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Old 10-31-2013, 12:53 PM
Laugher Laugher is offline
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If your decisions between monk and necro I would say go necro; they are more in demand and have a lot of good capabilities solo and in groups; their ability to out survive most anyone is pretty awesome in bad situations with fd.

Although I would recommend druid if you're looking at good areas and solo ability. Druids can solo a million different ways, get groups because they're healers/2nd rate dps and snares, make money from ports, etc. The only downsides to druid are:

potentially overplayed (I would say this is also true about monks, but everyone likes a good monk)
no fd

If not druid necro would be my next choice [You must be logged in to view images. Log in or Register.]
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  #2  
Old 10-31-2013, 01:03 PM
Peekae Peekae is offline
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If you want to solo and be good another option would be barbarian shaman. Shamans are fairly common but are a very strong class in groups and solo. They also tend to be good money makers as their solo capability at 60 is vey good.

In the end just play what you like most though. Only downside IMO though to shaman is that in large groups and raids you will pretty much just be slowing and buffing.
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Old 10-31-2013, 01:15 PM
Elements Elements is offline
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If your making your class choice based largely on the ability to FD and afk you should consider any race with hide can similarly afk around non see invis mobs, or if you have 30 sec you can just /camp before you afk...

Dont get me wrong FD is great for so many reasons but chosing a class based on the ability to fd afk seems silly.

If you decide that camping or hide will work for your purposes your class selection really opens up to accomodate your other two points.

However if your intent is to play at work or something where you need to ninja fd and minize eq when your boss walks by I could understand that.
Last edited by Elements; 10-31-2013 at 01:23 PM..
  #4  
Old 10-31-2013, 01:19 PM
Aerar Aerar is offline
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I mean if your main goal is afk id roll a wizard then every 5 min blow your mana on a pull and then do the "oom afk while i get mana" card
  #5  
Old 10-31-2013, 01:23 PM
Oakengroves Oakengroves is offline
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The ability to AFK safely with FD while soloing is a major reason for favoring Necro or Monk.

I also happen to love the monk class, and of all the caster classes, necro seems the most interesting.

Ugh, hard to decide between the two... It seems a necro would be much easier to solo than an untwinked monk, easier to play in groups, and somewhat in more demand.
  #6  
Old 10-31-2013, 01:37 PM
Aerar Aerar is offline
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Quote:
Originally Posted by Oakengroves [You must be logged in to view images. Log in or Register.]
The ability to AFK safely with FD while soloing is a major reason for favoring Necro or Monk.

I also happen to love the monk class, and of all the caster classes, necro seems the most interesting.

Ugh, hard to decide between the two... It seems a necro would be much easier to solo than an untwinked monk, easier to play in groups, and somewhat in more demand.
i love the idea that necros are more in demand in groups, i hope it will be true but perhaps I live in a fantasy land
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Old 10-31-2013, 01:42 PM
fadetree fadetree is offline
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Druid. Make Monies. Twink Monk.
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  #8  
Old 10-31-2013, 04:15 PM
Enxienty Enxienty is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Druid. Make Monies. Twink Monk.
Will take many many many many hours of porting on the druid to twink out a monk lmao
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Old 10-31-2013, 04:20 PM
fadetree fadetree is offline
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Quote:
Originally Posted by Enxienty [You must be logged in to view images. Log in or Register.]
Will take many many many many hours of porting on the druid to twink out a monk lmao
Fine, fine, GEAR Monk then.
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  #10  
Old 10-31-2013, 02:03 PM
Getsmurfed Getsmurfed is offline
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Quote:
Originally Posted by Oakengroves [You must be logged in to view images. Log in or Register.]
(1) I prefer to play "good" races because I enjoy exploring "good areas."

(2) I desire to play a class that can solo well. I've also read that starting out as a monk is difficult because it is harder to earn plat due to weight limitations. I am also concerned that I would not be up to par pulling in groups due to noobness [I MT'ed in EQlive and pulled most pre-Luclin zones, but it has been a very, very long time].

(3) My play time is limited and being able to AFK between kills is important on most days. This likely limits my class selection to Monk, Necro, and SK due to FD capability. I am also concerned that a necro, even a human, would not be able to prance through all the good zones.
1) You only stay in "good" or "bad" areas for maybe the first 15 levels....You've got 45 levels after that. Unless you're talking about Iksar then you pretty much just stay on Kunark, unless you're adventerous.

2) Don't worry about pulling on a monk in the early levels, most groups almost expect to get 2-3 mobs a pull. To be honest tho, most areas that you'll group in on the lower end the mobs are scattered very well and there aren't very many hard pulls you'll have to "break". Sure, later on 50+ it'll be very crucial to split but you'll have multiple days of in-game time to learn it.

3) While FD is a guaranteed fail safe for AFKing you may also want to consider a wizard or mage. Mage can more consistently kill, but is incredibly self-productive. A wizard is a bit rougher when levelling till you get a snare, but it's another scenario of very fast near guaranteed kills and AFK med time.
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