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  #1  
Old 01-28-2021, 04:58 PM
reznor_ reznor_ is offline
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Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
long time raider in guild: grinds out and always shows up on time and excellent performance

new player who just joined guild yesterday: no experience and a newb

>cool item drops

>hey guys lets random instead of DKP

new player gets it

>ez clap
QED. You want to random on stuff that takes a combined effort, go fuck off to diablo 3 or WoW. Even when I didn't play as much (thanks Covid) I felt this way. I was a 40% raider and saved up my dkp to buy stuff. The people who put in the effort in (the high attendance folks) deserve the items they buy with their dkp, because it takes work!

Re: the argument about losing a gharns vs losing a t-staff, not even in the same order of magnitude, though I understand the sentiment. Any chucklefuck can get in LCY. Vulak in this meta is a cruel master.
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Old 01-28-2021, 05:10 PM
Tunabros Tunabros is offline
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Quote:
Originally Posted by reznor_ [You must be logged in to view images. Log in or Register.]
QED. You want to random on stuff that takes a combined effort, go fuck off to diablo 3 or WoW. Even when I didn't play as much (thanks Covid) I felt this way. I was a 40% raider and saved up my dkp to buy stuff. The people who put in the effort in (the high attendance folks) deserve the items they buy with their dkp, because it takes work!

Re: the argument about losing a gharns vs losing a t-staff, not even in the same order of magnitude, though I understand the sentiment. Any chucklefuck can get in LCY. Vulak in this meta is a cruel master.
which is why DKP is the "best" system for loot

doing randoms is just a middle finger to dedicated players and loot council is way too

controversial
  #3  
Old 01-28-2021, 04:19 PM
Evia Evia is offline
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I never said dkp was complex, only that I don’t understand why universally accepted and used. I’m not saying /random is necessarily the answer either but I find it odd nobody wants to question the narrative. I think dkp could be retooled or revamped completely.


@nexii doesn’t /random favor everybody?

I like the concept of dkp, as it factors in assistance to the guild through other means like tracking and such, but it adds an unnecessary component to the game. I’m just saying couldn’t there be a system that didn’t need to add a new system?
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Old 01-28-2021, 04:54 PM
karadin karadin is offline
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Quote:
why add a complex currency system to add to the stress?
Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
I never said dkp was complex
You literally said those words...
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  #5  
Old 01-28-2021, 04:59 PM
Evia Evia is offline
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Quote:
Originally Posted by karadin [You must be logged in to view images. Log in or Register.]
You literally said those words...
Ok, yeah. What I meant is it adds a complexity that is not needed not that the system itself is a complex one.
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  #6  
Old 01-28-2021, 05:01 PM
arsenalpow arsenalpow is offline
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Every loot system is bad in some fashion.

Seen a lot of guilds on WoW doing things like soft reserves with prio points and EP/GP which seem pretty fair.
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  #7  
Old 01-28-2021, 11:57 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
I never said dkp was complex, only that I don’t understand why universally accepted and used. I’m not saying /random is necessarily the answer either but I find it odd nobody wants to question the narrative. I think dkp could be retooled or revamped completely.


@nexii doesn’t /random favor everybody?

I like the concept of dkp, as it factors in assistance to the guild through other means like tracking and such, but it adds an unnecessary component to the game. I’m just saying couldn’t there be a system that didn’t need to add a new system?
Because DKP is a merit based system. This is a difficult concept for more and more people to understand.
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  #8  
Old 01-29-2021, 12:09 AM
Boptop Boptop is offline
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It helps reduce membership complaining
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Old 01-28-2021, 04:19 PM
Duckwalk Duckwalk is offline
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DKP systems help mitigate the rng inherent in the game and consistenly reward those who contribute the most to the guild.

For example, if after you killing a dragon you got a drop down menu of a target's entire loot table and were able to choose specific items then over time /random would roughly approximate contribution / attendance.

But since mobs have unique loot tables and what they drop is randomly generated, there is very little way of encouraging the system to consistently reward effort. The other option is to loot council items but that has its own issues.
  #10  
Old 01-28-2021, 04:24 PM
Evia Evia is offline
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Quote:
Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
DKP systems help mitigate the rng inherent in the game and consistenly reward those who contribute the most to the guild.

For example, if after you killing a dragon you got a drop down menu of a target's entire loot table and were able to choose specific items then over time /random would roughly approximate contribution / attendance.

But since mobs have unique loot tables and what they drop is randomly generated, there is very little way of encouraging the system to consistently reward effort. The other option is to loot council items but that has its own issues.

Yeah but can’t dkp be manipulated or used in a negative way? Kinda like Danth explained? Why can’t we be ok with a random dude who showed up the a raid, participated in said raid 100% and helped, and won an item fair and square with /random? Why do we feel the need to min/max and Micromanage loot? Isn’t it equally as fair to say every member in the current raid helped bring the mob down, thus securing this loot, and all who helped and can use can /random? Idk but his seems to make more sense than this weird outside currency system.
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