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  #1  
Old 12-01-2022, 12:31 PM
WokeCat WokeCat is offline
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Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
Horde = Death Metal

Alliance = KPop

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Alliance players are dicks too. I started as Horde and I thought because they were the evil race that when I swapped to Alliance that the players would be nicer. Ended up getting ninja looted off of like 3 times my first month playing on Sargeras Alliance. I had never had that happen before
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  #2  
Old 12-01-2022, 12:40 PM
Encroaching Death Encroaching Death is offline
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Originally Posted by WokeCat [You must be logged in to view images. Log in or Register.]
Alliance players are dicks too. I started as Horde and I thought because they were the evil race that when I swapped to Alliance that the players would be nicer. Ended up getting ninja looted off of like 3 times my first month playing on Sargeras Alliance. I had never had that happen before
If there's a game where I can play as an Orc.

I'm playing an Orc.

Except for Warhammer 40k. Dunno why.

But Orcs are awesome.
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  #3  
Old 12-01-2022, 02:35 PM
Jimjam Jimjam is offline
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Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
If there's a game where I can play as an Orc.

I'm playing an Orc.

Except for Warhammer 40k. Dunno why.

But Orcs are awesome.
Thats cos most orcs are like Mr T with a bit of something sinister, like Alan Rickman, thrown in for flavour.

40K orks are like Dick Van Dyke from Mary Poppins with a bit of Mr T thrown in for flavour.
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  #4  
Old 12-01-2022, 11:33 AM
Toxigen Toxigen is offline
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WoW for sure.

Vanilla there was a ton of broken stuff. Dwarf priest fear ward, undead fear break, +sword skill for human, orc stun resist, etc.

Later on in Cata you had hardcore PvE guilds switching to Horde because of Goblin's rocket jump. Shit was broken for avoiding raid mechanics.
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  #5  
Old 12-01-2022, 12:17 PM
WokeCat WokeCat is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
WoW for sure.

Vanilla there was a ton of broken stuff. Dwarf priest fear ward, undead fear break, +sword skill for human, orc stun resist, etc.

Later on in Cata you had hardcore PvE guilds switching to Horde because of Goblin's rocket jump. Shit was broken for avoiding raid mechanics.
You aren't wrong by any means, but when WoW classic came out, I rolled a Human Priest and it felt fine. I feel like in EQ the difference between an Ogre Warrior and a Gnome Warrior was much more massive? In my experience as a Human Priest I never felt significantly gimped because of my race.
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  #6  
Old 12-01-2022, 11:34 AM
Toxigen Toxigen is offline
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Night elf hunter in vanilla was sick too. You could charge aimed shot while shadowmelded in pvp.
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  #7  
Old 12-01-2022, 11:37 AM
unsunghero unsunghero is offline
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Oh yea in terms of race mattering in classic WoW (not vanilla but the more recent release of classic), not necessarily your race but your faction choice was game breaking

This was because some servers had like 80/20 faction ratio’s where when the honor system came out all you could do was chain die and get farmed as soon as you stepped outside your city or stepped off flight transports

It made the game basically unplayable and forced people to server xfer, which people did to the more populated faction on a different server also making ratio’s worse. Turns out most humans will always pick the path of least resistance in life

In fact it completely broke the game to where the devs had to allow the same faction to be able to fight itself in BG’s because differences in population made the queues be hours long for horde. And now with this most recent expansion I hear horde and ally are no longer enemies, essentially ruining the concept of WARcraft

All because humans kept being weak and lazy and wanting to be on the winning, more populated side
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  #8  
Old 12-03-2022, 01:59 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
All because humans kept being weak and lazy and wanting to be on the winning, more populated side
Reminds me of Battlefield 1942 (#1), the Battle of Britain map. Essentially one side was setup stronger than the other, if you randomed onto the weaker side you had a big fight on your hands.

I often pick on game design that focuses on "balance-queefing" because sometimes fun isn't balanced at all. Eventually official map designs were more even but they are nothing much to remark or remember.

*Note: This was an official map. There is a large channel of water between the two camps, you have to fly those planes or ride with others to get over there. If you understand game design you will know why they don't do this with mainstream games today. Its too hard. People are anti-griefing (to an extent.. anti-fun), and more ease-inclined. Just sell them some awesome skins and who cares about your player skills, map designs or any of that as long as it doesn't get in the way of you seeing that sweet skin you bought.

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  #9  
Old 12-01-2022, 11:39 AM
Toxigen Toxigen is offline
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yeah id didnt play classic b/c i already destroyed that game when it came out
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  #10  
Old 12-01-2022, 12:21 PM
WokeCat WokeCat is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
yeah id didnt play classic b/c i already destroyed that game when it came out
I wasn't as excited about it as a lot of people were. I played a Rogue and several other classes back in the day, and I knew all those highlight reels you saw on YouTube weren't a realistic experience that you would have by playing the class in PVP in 2022. People know how to use trinkets now, and without Cloak of Shadows, basically the second a Rogue leaves Stealth he just dies (in BGs, not talking about duels). I remembered it being a really unfun experience in general.
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