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View Poll Results: How should players compete for Raid Mobs?
The current system is great! QQ bitches 46 24.86%
Throw out variance and classicize this shit 51 27.57%
Spawn all raid targets simultaneously and FTE wins 40 21.62%
Spawn all raid targets simultaneously and disable /petition 25 13.51%
Mass PVP 49 26.49%
Guild leaders /random 100 to determine order 20 10.81%
Uthgaard gives everyone a Fungi Staff 57 30.81%
Multiple Choice Poll. Voters: 185. You may not vote on this poll

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  #11  
Old 06-02-2011, 01:15 AM
Doors Doors is offline
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Mass PVP would solve all the GM headaches and bickering among the playerbase.
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  #12  
Old 06-02-2011, 01:25 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
If you're going to make stuff up, please don't attribute it to me, even indirectly.

I have been able to maintain a 45% raid attendance with a very healthy real life since my time in IB because server repops frequently happen during weekends or at night (because that's when rogean isn't at work and can apply patches *shocked face*) when all it means is choosing between killing a few dragons and going to bed early. Plenty of people are in this boat. You are absolutely pulling your numbers out of your butt.

ps - 40% is what we ask of our active members and apps. Having people spread out across timezones is extremely beneficial.
I just multiplied 49% of raids X 168 hours per week (it seems I didn't remember your raid percentage perfectly). Last few patches raid mobs weren't spawned AFAIK so a uniform distribution seemed like a reasonable assumption at the time. I would be very curious to see a log of your raid attendance with times, but I totally understand if that's personal.

P.S. THE MASSES HAVE SPOKEN UTHGAARD! WHERE'S MY FUNGI STAFF?
  #13  
Old 06-02-2011, 01:35 AM
Zuranthium Zuranthium is offline
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I would freaking love it if mass PvP was the determining factor.
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  #14  
Old 06-02-2011, 01:38 AM
Fourthmeal Fourthmeal is offline
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pvp
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  #15  
Old 06-02-2011, 01:41 AM
Flavor Flavor is offline
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Quote:
Originally Posted by Fourthmeal [You must be logged in to view images. Log in or Register.]
pvp
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  #16  
Old 06-02-2011, 01:59 AM
Ledzepp02 Ledzepp02 is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
I voted for all of them because i can.
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  #17  
Old 06-02-2011, 02:38 AM
Troy Troy is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
ps - 40% is what we ask of our active members and apps. Having people spread out across timezones is extremely beneficial.
Being on call for 40% of your life as a minimum requirement seems reasonable to you people? Is this a game or a cult?
  #18  
Old 06-02-2011, 02:40 AM
Halfelfbard Halfelfbard is offline
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I got another option....Aggro zone on the guilds leaders...the one that survives gets the mob.
  #19  
Old 06-02-2011, 03:17 AM
bizzum bizzum is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Being on call for 40% of your life as a minimum requirement seems reasonable to you people? Is this a game or a cult?
40% raid attendance =/ 40% of total time spent on Everquest.

It doesn't take a whole guild, or even a half of a guild, to track a mob, unless you're going to pull a poopsock, which I really havn't seen in a long while.

Sometimes its a few people tracking a lot and fast mobilization, but hopefully its more like everybody puts in a little bit of time being on the lookout for mobs with the mobilization so your logic doesn't actaully come to be the truth for anybody. I dont think it was ever a requirment, though I won't doubt that its the truth for some people on the server.
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  #20  
Old 06-02-2011, 03:54 AM
Daywolf Daywolf is offline
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PvP + Last [melee] hit not first.

Quote:
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cult
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Last edited by Daywolf; 06-02-2011 at 03:58 AM..
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