org/web/200010181...ing/forges.asp

http://www.tski.co.jp/baldio/patch/19991013.html
OCTOBER 13, 1999
Trade Skills:
A number of new items have been added to Blacksmithing

^ Here is your cultural, only smithing at the outset.

First mention of Cultural explicitly in a patch note is a revision to it in Velious. "Several blacksmithed cultural armor set pieces have received a slight improvement to their armor class." The "number of new items added to blacksmithing" was all the announcement it got. The books went onto the shelves in vendors across the world, and players discovered them and experimented with creating the items. All part of the adventure.

The evidence is not incontrovertible, but you won't find any evidence to contradict it. These are the blunt tools with which we have to make the case, and it is with plausible explanation, that with the time it took castersrealm to evolve to include tradeskills, and for the small tradeskill community to submit the collective data into a table format, you have it as a publically available documented resource for the first time a few months into Kunark, with no patch notes anywhere near this time mentioning any tradeskill additions.

Personally, I knew they were classic because my shaman was pimping an epic baby-blue set of Imbued Northman Ringmail that I'd made myself killing Ice Giants and farming gobbies in Permafrost when he rode the skiff to the Maiden's Voyage, and I was determined to prove it. So here ya have it. Yes it had terrible wisdom but I sure was proud of it.

Time to add the Imbue spells back! (P.S. The reason you were only seeing them listed for sale in Abysmal sea is you may have clicked on the "Mass Imbue" version, which was added much much later)

Oh, by the way, I should probably put in a little clarification. There were several stages of cultural, the +45 hp mana stuff was what was added in Luclin. Classic looked more like this:

http://everquest.allakhazam.com/db/r...ml?recipe=1002

ac 18
str 1 wis 2 svc 2.
And that's a CHEST slot item.

Some cultural was expanded on in Kunark, which is likely the post from August 17 that you linked, For example, Wood Elven cultural tailoring exclusively uses sabertooth hides, which only drop in the overthere. Best (and only) example I can think of currently (the ones you're discussing above I just noticed). I was only intimately familiar with the tempers, which I made for others, terrorantula, who I could spawn in 20 minutes even today, assuming it's the same as live, and my own personal Northman Forge.

---

Everything beyond this is half-asleep determination to find more examples. Attempt to make sense of my notes at your own hazard.


http://www.eqtraders.com/items/show_...7&printer=tree
This archaic link from an outdated EQTC page lists the recipe book as EQ Item 18949. Scanning adjacent items shows items that drop in butcherblock mountains: skunk eye, krag claw,

etc.
http://everquest.allakhazam.com/db/item.html?item=18949
The book is no longer 18949 however,it is now http://everquest.allakhazam.com/db/item.html?item=55987
This is listed with the Serpent's Shrine items. Obviously changed at some point.


Ogre splintmail you see with this:
http://everquest.allakhazam.com/db/item.html?item=2396
^^^^
Scan adjacent and see.

The books refer to the imbued gems: "Sumtime it be made speshool wit magic shaman rocks."

Clearly classic, examples abound. Tired. Incoherent. But proven.
The truth is out there~
Last edited by mmiles8; 07-03-2010 at 06:40 AM..
  #30  
Old 07-03-2010, 12:12 PM
astarothel astarothel is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]

http://www.tski.co.jp/baldio/patch/19991013.html
OCTOBER 13, 1999
Trade Skills:
A number of new items have been added to Blacksmithing

^ Here is your cultural, only smithing at the outset.
I have managed to dig up K.C.'s old pages on the wayback machine which show blacksmithing as being capped at 168 until at least May 15, 2000. Fine steel at least coincided with cultural (if not predating it), and in addition to this the Imbued trivials for recipes like breastplates are like 242.

Earliest cultural is with good certainty here with the major tradeskills revamp and tradeskill specialization:
http://www.tski.co.jp/baldio/patch/20000919.html

Your link to caster's realm falls much more in line with this date, which also corresponds to the massive insurgence of posts involving cultural recipes in October of 2000.

I really wish the entirety of Knarmon's guides were still hosted somewhere, he was like *the* tradeskill guy back then, especially when it came to blacksmithing and cultural tradeskills. I only have bits and pieces of one of his unfortunately, dating from Nov 13, 2000 (which notes fine steel, and cabilis scale [iksar cultural] as being more recent additions to smithing).

ItemIDs between 18000 and 21000 are in the dumping range for all sorts of junk in late Classic and Kunark, and really aren't great for proving anything timeline wise. The single book ID in there originally isn't resounding proof in and of itself. Reliance upon IDs with that book actually hurts your case for October 13, 1999 because ItemIDs for the imbued gems are like 22000, and associated recipes are in the 23000 area. Just because a book is in game doesn't mean the recipes it mentions are yet. There's plenty of recipes mentioned in books with combines that simply don't exist in any form.

Pretty much the only time I look at IDs is for evaluating extensive recipe batches.

Edit: Caster's Realm when waybacked shows no entries in their cleric spell list for Imbue Gem spells before December of 2000, and their previous spell lists don't have it on there at all.
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Last edited by astarothel; 07-03-2010 at 12:57 PM..
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