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#1
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Alliance players are dicks too. I started as Horde and I thought because they were the evil race that when I swapped to Alliance that the players would be nicer. Ended up getting ninja looted off of like 3 times my first month playing on Sargeras Alliance. I had never had that happen before
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#2
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I'm playing an Orc. Except for Warhammer 40k. Dunno why. But Orcs are awesome. | |||
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#3
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40K orks are like Dick Van Dyke from Mary Poppins with a bit of Mr T thrown in for flavour. | |||
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#4
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WoW for sure.
Vanilla there was a ton of broken stuff. Dwarf priest fear ward, undead fear break, +sword skill for human, orc stun resist, etc. Later on in Cata you had hardcore PvE guilds switching to Horde because of Goblin's rocket jump. Shit was broken for avoiding raid mechanics. | ||
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#5
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#6
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Night elf hunter in vanilla was sick too. You could charge aimed shot while shadowmelded in pvp.
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#7
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Oh yea in terms of race mattering in classic WoW (not vanilla but the more recent release of classic), not necessarily your race but your faction choice was game breaking
This was because some servers had like 80/20 faction ratio’s where when the honor system came out all you could do was chain die and get farmed as soon as you stepped outside your city or stepped off flight transports It made the game basically unplayable and forced people to server xfer, which people did to the more populated faction on a different server also making ratio’s worse. Turns out most humans will always pick the path of least resistance in life In fact it completely broke the game to where the devs had to allow the same faction to be able to fight itself in BG’s because differences in population made the queues be hours long for horde. And now with this most recent expansion I hear horde and ally are no longer enemies, essentially ruining the concept of WARcraft All because humans kept being weak and lazy and wanting to be on the winning, more populated side | ||
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#8
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I often pick on game design that focuses on "balance-queefing" because sometimes fun isn't balanced at all. Eventually official map designs were more even but they are nothing much to remark or remember. *Note: This was an official map. There is a large channel of water between the two camps, you have to fly those planes or ride with others to get over there. If you understand game design you will know why they don't do this with mainstream games today. Its too hard. People are anti-griefing (to an extent.. anti-fun), and more ease-inclined. Just sell them some awesome skins and who cares about your player skills, map designs or any of that as long as it doesn't get in the way of you seeing that sweet skin you bought. | |||
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#9
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yeah id didnt play classic b/c i already destroyed that game when it came out
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#10
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