Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-09-2011, 06:40 PM
Omnimorph Omnimorph is offline
Planar Protector

Omnimorph's Avatar

Join Date: Feb 2010
Posts: 1,022
Default

200+ people on a spawn point, mob spawns, 20 people claim to engage it first, no one knows who did, so all 200+ people blast the mob to kingdom come, and then a gm has to deal with 90 petitions claiming KS...

GM get's pissed and just despawns the corpse and boots all the guilds to log in.
__________________
Omnimorph - Enchanter

I enchant things...
  #2  
Old 02-09-2011, 06:43 PM
Cars Cars is offline
Sarnak


Join Date: Apr 2010
Posts: 397
Default

Yeah I think people that complain about variance either are not raiding, can't sympathize with the GM's workload or haven't been on the server long enough to really understand what it accomplishes.
__________________
__________________________________

Carsomyr - 55 Pally - Retired
Thalon - 49 Rogue - Temporarily Benched
Contagious - Necro - 30's and climbing
Lights - 55 Wiz - Occasional Murderer
  #3  
Old 02-09-2011, 07:17 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

I'm not sure why people act like removing the spawn variance would be the end of the world. No variance ever existed on live in classic and things turned out fine. Without the variance most raid mobs would respawn at roughly the same time, so it's kind of silly to say that people would just plant 200 people on a spawn point, because then someone would get all of the other raid bosses.

Quote:
yea lets remove variance so we can have 200+ person on every spawn point ready to killsteal. I'm sure the GMs will love this.
How is this more likely without the variance? People can do this now if they want to with whatever mobs have been in window the longest. The only difference is that there's marginally more uncertainty.

I think lots of people are tired of sitting at their computers for 20 hours hitting "track" over and over again.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #4  
Old 02-10-2011, 12:22 PM
Wotsirb401 Wotsirb401 is offline
Planar Protector


Join Date: Jan 2011
Posts: 1,015
Default

I didnt really raid in Classic until after Kunark came out, not that I remember anyway, but on Povar, we just had top Guild leaders discuss who was wanting to raid what, Semi-rotation set up. Other Factors were, the raid support that was online and willing to raid, as well as capable classes to raid, IE: Enough Tanks/Healers etc.
  #5  
Old 02-10-2011, 12:36 PM
Krimsin Krimsin is offline
Kobold

Krimsin's Avatar

Join Date: Jan 2011
Posts: 133
Default

Turn on PvP.

May the best guild win.
  #6  
Old 02-10-2011, 01:33 PM
redghosthunter redghosthunter is offline
Sarnak

redghosthunter's Avatar

Join Date: Oct 2009
Posts: 360
Default

Quote:
Originally Posted by Krimsin [You must be logged in to view images. Log in or Register.]
Turn on PvP.

May the best guild win.
Hehe, Pvp really does solve it. But not a option. /sigh
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak
Soulcrusher Reaperofmen NEC
Soulez Taken SK


Quote:
Originally Posted by Trimm View Post
Not only best thread ever, but best poster ever. Going back and reading each one of this guy's 101 posts has been amazing. Its like someone gave a down syndrome child a handle of vodka and a keyboard.
Quote:
Originally Posted by Aeolwind View Post
Where did my underwear go?
  #7  
Old 02-11-2011, 11:17 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Why are people still talking about FTE? Can someone explain why getting rid of variance automatically means FTE? And can someone tell me how any of this is relevant when this system would force mobs to be spawned all roughly at the same time? There must be something I really don't understand about the variance because people seem to have very different assumptions about it than me, so could someone explain this better?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #8  
Old 02-11-2011, 01:27 PM
Omnimorph Omnimorph is offline
Planar Protector

Omnimorph's Avatar

Join Date: Feb 2010
Posts: 1,022
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why are people still talking about FTE? Can someone explain why getting rid of variance automatically means FTE? And can someone tell me how any of this is relevant when this system would force mobs to be spawned all roughly at the same time? There must be something I really don't understand about the variance because people seem to have very different assumptions about it than me, so could someone explain this better?
Fine, i assume if it wasn't FTE then it'd be first with 15 in the zone. Which sucked and had people afk online just to make up the numbers whilst poopsocking. Then you'd have 1 or 2 guilds kill their boss, and rush to the next boss, call 30 mins on the other guild and then try and kill that.

People would poopsock the boss of their choice and it'd be the same old shit that was going on before. As things stand now, there isn't as much poopsocking going on as there was, so in a way the variance is working.

The way things are now, a lot still relies on a guild being the first to track a mob, and mobilise to it. That's how it was in classic to a degree.
__________________
Omnimorph - Enchanter

I enchant things...
  #9  
Old 02-09-2011, 06:48 PM
maegi maegi is offline
Sarnak

maegi's Avatar

Join Date: Dec 2010
Posts: 205
Default

bah just remove the rule, make it all FFA whoever does the most damage the fastest fucking wins
  #10  
Old 02-09-2011, 06:51 PM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,037
Default

Quote:
Originally Posted by maegi [You must be logged in to view images. Log in or Register.]
bah just remove the rule, make it all FFA whoever does the most damage the fastest fucking wins
to an extent i agree [You must be logged in to view images. Log in or Register.]
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:00 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.