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#1
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Re: the argument about losing a gharns vs losing a t-staff, not even in the same order of magnitude, though I understand the sentiment. Any chucklefuck can get in LCY. Vulak in this meta is a cruel master. | |||
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#2
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doing randoms is just a middle finger to dedicated players and loot council is way too controversial | |||
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#3
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![]() I never said dkp was complex, only that I don’t understand why universally accepted and used. I’m not saying /random is necessarily the answer either but I find it odd nobody wants to question the narrative. I think dkp could be retooled or revamped completely.
@nexii doesn’t /random favor everybody? I like the concept of dkp, as it factors in assistance to the guild through other means like tracking and such, but it adds an unnecessary component to the game. I’m just saying couldn’t there be a system that didn’t need to add a new system?
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*Blue Server/Retired* ROGUE 60 SHAMAN 55 ___________________ Farewell! | ||
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#5
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*Blue Server/Retired* ROGUE 60 SHAMAN 55 ___________________ Farewell! | |||
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#6
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![]() Every loot system is bad in some fashion.
Seen a lot of guilds on WoW doing things like soft reserves with prio points and EP/GP which seem pretty fair.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#7
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Founder of Team Manastone - first manastone on Green
Dangeres - Firiona Vie Project - retired Turbosilk - Firiona Vie Project - retired Turboshok - Firiona Vie Project - retired Turbosilk/Dangeres/Turboshock - Green - Retired Dangeres/Turbosilk - Blue - Retired Turbosilk - Tunare/Firiona Vie - 60 Wizard - retired Dangeres - Tunare/Firiona Vie - 60 Shaman - retired | |||
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#8
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![]() It helps reduce membership complaining
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#9
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![]() DKP systems help mitigate the rng inherent in the game and consistenly reward those who contribute the most to the guild.
For example, if after you killing a dragon you got a drop down menu of a target's entire loot table and were able to choose specific items then over time /random would roughly approximate contribution / attendance. But since mobs have unique loot tables and what they drop is randomly generated, there is very little way of encouraging the system to consistently reward effort. The other option is to loot council items but that has its own issues. | ||
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#10
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Yeah but can’t dkp be manipulated or used in a negative way? Kinda like Danth explained? Why can’t we be ok with a random dude who showed up the a raid, participated in said raid 100% and helped, and won an item fair and square with /random? Why do we feel the need to min/max and Micromanage loot? Isn’t it equally as fair to say every member in the current raid helped bring the mob down, thus securing this loot, and all who helped and can use can /random? Idk but his seems to make more sense than this weird outside currency system.
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*Blue Server/Retired* ROGUE 60 SHAMAN 55 ___________________ Farewell! | |||
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