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  #11  
Old 03-27-2011, 11:34 AM
Boodz Boodz is offline
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Can't do anything with this instant fatigue drop. It was never like this
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  #12  
Old 03-27-2011, 11:35 AM
zeik zeik is offline
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stamina also went down faster when i was in combat, i got jumped by a green con and stamina started to drop even without turning auto attack on
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  #13  
Old 03-27-2011, 11:46 AM
Striiker Striiker is offline
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Yeah, Fatigue is completely messed! I had to stop running after a minute or so. This was not present in classic, Kunark or ever as far as I can recall. I am certain that the fatigue system needs some tuning. Our tank was commenting that he lost all stamina from a few very brief fights as well..
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Last edited by Striiker; 03-27-2011 at 11:47 AM.. Reason: content
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  #14  
Old 03-27-2011, 11:47 AM
Chicka Chicka is offline
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Debuff drops invis.
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  #15  
Old 03-27-2011, 11:47 AM
Mardur Mardur is offline
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Fatigue is turned off now.

They're obviously working on trying to get this to work more like classic, and it wasn't quite tuned yet. That's what testing is for. Everyone chill.
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  #16  
Old 03-27-2011, 11:51 AM
runlvlzero runlvlzero is offline
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ya i been searching and searching for a reliable source but its hard - some stuff got lost to bit-rot - I remember seeing lengthy posts about wurmslayers vs other weapons etc... back on sites like castersrealm and the safe house - the search continues!
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  #17  
Old 03-27-2011, 11:54 AM
runlvlzero runlvlzero is offline
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http://www.eqmac.com/forums/viewtopi...&hilit=invigor

Quote:
Did some testing last year and wrapped up most of it today.

If someone would like to test the effects of starvation that would rock too.

Okay, confirmed if Sta is 100 points or higher (natural or with items/buffs) then you'll experience no negative effects due to stamina loss.

Full effects are:
-10 Str
-10 Agi
-10 Dex

However if you have a Sta of 99 it'll be:
-1 Str
-1 Agi
-1 Dex

The pattern extends, that is the penalty increases by 1 point for each point less than 100 until you're at 91 Sta:
-9 Str
-9 Agi
-9 Dex

90 points or less in Sta yields the full -10 effect.

I didn't test to see if it affects weapon speed.

I KNOW that low Sta affects mana regen. This is normally not an issue, except in underwater zones like Kedge and PoWater.

I don't know if there is a level of Sta that negates that effect or if it always applies.

I also don't know if it fully negates the mana gained from meditation or partially. My guess is fully. Buffs, AAs, FT and whatnot still apply though. It just affects mana gained by meditation. I used to notice this heavily on Gnostica in Kedge. Once her Stamina bar was gone, then she couldn't med and mana regeneration was dang slow.

I'm guessing it also affects hp regeneration too. By how much I do not know.

All in all, stamina is a very useless thing in EQ end game, barring jumping.

They should have factored run speed to it and ways to sprint for short distances (faster run speed but heavy stamina loss) and jog (very little stamina loss) for others and walk/sit to regen. I always liked the way Rolemaster handled run speed based on it, although in a pen & paper game it's a pain to calculate but in a computer game it would be an interesting new factor.
some information here - at least we know that stam between 90-100 have different effects, stam below 90 - does not make the effect worse it seems

also i typically remember invigor/zing/extinguish fatique not ever taking more then 2-4 casts to top someone off

** additional info - under the old system a finely crafted sheer blade like 5/28 8.5 weight swung what i felt like a wurmslayer use to swing like. It was almost half again as much fatiguing as it should be from memory alone.

its really hard to find hard numbers on these... anyone got an EQ mac subscription and able to test out several weapons - to get some numbers we could build a chart from - seemed pretty linear back in the day
Last edited by runlvlzero; 03-27-2011 at 12:53 PM..
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