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  #11  
Old 07-04-2011, 07:01 PM
greatdane greatdane is offline
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http://www.fohguild.org/forums/retar...ts-rumors.html
  #12  
Old 07-04-2011, 07:40 PM
Somekid123 Somekid123 is offline
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None of these worked except the West Karana one. Use to be able to run right into the river and pop up at Soccer point.

This was well over a year ago, it was an easter egg Verant left behind, and back when Rogean use to join the Mumble channel and BS with us once 'n awhile, he told us he took it out even tho it is classic, didnt like that players could pop across the zone.
  #13  
Old 07-04-2011, 09:29 PM
SupaflyIRL SupaflyIRL is offline
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My favorite exploit on live was looting everything off your corpse and doing a /q with the loot window up. When you logged back in your rez timer was frozen so you had the full non empty corpse rot time (one week?) to get a rez.

e: not even sure if this was a well known exploit since I figured it out myself and didn't tell ANYONE. I was also a chardok farmer so i knew every single pathing exploit in that zone like the back of my hand
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Last edited by SupaflyIRL; 07-04-2011 at 09:32 PM..
  #14  
Old 07-04-2011, 10:17 PM
enatomi enatomi is offline
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I remember using the shallow pool near one of the qeynos zone lines. You could stand in the pool and cast all day. I had a bard at the time so using the DD spell didn't really cut it. Still felt like a pimp tho.
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  #15  
Old 07-05-2011, 09:35 AM
Messianic Messianic is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Quote:
I had an early/dev/broken copy of the Velketor's Lab zonefile that had a hidden tunnel leading from near the zonein straight through the wall and into the back of Velk's room. I always kept that version and refused to let the patcher patch it. I could walk into the wall and through that tunnel but everyone else with the normal zonefile couldn't.

It came in very handy one day when I discovered the guy who had previously stolen part of our guildbank was dual boxing at zoneline. I trained Velk to the zoneline, who killed both of the guys characters, and then, for added hilarity, bugged out and camped the zoneline/his corpses for 4-5 hours until a GM came and reset the zone.
I actually had this same bug and accidentally trained Velk to the zone a couple times because I had no clue how I kept aggroing him by walking through that wall.

I think it was because there was supposed to be a rock there, but it wasn't in my zone file.
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  #16  
Old 07-05-2011, 09:54 AM
Polixenes Polixenes is offline
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On Live, the teleport glitch used to work in East Karana too, swim under the bridge as if you were zoning into NK and you would gate across to the bottom of the High Pass ramp.
  #17  
Old 07-05-2011, 11:11 AM
dusk883 dusk883 is offline
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Isnt the WK teleport an easter egg vice an exploit?
  #18  
Old 07-05-2011, 07:49 PM
Janus-SOK Janus-SOK is offline
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In early Kunark, there was a certain spot in the Field of Bone, a spider cave, that had a nice little gem. You had to let one of the spiders beat you down to almost dying, and a level 50 Earth elemental would pop up and become your pet, instantly killing the spider. I can't recall if the spider had to be a special one, I want to say it had a different texture than the rest.

I abused the crap out of that one, got my Iksar Monk to like level 25 in a day with it.

Edit - Found it on Alla's. It was the burynaibane spider, per this post:
http://eqbeastiary.allakhazam.com/se...&page=3#m15281
Last edited by Janus-SOK; 07-05-2011 at 08:03 PM.. Reason: Source
  #19  
Old 07-05-2011, 07:49 PM
Morlaeth Morlaeth is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
also typically if you are caught by a guide/gm....bad things happen [You must be logged in to view images. Log in or Register.]
no u~
  #20  
Old 07-05-2011, 08:11 PM
Hamahakki Hamahakki is offline
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I believe all the mob navigation waypoints on p1999 are placed by hand. They are meant to replicate EQ as close as possible, but they are not an exact copy.

So any exploits based around getting a mob stuck in a specific spot probably don't work on p1999. Likewise there might be some new ones which didn't work on live, but work here.
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