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  #11  
Old 08-15-2010, 06:09 PM
Phallax Phallax is offline
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Originally Posted by Anaiyah [You must be logged in to view images. Log in or Register.]
I dont play a monk here, but my necro fd does NOT clear aggro on wanderers. It also does NOT clear aggro on anything immediately. If a static spawn is halfway back when I rise up he comes back...if I wait for him to place himself on spawn hes cleared.

If it works differently for the skill fd, Im unaware.
I never wait for the "enemies forgot" msg. I just get up, never had problems.
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  #12  
Old 08-15-2010, 06:29 PM
Anaiyah Anaiyah is offline
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As far as I can tell, and I havent done any truly gnarly splits so far...you can stand back up without the 'forgotten you' message on static spawns once they are statically placed again. If you can still see a wandering mob, and you stand up after FD before you get the 'forgotten you' message, you will watch it turn and come back.

The main snare/fd splitting method of pulling multiples, snaring one, letting the rest path back to static, and getting up and having the snared one come at you works fine here. This mechanic incorporates a great deal of the claims in this thread every time its used, and I use it often.
  #13  
Old 08-15-2010, 06:32 PM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by Anaiyah [You must be logged in to view images. Log in or Register.]
As far as I can tell, and I havent done any truly gnarly splits so far...you can stand back up without the 'forgotten you' message on static spawns once they are statically placed again. If you can still see a wandering mob, and you stand up after FD before you get the 'forgotten you' message, you will watch it turn and come back.
Huh? That's totally incorrect unless you have a dot on it before you stand back up. I use FD to clear aggro all the time and instantly stand back up with no re-aggro as long as I'm not in aggro range where I FD at. In Classic I remember it working as you describe though. On P99, as long as you don't get the "Player1 has fallen to the ground" message you can get up without it coming back.
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  #14  
Old 08-15-2010, 06:39 PM
Anaiyah Anaiyah is offline
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Thinking about what you are saying I guess its totally possible that I just do overkill...easy enough to test [You must be logged in to view images. Log in or Register.] I mostly use these tactics out of habit and they work fine, but they would also work fine if fd just clears all aggro immediately as well and I may just not have noticed.
  #15  
Old 08-16-2010, 01:32 AM
Noleafclover Noleafclover is offline
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Quote:
Originally Posted by Anaiyah [You must be logged in to view images. Log in or Register.]
If you can still see a wandering mob, and you stand up after FD before you get the 'forgotten you' message, you will watch it turn and come back.
You are in aggro range.

"Excellent!" I cried.
"Elementary," said he. "It is one of those instances where the reasoner can produce an effect which seems remarkable to his neighbour, because the latter has missed the one little point which is the basis of the deduction. The same may be said, my dear fellow, for the effect of some of these little sketches of yours, which is entirely meretricious, depending as it does upon your retaining in your own hands some factors in the problem which are never imparted to the reader.
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Last edited by Noleafclover; 08-16-2010 at 01:40 AM..
  #16  
Old 08-16-2010, 01:40 AM
Noleafclover Noleafclover is offline
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Originally Posted by XDrake [You must be logged in to view images. Log in or Register.]
Some FD lessons...

1. If you are being hit the FD is harder. The more mobs hitting you the more difficult. I try to get a little space before I FD.

2. If the MOB is a caster and is in midcast you're fucked. It won't stop the spell because you are FD and once the spell lands they will be on you like white on rice.

3. If you break aggro and the mob walks away don't get up. Wait for a message (usually takes a minute to two minutes) that says, "Your enemies have forgotten about you!" Otherwise, they will be coming back for you.
3. As has been said, no.

2. Only damaging spells, or dots with a damage component, or fear. Root/dots, things that you wouldn't imagine would make your character visibly cringe/react do not, as it were, *out* you to the mob as alive.

1. This may be so, that feigning as you're being swung on decreases success chance, but I can say of a certainty that having more, or higher level, mobs simply aggroed on you decreases success rate.

A couple tips for the monks out there:

First, make a feign-in-combat hotkey. /attack off. /doability X. /sit. /attack on. Pretty damn useful.

Be familiar with using f9 to change views, and obv. use line of sight.

Most sexily, feign as you round a corner and you just cast monk disintegrate. Stand up without waiting on the mob and it's like the mob ceased to be.


He recalled countering Sammael's last move with something particulary nasty, but he could not pull the memory to the surface. Not balefire. "Mustn't use that. Threatens the fabric of the Pattern. Not even for Ilyena? I would burn the world and use my soul for tinder to hear her laugh again."
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  #17  
Old 08-16-2010, 01:50 AM
Zithax Zithax is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Do you last couple guys even play a FD class on here?

Feign is instant on here like early Live. Static or wanderers lose agro immediately.
LOL wondering the same thing right now.

XDrake's points one and three are just wrong. Point two is half true, in some cases you can run around a corner/wall out of LoS and it will interrupt the cast. You do want to time your fd's to after a spell hits as well.
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  #18  
Old 08-16-2010, 01:50 AM
Virtuosos Virtuosos is offline
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i know about casting mobs and most everything about monks, just never have i heard a monk in teamspeak go "fuck i forgot to turn autoattack off" so just blurry on that...thanks for the additional advice though guys, working alot better now lol
  #19  
Old 08-16-2010, 01:53 AM
XDrake XDrake is offline
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Quote:
Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
3. As has been said, no.

2. Only damaging spells, or dots with a damage component, or fear. Root/dots, things that you wouldn't imagine would make your character visibly cringe/react do not, as it were, *out* you to the mob as alive.

1. This may be so, that feigning as you're being swung on decreases success chance, but I can say of a certainty that having more, or higher level, mobs simply aggroed on you decreases success rate.

A couple tips for the monks out there:

First, make a feign-in-combat hotkey. /attack off. /doability X. /sit. /attack on. Pretty damn useful.

Be familiar with using f9 to change views, and obv. use line of sight.

Most sexily, feign as you round a corner and you just cast monk disintegrate. Stand up without waiting on the mob and it's like the mob ceased to be.


He recalled countering Sammael's last move with something particulary nasty, but he could not pull the memory to the surface. Not balefire. "Mustn't use that. Threatens the fabric of the Pattern. Not even for Ilyena? I would burn the world and use my soul for tinder to hear her laugh again."
Not sure if Necromancer Feign Death and Monk Skill Feign Death are different. But, these are true for me even in P99.
  #20  
Old 08-16-2010, 02:08 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Also know that mobs who cast targetable AOE are fucking hackers on p1999--they don't care about LOS or range on their spell, they'll get it done once they start casting it, and as said before, if a spell hits you while you're down, the jig is up o_O
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