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#241
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i think this issue has been settled. as far as player consensus goes:
coin loot, yes. item loot, no. Exp loss, no. (although i myself think it would be good, most players dont want it. unless it's minor exp loss, i guess it'll just be too much for ppl) And it's in another thread, but while im listing settled discussions.. LnS: no. Corpse camping: yes. (the flip side of "LnS: no") Bind rushing: yes. (exp loss on death could limit bind rushing though... just need a corpse-camp-exp-loss prevention mechanism.) Bind camping: yes. (this is a closer situation, but most ppl say let bind camping be. because it's not that big a deal to log on another character, or make some food while you wait for the camper to go away.) | ||
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#242
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To me, item loot just means ikky bp'ed level 10 rogues that don't have to worry about death. It means there is no incentive for anyone to try to kill them either, except pride, which is not much of an incentive because killing a level 10 is weak..and its a video game.
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Last edited by Yukahwa; 08-25-2011 at 12:10 AM..
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#243
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Buhbuh has it down.
On the XP deal...there really should be XP loss...reduced to ~50% for the sake of compromise. I don't think XP loss would inhibit anybody but solo gankers. Solo classes could make it up comparatively easy, but it would contribute to less soloing and more grouping, imo. Quote:
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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Last edited by Humerox; 08-25-2011 at 12:17 AM..
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#244
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Its more fun to kill him when your group gets to take his BP. I agree in promoting grouping though. Sometimes people screw up HP ring pulls... its just more exciting. Like others have said..anyone playing PVP is here to PVP..so why not have item loot? /sigh
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Last edited by Yukahwa; 08-25-2011 at 12:44 AM..
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#245
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Quote:
1. No drop gear. It defeats the purpose of item loot and the fundamental idea of risk for wearing something that makes you better. 2. People will run around without gear most of the time unless in a group. Is that fun to promote that play style? 3. Casters are at huge advantages just because of the fact they don't rely on gear as much as melee. Promotes people rolling classes that can solo instead of group classes, is that a good thing? Not in this game. 4. Bagging your gear or plugging is a way for people to easily avoid losing anything. The mere option to do this defeats the purpose of item loot. While item loot works in theory, there is no way to fix these problems which lead to a server filled with a bunch of half naked casters, and some uber guilds decked out in full no drop gear rolling around owning all the naked casters. | |||
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#246
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1. That isn't a problem. No drop items are their own reward. Players seek them, when you have them..congrats. No drop gear only became a problem much later when augments were added so you could make all of your gear no drop..but that was when the game was past its prime. In classic, Planes gear is all no drop. That is your reward for getting it. Way to go. You will probably still wear an FBSS though. Be careful, player.
2. A full set of banded is dirt cheap and gives plenty of AC for a melee..bronze for plate wearers. At the levels where someone can very easily be killed, they shouldn't have great gear anyways. If they do..they are a twink so who cares if they lose it. Be careful. 3. Casters have massive advantages either way. In classic, it doesn't matter if you are wearing a full set of Ro armor or not..root is going to land and you are going to get nuked because you have no resists because you are an old world melee. Item loot or not has no bearing on this. A naked caster will die very very quickly to a same level melee with just an average weapon 2 melees will almost certainly kill the 1 caster. A naked melee will die very very quickly to a same level caster. It just depends who gets the drop on who. But yeah..this is still everquest and in the old world, mana users have the most power. 4. If you can bag all your gear in time, congrats, you were a careful player. Consider bagging like quickly stashing your valuables if you want to make it fit with your RP play style or something. Its like you forget that item loot was a simple reality for all of rallos zek. Yeah, people that remember feeling maximum uber on their non item loot servers will need to learn to deal with the challenges of playing on a server that actually punishes you for dying..but thats what PVP is all about. Is losing your Bronze BP so bad? I know your gear doesn't match as well when you wear the leather BP but..seriously. All of this encourages people to get to know group and guild mates and trust them and to build relationships. PK'ers are known and despised and even hunted and that dread is even more potent when it is backed by the feeling of real loss when your favorite piece of armor is stolen. The game is technically broken either way..but its fun, and even more so when you really have to stay vigilant. | ||
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Last edited by Yukahwa; 08-25-2011 at 01:53 AM..
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#247
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Kael, PoG, SS armor. Bracers of Benevolence on all classes, bar pure casters and priests. Yelinak, Sontalak, Tunare, Zlandicar, Klandicar, Wuoshi, Vindi, Statue, Tormax, Dain, PoM, NToV, Dozekar, WToV, Sleeper's Tomb, Strength of the Elements, Tantor's Tusk, Sceptre of Destruction, Zlandicar's heart, pre-primal weapons, Eyepatch of Plunder, Dain quest rings, VP, epics, early plane armor and weapons, haste items that very few are stupid enough to wear in dangerous situations.
That leaves? Eventual obsolescence and no one taking risks at all. As we've experienced, it leaves a population fearful of putting on even halfway decent gear, because it's the hugest time sink ever trying to get it. Were you there in the beginning of RZ? Or do you just remember fondly what it used to be like there when you did start? Blind will be landing here much more that live, I imagine. That presents another problem all together with item loot. | ||
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#248
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If you put a gun to me and asked me these four questions, I'd say:
coin loot: yes server wide announcements for pvp deaths: yes item loot: no XP loss/gain for pvp deaths: no | ||
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#249
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Quote:
Im not sure why everyone is against item loot. If anything bag ur shit or don't die. The population is going to be epic regardless if its in or not | |||
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Last edited by Tajin; 08-25-2011 at 08:45 AM..
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#250
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Quote:
Many people are against item loot because they've seen the effects item loot has on pvp emu servers. Sure, r99 will likely have a large population initially no matter what, but that doesn't mean it will maintain that. | |||
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