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#11
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This is a little off topic, but the jeweled coffin that you need for the summon corpse spell...where do you get those and how much do they cost? Do jewelers make them?
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#12
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The coffins can be purchased in Neriak Third Gate, and I believe also in Paineel
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#13
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you can complete quests FDed to bypass faction requirements,
Fear doesn't work until like level 12 or so Alot of Shadow knight Pet vendor spells allow you to purchase you pet and not research Disease cloud is a great way to aggro kite really high level mobs. Hit points become more useful than mana when soloing so grab cheap Hit point gear early on, like Fire wedding rings or Woven Glass Bracers. Don't be afraid to root tank the mob to save your pet, back off and life tap. When pulls get hairy, Fear all the mobs FD then /q to reset. Iskar Regeneration racial makes them arguably the best necro class In groups The necro Heal over time then life taping and Mana pumping can make grouping with Shaman and druids just as effective as a cleric thats all i can think off | ||
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#14
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the necro section here has some advice at least enough to get you going and you will figure out other stuff by chit chatting along the way.
http://wiki.project1999.org/index.php/Players:Adventure | ||
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#15
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Quote:
As a Necromancer, you have three resources at your disposal: your health, your mana, and your pet's health. If one of these is full, you're not working to your full potential. In a nutshell, you can do these things as a Necromancer (but not all at early levels, of course): - Convert your health to mana (Dark Pact line of spells) - Transfer your health to others (Shadow Compact line) - Transfer your mana to others (Rapacious Subversion line) - Use your mana to drain health from an enemy and give it back to you (Lifetap line) - Use your mana to heal your pet (Mend Bones line) At level 8 you get your first spell which drains health and converts it to mana. You will use this a lot when soloing, unless you're trying to tank the mob. Cancel and re-cast it whenever appropriate - for example, if you have 90% mana and 60% health, and nothing to kill, you probably shouldn't have it up. At lower levels, you may find yourself canceling it pretty often, as both your HP and mana pools are fairly small and can fill/drain quite quickly. It only costs 5 mana to cast, so don't worry about it. As you level, and gain experience with all of these spell lines, you'll realize that your health regenerates much slower than your mana or your pet's health. It's also the costliest to replace, as lifetaps are not particularly efficient heals. For that reason, many Necromancers place a high emphasis on having a large HP pool, so that they can safely operate at a lower overall percentage of their total HP. Hope that helps. There's lots of good information on this forum about gearing and soloing spots, if you do some searching. This guide outlines the basic techniques you'll use for soloing, and while some of the information is unclear or incorrect, it will at least get you started down the right path. The only way to truly become good at this stuff is to try it, anyway. | |||
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#16
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__________________
Classic: Athosblack 65 Drwaf Cleric <WUDAN> Rallos Zek
p99: Moriarti <Bregan D'Aerth> - 60 Gnome Necromancer | ||
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#17
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Quote:
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