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#1
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![]() I would make hp regen be equally as fast as mana with meditate, only while sitting and nothing is aggro on you.
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#2
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![]() instanced dungeons -- something WoW did right!
Bazaar! -- many may claim that it killed EC tunnels and player interaction, but who interacts with players who are selling items? Half the time they're trying to screw you on the price of an item such that it only lessens the sense of community. Bazaar allowed you to focus on the stuff that actually mattered -- groups and guilds, encounters and zone/dungeon hopping -- without being bothered to sit in a zone for hours on end trying to find an item. | ||
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#3
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#4
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#5
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![]() *Loot All Button
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#7
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![]() One new feature that I'd forgotten: The Task System that was implemented. I really liked the way that it was handled vs the quest system in Warcraft. You still had a typing interaction with the NPC which lends more the RPG side of it (for me at least) and didn't directly detract from immersion.
-Would simplify epics. -When you pickup random items throughout the world it could "task" you to go see soandso about it if it was involved in a quest & you'd previously encountered them (Hailed or checked merchant inventory). -Could be tied to crafting and allow for less carpal tunnel inducing skill ups. Out of every non-classic feature out there, this is about the only one that I have to give Sony an Attaboy for.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#8
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![]() Faster medding.
HP medding equal to mana medding out of combat. 10-20% cheaper spells. Change anon/role to reveal location or level and location. Cheaper alchemy. A functional Z axis. Better swimming controls.
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Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
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#9
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![]() Balance the classes.
In a related point, I'd also make it so 3 classes can't solo 95% of the content in the game. | ||
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#10
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![]() I've always wished that there was more 'balance' amongs zones of similar levels; Specifically - more reason to go to underused zones, so that you don't always end up with a cluster flock of people in a relative handful of zones.
There are very few completely empty zones on this server right now, but I think that even after Kunark is released, some old world zones will start to empty out pretty quickly, and I kind of think that's a shame.
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Anciente the lucky dwarf
Blindlemon - it's Blind lemon, not Blindle mon | ||
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