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#11
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![]() Can't do anything with this instant fatigue drop. It was never like this
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#12
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![]() stamina also went down faster when i was in combat, i got jumped by a green con and stamina started to drop even without turning auto attack on
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#13
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![]() Yeah, Fatigue is completely messed! I had to stop running after a minute or so. This was not present in classic, Kunark or ever as far as I can recall. I am certain that the fatigue system needs some tuning. Our tank was commenting that he lost all stamina from a few very brief fights as well..
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
Last edited by Striiker; 03-27-2011 at 11:47 AM..
Reason: content
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#14
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![]() Debuff drops invis.
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#15
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![]() Fatigue is turned off now.
They're obviously working on trying to get this to work more like classic, and it wasn't quite tuned yet. That's what testing is for. Everyone chill. | ||
#16
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![]() ya i been searching and searching for a reliable source but its hard - some stuff got lost to bit-rot - I remember seeing lengthy posts about wurmslayers vs other weapons etc... back on sites like castersrealm and the safe house - the search continues!
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#17
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![]() http://www.eqmac.com/forums/viewtopi...&hilit=invigor
Quote:
also i typically remember invigor/zing/extinguish fatique not ever taking more then 2-4 casts to top someone off ** additional info - under the old system a finely crafted sheer blade like 5/28 8.5 weight swung what i felt like a wurmslayer use to swing like. It was almost half again as much fatiguing as it should be from memory alone. its really hard to find hard numbers on these... anyone got an EQ mac subscription and able to test out several weapons - to get some numbers we could build a chart from - seemed pretty linear back in the day | |||
Last edited by runlvlzero; 03-27-2011 at 12:53 PM..
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