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  #1  
Old 06-01-2011, 09:06 PM
Skope Skope is offline
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Want a serious, classic suggestion, hobby?

Make the timers/variances just as they were on live. Start with that.

Then we can do FTE, as that'll probably suit the most amount of people as a general rule of engagement. I personally know there was a way you guys had to see which mob was engaged by whom and when. I've seen it in action a few months ago. There will certainly be an influx of /petitions the first 3-4 weeks of the variances getting slimmed down or completely removed, but you can also be far more strict with the way punishments are dealt out. To boot, you don't even have to do it as a priority. Take a week or two, i don't care. So long as the issue gets resolved and the guilty party is dealt with accordingly, i don't care how long it takes you. Guilds have taken their own screenshots to prove who engaged said target first as well and it's been dealt with without GM assistance before.

If there were a way (just as somebody suggested earlier) for the mob to shout who engaged first it would settle the issue. The /shout determines it all.

No sitting in aggro range requirement, no poopsocking advantage, none of that. You will get guilds teaming up to get a better chance at loot and if you think sitting on the spawn point at trak is a good idea, then good luck to you. Hell, make them all an hour window. Surprise bitch!

First guild who is buffed and can engage the fastest without wiping gets a legitimate shot.

There would be issues that arise, such as who gets the next shot if the guild/party who engaged first wipes? That'd have to be smoothed over.

This is obviously just one of a number of alternatives to the current system that would take out the variance and only slightly (i think) increase GM involvement. Started with this one because the idea of a mob /shout intrigued me.
Last edited by Skope; 06-01-2011 at 09:22 PM..
  #2  
Old 06-01-2011, 09:55 PM
nambar nambar is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Want a serious, classic suggestion, hobby?

Make the timers/variances just as they were on live. Start with that.

Then we can do FTE, as that'll probably suit the most amount of people as a general rule of engagement. I personally know there was a way you guys had to see which mob was engaged by whom and when. I've seen it in action a few months ago. There will certainly be an influx of /petitions the first 3-4 weeks of the variances getting slimmed down or completely removed, but you can also be far more strict with the way punishments are dealt out. To boot, you don't even have to do it as a priority. Take a week or two, i don't care. So long as the issue gets resolved and the guilty party is dealt with accordingly, i don't care how long it takes you. Guilds have taken their own screenshots to prove who engaged said target first as well and it's been dealt with without GM assistance before.

If there were a way (just as somebody suggested earlier) for the mob to shout who engaged first it would settle the issue. The /shout determines it all.

No sitting in aggro range requirement, no poopsocking advantage, none of that. You will get guilds teaming up to get a better chance at loot and if you think sitting on the spawn point at trak is a good idea, then good luck to you. Hell, make them all an hour window. Surprise bitch!

First guild who is buffed and can engage the fastest without wiping gets a legitimate shot.

There would be issues that arise, such as who gets the next shot if the guild/party who engaged first wipes? That'd have to be smoothed over.

This is obviously just one of a number of alternatives to the current system that would take out the variance and only slightly (i think) increase GM involvement. Started with this one because the idea of a mob /shout intrigued me.
Bah bah bah bah

Tell your guild to learn to play before whining noob.
  #3  
Old 06-02-2011, 12:24 AM
Vidrata Vidrata is offline
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Remove raid targets from tracking =)
  #4  
Old 06-02-2011, 01:59 AM
Nedala Nedala is offline
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Make serverwide messages each time a raidmob spawns imo. Problem fixed. Oh wait, not classic [You must be logged in to view images. Log in or Register.]
  #5  
Old 06-02-2011, 02:34 AM
tekniq tekniq is offline
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Skope, I admire your relentless effort though it may be futile. I am not a hardcore gamer and have a life outside EQ and would love to get a chance at raid targets and i'm sure there are many more out there like me who do as well, but don't get a chance due to 24/7 trackers and guilds with massive amounts of numbers. If you were running for president, you would have my vote!
  #6  
Old 06-02-2011, 06:49 AM
Skope Skope is offline
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Zepp, the problem isn't that a single guild got a majority of the kills... I played on prexus where KTF was literally 10 steps above everyone else. The problem, though, is that if KTF played here they wouldn't be able to do the same, or have any chance at all. Why? Because of variance. I'm not mad that a single guild gets the kills, i just can't believe we're forcefully limiting which guilds and players can and can't do it -- the same limitation that never ever existed on any live server.

Currently the playing field isn't anywhere close to being even. On live you had smaller guilds getting targets and larger guilds (sit down, this one may shock you) had no advantage whatsoever when it came to raiding. Gore/Sev/Fay/Nag/Vox/Trak/VS are all on 4 day windows... 4 days. Even if you wanted to track them all 24/7 you'd be at a massive disadvantage against the guild who recruits anything with a pulse. In fact, it's been this way since we introduced variance. And why? is it necessary? We have FTE, there's no need to have massive windows to prevent poopsocking. Zepp, not only is it not classic, but it's stupid.
Last edited by Skope; 06-02-2011 at 06:52 AM..
  #7  
Old 06-02-2011, 07:16 AM
Valroth66 Valroth66 is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Zepp, the problem isn't that a single guild got a majority of the kills... I played on prexus where KTF was literally 10 steps above everyone else. The problem, though, is that if KTF played here they wouldn't be able to do the same, or have any chance at all. Why? Because of variance. I'm not mad that a single guild gets the kills, i just can't believe we're forcefully limiting which guilds and players can and can't do it -- the same limitation that never ever existed on any live server.

Currently the playing field isn't anywhere close to being even. On live you had smaller guilds getting targets and larger guilds (sit down, this one may shock you) had no advantage whatsoever when it came to raiding. Gore/Sev/Fay/Nag/Vox/Trak/VS are all on 4 day windows... 4 days. Even if you wanted to track them all 24/7 you'd be at a massive disadvantage against the guild who recruits anything with a pulse. In fact, it's been this way since we introduced variance. And why? is it necessary? We have FTE, there's no need to have massive windows to prevent poopsocking. Zepp, not only is it not classic, but it's stupid.
So it's an even playing field?
  #8  
Old 06-02-2011, 03:02 PM
Asher Asher is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Zepp, the problem isn't that a single guild got a majority of the kills... I played on prexus where KTF was literally 10 steps above everyone else. The problem, though, is that if KTF played here they wouldn't be able to do the same, or have any chance at all. Why? Because of variance.
Keepers were good people. They even managed the rotation and gave any guild(s) a shot at a target if they were ready.

Everything was great until Stasis Fed it up for everyone.

Asher
  #9  
Old 06-02-2011, 07:23 AM
Uaellaen Uaellaen is offline
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Quote:
Even if you wanted to track them all 24/7 you'd be at a massive disadvantage against the guild who recruits anything with a pulse.
dont think we have been at a disadvantage against guilds that recruit everything with a pulse, they usualy shoot them selfs in the leg, because exactly those people that do not have more then a pulse are still cappable of wiping whole raids [You must be logged in to view images. Log in or Register.]
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  #10  
Old 06-02-2011, 08:25 AM
Skope Skope is offline
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
dont think we have been at a disadvantage against guilds that recruit everything with a pulse, they usualy shoot them selfs in the leg, because exactly those people that do not have more then a pulse are still cappable of wiping whole raids [You must be logged in to view images. Log in or Register.]
And don't you think it'd seem a bit more suitable and reasonable had this all happened on rules that at least somewhat resembled classic raiding and not introduced a new mechanic?
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