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  #11  
Old 06-01-2010, 10:01 AM
astuce999 astuce999 is offline
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Quoted from : http://www.tski.co.jp/baldio/patch/20010109.html (January 9th, 2001, well into velious).

Root and Snare:
Root-type spells and 'snare' type spells now use a separate spell effect.

Previously, 'Root' spells would overwrite any snare effect upon the target. When the root would wear off, the target began moving at full speed. With this change, when root wears off, snare will still be in effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots effects. It also allowed us to correct a long-standing bug that was allowing bards to cancel root on themselves by playing Selo's Accelerando if Selo's was in effect at the time that the bard was rooted. As mentioned in a previous patch where the first part of this bug was fixed, this was not the intended effect.

Should we expect this change soon? Since they're supposed to follow the classic timeline. As a bard, I'd love selo's to overwrite root like it did in classic.

What about: http://www.tski.co.jp/baldio/patch/19990913.html (sept. 13th, 1999)

DoT Changes:
If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.

Will we see this nerf in effect just like the shrink one?

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  #12  
Old 06-01-2010, 10:24 AM
Gorroth Gorroth is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
------------------------------
September 26, 2002 3:00 am
------------------------------
- Shaman and Beastlord Shrink spell has had its location restriction
removed.


This was a month before PoP was released. Prior to that, the location restrictions were in place. Since this is a classic server that will stop at Velious, those restrictions should be in place on this server.
Explain my screenshots. They were all taken "outdoors". Last I checked, you could SoW in Karnor's. And shrink.
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  #13  
Old 06-01-2010, 10:33 AM
Bumamgar Bumamgar is offline
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a) Your supposed screenshots do not qualify as reliable data, see any number of threads elsewhere in this forum re: the ease of faking a screenshot to 'prove' whatever the poster intends.

b) I never said anything about 'outdoors', I just quoted the patch message regarding 'LOCATION' restrictions. As I recall, and others have mentioned in this thread, the Shaman shrink spell had a 'dungeon' restriction, not an 'indoor/outdoor' restriction. Meaning it worked in zones that were considered dungeons. There are several zones like Karnors that were both 'outdoor' and 'dungeon' zones. I do not know if HHK was one of these zones, I never spent any time there on live (or here on p1999, for that matter). I do know from conversations with Nilbog that it is intended to replicate this functionality here on p1999, so if HHK was one of these 'dungeon/outdoor' zones, I'm sure they'll fix shrink there once it's proven.

c) I recommend relaxing and dropping the defensive attitude and sarcasm when bringing up things you believe to be bugs or want the devs to look into and address. It is counterproductive and doesn't help your case any.
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  #14  
Old 06-01-2010, 10:56 AM
Bumamgar Bumamgar is offline
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Astuce Subterfuge:

It has been stated several times by the devs in other threads that while p1999 is intended to replicate classic as much as possible, the devs are using their discretion with regards to replicating bugs. For example, just because there may have been a plat-dupe bug or pathing exploit on Live in 1999 or 2000 doesn't mean it will be replicated here. The root / snare stacking issue was a bug, and although it was a relatively long-standing one, it still is in the category of 'bug' and as such will likely be implemented here on p1999 'as intended' (ie: fixed) not 'as it actually was'.

Clearly this is a discretionary area and well reasoned and thought out comments posted to the proper forum/thread might cause the devs to change the behavior of a specific issue.

The DoT nerf (ie: kiting nerf) actually went through a variety of iterations (at one point any movement (including feared) would reduce the damage done by a DoT) before SOE finally decided on a balanced mechanism. Although the devs here are trying to faithfully recreate the balance of Live from 1999 and nerf items / spells etc to reflect the changes over time that happened on live (ie: Manastone, etc), they don't have the resources or ability to follow every single change to the letter. As such, some 'fixes' or 'nerfs' were in place day one on p1999, and others may come into play later on p1999 than they did on Live, or may only go from 'original' state to 'final' state, skipping the individual 'tweaks' made in Live while the devs were figuring out the proper balance.

p1999 isn't a perfect clone of Live circa 1999, but it's a damn good effort and certainly reflects the spirit of EQ from back then. The devs are working hard to improve it every day, and constructive and intelligent posts backed with research and proof go a long way towards helping them resolve issues and make this server even closer to that goal.
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  #15  
Old 06-01-2010, 11:18 AM
astuce999 astuce999 is offline
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Bumamgar : thank you very much for your post, it was well written and well thought out and if it is indeed the mindset of the devs, I can certainly live with that.

I would appreciate some guidelines though as to what they're actually planning to do with all the nerfs and changes all the way through velious.

For example, manastone dropped and then was removed as a certain time line was respected. However, dots stack with themselves and their lower versions, something that didn't come along until much much later, so the timeline was not respected.

Is it because of a mechanics issue that it's much more simple to remove an item than to rework stacking of dots, and that we should expect a nerf to dot stacking once they get around to it? Or are we to understand that it will use the current mechanics and leave it alone?

What about items that were changed (for the better), like the Singing Steel (bard armor). It originally had useless effects like summon food and another selo's, but then was changed to Levitate, fear, and on the BP a 100 point heal. Will they follow a timeline since it's relatively easy to code, or will they use the final effect (retuned) that should have been on there since day one?

It would be nice if the 'vision' (tm) was made clear.

cheers

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  #16  
Old 06-01-2010, 12:11 PM
Bumamgar Bumamgar is offline
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For the most part, item changes are easy (as you note) and thus are likely to follow the timeline. For example, the Cleric mask with Call of Bones will be nerfed to a Fear effect right before Kunark goes live (Nilbog is already aware of this and planning on nerfing the item accordingly).

Spell stacking issues are a bit tougher, some even more than others (like DoT stacking). That being said, if the devs can be made aware of exactly how it worked before the change, when it was changed, and why, it's likely that an effort will be made to mirror classic as much as possible. However, there are fewer resources available for making core 'code level' fixes than there are for things like item, spawn and quest fixes, so code level changes will take longer and have to be prioritized more carefully.

To the topic of shrink spells, another fix that should be made is to modify Ant Potions to have a location restriction as well, although that gets removed in Kunark (July 19, 2000, a month after The Hole went live).
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  #17  
Old 06-01-2010, 12:46 PM
Gorroth Gorroth is offline
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Bumamgar, your insinuation that my screenshots have been doctored is the epitome of bad faith. To think that I would not only spend the time to dig up dusty screen captures but push the zeal further by making sure they support my claims by "enhancing" them and have them look perfect at the same time is laughable.

Furthermore, next time you quote patch notes, you might want to detail what we're supposed to understand from the notes instead of simply plopping it in our laps, akin to a "quoted for truth" statement.

Now about "fixing" shrink potions, if the devs want to go around disabling and re-enabling features that's their prerogative, but I'm sure they could be doing something else with their precious time.
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  #18  
Old 06-01-2010, 01:22 PM
Bumamgar Bumamgar is offline
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I didn't imply they were doctored, I simply stated why screenshots (in general) aren't considered valid evidence on these forums.

As for the patch notes, I'm sorry, I assumed they would be self explanatory.

Clearly you aren't actually attempting to have a constructive dialog to better the development of this server, but are instead simply raging over a change that you don't agree with. There's a rants-and-flames forum for that.

To the stated intent of THIS thread: if you want the shrink restrictions removed from High Hold Keep, I suggest you do some research and provide evidence that verifies that Shrink worked in High Hold Keep pre-Kunark. If you do that, I'm sure the devs will fix it so that shrink works in that zone here on p1999. (Again, screenshots will not be considered valid proof, for examples of valid proof, please see this post by Nilbog: http://www.project1999.org/forums/showthread.php?t=5570)

Thank you!
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  #19  
Old 06-01-2010, 01:46 PM
Phallax Phallax is offline
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You can thank me for the shrink restrictions. http://www.project1999.org/forums/showthread.php?t=8126

Altho it was already a work in process. You can thank me for the spell worn of msgs being removed also. And people hated that too. It doesnt matter what YOU want to happen, what matters is what happened in classic that was not an unintended bug will be replicated the same way here. Ill try and do some research but zones like CT, HHK, Karnors, PoHate and CoM to name a few were considered outdoor dungeons and allowed for shrinking. And yes Ant potions were unrestricted, and made them a hot item to sell.
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  #20  
Old 06-01-2010, 02:04 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
You can thank me for the shrink restrictions. http://www.project1999.org/forums/showthread.php?t=8126

Altho it was already a work in process. You can thank me for the spell worn of msgs being removed also. And people hated that too. It doesnt matter what YOU want to happen, what matters is what happened in classic that was not an unintended bug will be replicated the same way here. Ill try and do some research but zones like CT, HHK, Karnors, PoHate and CoM to name a few were considered outdoor dungeons and allowed for shrinking. And yes Ant potions were unrestricted, and made them a hot item to sell.
Ant potions were only unrestricted post Kunark... (http://everquest.allakhazam.com/hist...es-2000-2.html)
------------------------------
July 19, 2000 7:00 am
------------------------------
*General Crafts*

- The Ant's Potion may now be used anywhere.
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