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  #11  
Old 06-06-2010, 09:06 AM
Taxi Taxi is offline
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Originally Posted by JaVeDK [You must be logged in to view images. Log in or Register.]
Since P99 isn't a company out to make money, we don't technically need new content in the form of expansions. A few new zones/features added in bits as they are completed would be much easier on the devs and much better progression wise imo.
Dont need content to make money, but they need content to make the game fun, cuz although devs arent getting paid for this, we still supposed to have fun yea.

To me Pvp is that never ending content, the fights are often different, not fought at the same ole camp for hours and hours. Makes pve more fun, you can lol at someone after you rooted him low health while he was running away from a mob, the entertainement value is high.

To me adding in a couple of zones once a year is not going to cut it if i am to play regularly, admitedly people probably arent leveling as fast as i am and maybe arent bored as quickly as i am, so my opinion might be irrelevant because it doesnt represent the majority of the playerbase.
  #12  
Old 06-06-2010, 09:08 AM
Taxi Taxi is offline
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Great ideas from Brutillius:

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Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
I'd fancy all the non-implemented areas and concepts to be made in some way or the other. Empty places that seemingly serve no purpose, or stuff that clearly was supposed to be for something, but neer was. Ones I can think off the top of my hat:

- Rujarkian Hills. The LDoN zones, where the orc highway in Oasis would've led. But not the stupid-ass caves with storages of barrels and crates as in LDoN. I dunno what zone it could be, but it bothered me to no ends that you could clearly see a zone entrance reserved for the deathfist orc clan, but it wasn't there. I still run to the invisible wall occasionally thinking to myself: "if only!!".

- The Rathe Mountains. The sphinxes, for instance... One of them is clearly guarding some entrance to somewhere. Why are they on different factions? What are they? What about the weird ruins everywhere with big blue flames erupting from everywhere in them? SOE just threw ghostly frogloks in there later, but those ruins were there for a long time, one of Norrath's great mysteries. Some trolls are also guarding one of the haunted towers in there. What's that all about? Broken Skull Clan?

- Broken Skull Clan. These guys are supposedly the big enemies of the trolls of Grobb, and I didn't fancy the pirate-business they added as LOY.

- There's a clear entrance to some zone inside Oggok, near the smiths. It makes that S-shape that indicates an entrance somewhere. North from Oggok would be Karanas, so maybe it was meant to be a shortcut for ogres to get there?

- The weird tombstones and pillar-things in the Feerrott and at the West Karanas with ogres around them. I'd assume they were meant to be some form of teleportation for evil races to go around with somewhat less trouble, but that'd be PoK-ish so don't know.

- The angry Efreeti in Solusek Temple, and the secret room near him! SOE again added a quest for this guy later on, but going to the Dreadlands and summoning and killing some huge giant djinni imprisoned in some alternate dimension was a bit of a "bleh" thing to me.

- The dreadlands with those huge ruins. I thought there were just a couple of skeletons or something there, if they weren't completely empty? Such mysteries bother me!

- Loch Ness Monst-errr.. Lake Rathe and Dagnor's Cauldron. I remember always being scared as all heck of some huge giant serpent or something jumping me from the water there, and ofc there were rumors of such flying around everywhere back in the day. Prince Kermt Kyroppi doesn't really count to me.

- Unsolved quests! The tusk from that named mammoth in South Karanas, Eye of Petrifin, Evil Eye Optic Fluid, them sphinxes, that efreeti in solusek temple, so forth so forth. There's tons of stuff no one ever figured out on live. Despite us not knowing what these quests were meant to be, something could be come up for them eventually. I think. Despite how it might contradict with how much the decisions of SOE to make quests around them later agitates me.
  #13  
Old 06-06-2010, 09:15 AM
Ropethunder Ropethunder is offline
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I used to play an old MUD where the world could be influenced by player events and actions of guilds and legendary players could leave a lasting effect.

Imagine that at some point in the history of Norrath there was a story arc of epic proportions that spanned every continent that threatened to change everything. For example, war breaking out between major factions, an alliance between gnolls and orcs, undead, liches, and beholders overrunning Neriak. The ideas I've mentioned here might not be as creative as yours but you get the idea.

Think of it like a progression server but instead of unlocking new zones and level caps you'll be directing the course of a story. By defeating one faction by allying yourself with another would direct the course of the world in one direction versus another.

Beyond just placing models and modifying textures, I want to literally change the geometry of the world to reflect the massive changes that would occur.

I'm a software programmer and have had an interest in working on something like this for my own enjoyment. It's not really a question of "how". There are already tools and source code for working with the world geometry. It's just a matter of whether or not this would be an acceptable course of action and whether or not people would have the time to devote to it.

This is all hypothetical, of course. But I thought I'd stir the pot a little.
  #14  
Old 06-06-2010, 09:15 AM
JaVeDK JaVeDK is offline
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Quote:
Originally Posted by Taxi [You must be logged in to view images. Log in or Register.]
Dont need content to make money, but they need content to make the game fun, cuz although devs arent getting paid for this, we still supposed to have fun yea.
You really should read more carefully before you reply. I never said we don't need new content. I said we don't need it all in one big finished package in the form of expansions. Companies more or less have to use this format to make money, but our devs are under no such limitations which I think has many advantages.
Last edited by JaVeDK; 06-06-2010 at 09:18 AM..
  #15  
Old 06-06-2010, 09:27 AM
Taxi Taxi is offline
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Quote:
Originally Posted by JaVeDK [You must be logged in to view images. Log in or Register.]
You really should read more carefully before you reply. I never said we don't need new content. I said we don't need it all in one big finished package in the form of expansions. Companies more or less have to use this format to make money, but our devs are under no such limitations which I think has many advantages.
Right, i stand corrected! I was just kind of on my own monologue about how maybe the rate of new content might be too slow if its kept at this pace once you have leveled one class through.
  #16  
Old 06-06-2010, 11:37 AM
Malrubius Malrubius is offline
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Quote:
Originally Posted by Taxi [You must be logged in to view images. Log in or Register.]
Well i mean, its not gonna go there for sure, but it could, right? If you like the ideas that are suggested? Or theres already a plan and whatever we discuss is irrelevant?
Actually the first part of your sentence is correct, as nilbog has already stated. It is not gonna go there for sure. [You must be logged in to view images. Log in or Register.] That's one of the biggest reasons for this server's success imho - it's nilbog's baby, and he's sticking to his guns like they were glued there. Sony started listening to the daydreaming back in 2001. nilbog clearly won't (other than for fun).

Another quote you could add to your OP if you were so inclined...

Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
No. The plan is to not lose characters and keep P1999 what it's supposed to be. A classic server.

Classic is up to Velious by community terms. It's when EQ was in its peak. Luclin is not considered classic and will not be included in our server. What happens with a lack of content? Well, there's plenty of other servers in the community that offer higher levels of content, and if you wanted to play them, then you should be playing them instead of playing here. I'd like to see people happy, and if this isn't the type of game you like, then it's not the game you should be playing. To keep playing something you don't like is sadistic in a way.
EDIT - and since this is for fun, I like Ykesha of all things. It was a well conceived, if small, expansion. It connected with the originial Odus, and had some fun content. I didn't like the in-game maps or silly mounts though :/
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Last edited by Malrubius; 06-06-2010 at 11:44 AM..
  #17  
Old 06-06-2010, 11:50 AM
Taxi Taxi is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
Actually the first part of your sentence is correct, as nilbog has already stated. It is not gonna go there for sure. [You must be logged in to view images. Log in or Register.] That's one of the biggest reasons for this server's success imho - it's nilbog's baby, and he's sticking to his guns like they were glued there. Sony started listening to the daydreaming back in 2001. nilbog clearly won't (other than for fun).

Another quote you could add to your OP if you were so inclined...
Then this thread is an exercice in futility XD

Maybe its somewhere in between, they have a plan worked out but if someone suggests something that would be great to play, they could make it?

If its just mental masturbation then i dont see the point. Theres off-topic and R&F for that. Its like OOOOHHH wouldnt THIS be cool? Yea! What about THAT? Oh man, that shit would rock!

Then ---> Lets go back to grinding the same ole zones again, not gonna happen. Its like working yourself up for something that is not going to happen lol.

The point is, if nothing new is added, it ends with velious. Unless you can constantly replenish the amount of noobs to the server like nourishing a whale with Krill, but somehow i doubt its gonna happen.
  #18  
Old 06-06-2010, 12:19 PM
Malrubius Malrubius is offline
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I see your point, but I think that this can still be an interesting discussion for fun.

There are, I guess, two general kinds of views of this. Some players feel the need to continually have new content, new raid encounters, and an ever-expanding world. Others do not feel the need for that in the least. Both are perfectly valid views.

I am not saying that you will not get bored. But at the same time, please don't suggest that I will get bored. If I played hours a day, every day, sure, I eventually would I suppose. But I would on any server in that case.

But I don't play to that extreme anymore. And much of the time I am playing is spent exploring, questing, and socializing.

If you do get bored as you expect, then there are other servers with lots of later content. I'm not saying you should quit here, just play other servers for awhile whenever you get bored with all the classic content. You will get bored there too, and then you will hopefully come back and join us.

I see Project 1999 as the rock that we keep coming back to after visiting, say, the 42nd expansion, Fairies of Fookdark. [You must be logged in to view images. Log in or Register.] It's a classic Everquest server for the ages.
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  #19  
Old 06-06-2010, 12:55 PM
Kluren Kluren is offline
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Yeah, I am against the 1990s sci fi moon lol.

I have faith that the devs here have a much better idea of where classic EQ would have gone under a full on Verant staff than with Smed and co.


The devs know what they are doing. [You must be logged in to view images. Log in or Register.]
  #20  
Old 06-06-2010, 05:24 PM
anthony210 anthony210 is offline
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No matter what the devs say now. If the server is still running 3 years from now when we are over a year into Velious, new content will have to come out or the server will die period. Something will have to be done.

Everyone (including some of the developers) that is being 100% stubborn right now and saying "We will never go past Velious and no new content will come out" has no idea what they are saying, unless they fully intent to just let the server die.

Also for everyone saying to go to another server. There is no other server to play on that is anything like P99, and thats what makes it so great. No other server has the population besides PEQ to make the game fun. And really PEQ is just people boxing, and I hate that. Even with the boxing, PEQ averages around 250 people at peak, compared to P99s over 700+. I would not be surprised if P99 breaks 1000+ people online within a couple months.

Right now if you want to play a legit non custom EQ emu server that has a near live population you have 1 choice and that is P99. So telling everyone that might want content past velious to F off and go to another server isnt really that good of an option. There are other solutions such as creating a new server that will go past velious and allowing the people that want to, to transfer to it. Or any of the suggestions in the other thread.

It really discourages me when I see a dev post things that basically amount to them saying the server will stagnate after Velious. But then I remember they will pretty much HAVE to do something, they dont want the server to die just as much as we dont. I know quite a few people who are 50 right now that are taking a break waiting for Kunark or PoSky since they are already bored. We are still quite a few months away from Kunark. The same thing will happen after Velious comes out and the raid content is on farm status, only when that happens people wont take breaks, they will just quit because there is nothing left to look forward to. Which is why I know the devs will add content when the time comes.

Granted, all of this will happen years from now so its not a big deal right now. But
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