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#1
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K2C1 hasn’t reduced toxicity.
The solution is… More bagged mobs? More of what hasn’t helped lower the server temperature? How about K3C1 on existing bagged mobs. I’m no Elon Musk. But if a process doesn’t seem to work, maybe re-eval the process before expanding the scope? I’m sure there’s an executive Vp of financial logistics somewhere who disagrees with me. Maybe an HR manager. So. Why does K2C1 suck so bad? Because after you compete for a mob and win it once - you’re already staring at the possibility of hitting limit. You kill a mob? Great. Your reward is you get at most 1 out of next 2 spawns. K2C1 effectively “feels” like… less. What would be so so so much better while only changing things by like 10%? K3C1 Everyone’s thinking it. I’m just saying it. 3 in a row is an achievement. 2 in a row? Well they just gave us the 2nd one. 3 in a row is 100% more fun. To play. (If your guild is active in game and not just at political manipulation). 100% more fun for only 16.6% more mobs? Literally what’s not to love! Cmon Friends! Let’s reduce some toxicity here! | ||
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#2
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bag limits working great. add 'em to city leaders. move to resolved.
(straiker, time to delete.) | ||
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#3
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Bag limits on ring war as Vanquish desires would be charity pixels. There have been no ring war petitions since the rule changes.
__________________
Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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#4
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Quote:
Riot when they want your vote: “Guys let’s make Ring Roll a random! That’ll give each of us a fair shot…” Riot after they take 99% of Ring 10’s for themselves. Sharing ZERO: “look at how few petitions there are now. Isn’t this better for everyone?” | |||
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#5
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Quote:
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#6
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#7
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#8
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#9
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#10
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Quote:
__________________
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