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  #1  
Old 01-08-2015, 06:08 PM
Daldaen Daldaen is offline
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Remove or reduce to +/- 30min Variance

Create Rule that says you may not have more than 2-3 players in zone when mob spawns.

Keep the no camping or binding at spawns rule

And sure, randomize spawn location for outdoor Kunark Dragons if you want

^ Then we are on to something.
  #2  
Old 01-08-2015, 06:13 PM
Ella`Ella Ella`Ella is offline
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remove variance - all guilds start at WC spire.

Race.
  #3  
Old 01-08-2015, 06:15 PM
Foggon Foggon is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
remove variance - all guilds start at WC spire.

Race.
All guilds start in the arena with the door locked for 10 minutes
  #4  
Old 01-08-2015, 07:56 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Foggon [You must be logged in to view images. Log in or Register.]
All guilds start in the arena with the door locked for 10 minutes
Lets just spawn all bosses in Arena in stages.

Nagafen + Vox to start
CT/Draco + Inny/Maestro next
Gore + Tal + Sev + Fay next
VS + Trak next
VP 6 next

All bosses gain an infinite range single target unresistable root (stop yo kiting).
  #5  
Old 01-08-2015, 06:16 PM
Walth Walth is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
remove variance - all guilds start at WC spire.

Race.
That sounds fun ::thumbsup::
  #6  
Old 01-08-2015, 06:17 PM
khanable khanable is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
remove variance - all guilds start at WC spire.

Race.
+1
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  #7  
Old 01-08-2015, 08:15 PM
Raev Raev is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
remove variance - all guilds start at WC spire.

Race.
Yeah. I would love to add this to repops too; I think I posted something like this at one point.
  #8  
Old 01-08-2015, 08:57 PM
August August is offline
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The best solution to this problem is tokens that spawn the mobs. It's been said before. I know it's not classic. Neither is this server and it's elongated timeline, complete knowledge of zones/spells/strategies, and the fact that a lot of people who would raid / play this server can only log in from 6 PM - 10 PM due to you know, having a job, family, etc.

Make tokens achievable via turning in drop-able items. flush out the economy from drop-able to no drop, get us into a healthy spot again. I haven't raided a single time in 4 years because I can't commit to a variance time schedule.
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  #9  
Old 01-08-2015, 07:59 PM
Argh Argh is offline
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Experience may vary.
  #10  
Old 01-08-2015, 09:19 PM
Herp Herp is offline
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I think people were "eh okay" with current system because they expected a Velious launch or announcement to be made by now and we all know Velious solves a lot of the issues we have at the moment. But that isnt the case.


Removing variance will just turn each mob into a Noble shitfest (except worse, because most guilds dont care about Noble) with 5 guilds and 150+ people, that sounds awful. But 16 hour windows is too taxing. The windows need to be shortened massively but not too short to the point that its causing more harm and more pooping than it is solving the issues. 2 people pooping 16 hours is better than 150 people pooping a 30 minute-3 hour window that some are proposing.

Cut windows in half till Velious if we are going to keep the FFA/C/R cycle.

Starting at WC spires sounds god awful.

Changing spawn locations will just require ranger trackers instead of face.
Last edited by Herp; 01-08-2015 at 09:24 PM..
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