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#11
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As far as pally vs. sk, I prefer SKs myself but being able to throw those heals really is a pretty huge thing for paladins and shouldn't be underestimated. If your healer is about to die from a bad pull or something, the SKs options are generally zone or FD heh. | |||
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#12
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I consider the Paladin the superior tank for full experience groups, and the Shadow Knight superior for most everything else.
I rate the Paladin so highly as a group tank because the combination of root, stuns, and emergency healing capability gives the Paladin a level of control over a battle that the other tanks simply lack. Paladins easily shut down spell casting monsters, which are otherwise typically the most dangerous opponents. Having access to the Cleric buff line also comes in handy for those groups that happen to lack a Cleric. Shadow Knights offer superior solo capability due to having access to fear kiting plus higher sustained damage output, and also work better in most duos. Feign and feign pulling is a massive plus. Shadow Knights also have what most folks would consider a better raid role. Finally, the Shadow Knight gains more "quality of life" utility spells than Paladins--invisibility, levitate, enduring breath, see-invisible, infravision and ultravision, etc. All of these abilities can be gained via other means, but it's nice to have them innately. The Paladin of course eventually gains experience-rez. The Shadow Knight maintains marginally higher popularity on P1999 since both classes can tank adequately for a group (the Paladin's a bit better at it, but either can get the job done nicely) but the Shadow Knight offers more versatility outside the tanking role. That said, neither class is terribly common--Paladins are possibly the least-played class on the server and Shadow Knights are likely in the bottom 3 or 4. Paladin equipment tends to be cheaper in East Commons if that matters. All Paladins come with a 40% experience penalty. Several Shadow Knight races come with a 40% penalty as well (Erudite, Human, Dark Elf), but the stronger races pay for it: 61% or so penalty for Ogres, and a whopping 68% penalty for Iksars and Trolls. Don't discount these penalties: A great many Paladins and Shadow Knights become frustrated at the slow progress and quit in the high 40's to low 50's level range and never make 60. Danth | ||
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#13
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Yes thats very true, sk are great solo, depending on the server, you may be soloing quite a lot. I'd go sk if you plan on doing plenty of soloing
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#14
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Tank order, War SK Monk Ranger Rogue bard Cleric Mage pet Necro pet shaman druid necro enc mage wiz and waaaaaayyyyyy at the bottom is paladin.
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#15
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#17
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Why no love for the pally ?
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#18
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#19
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Pally > sk all day, however if you are burning out in the teens you honestly may not want to try hybrid tank as your main, it's a long uphill journey.
__________________
Pint
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#20
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pallies solo just fine.
get a nice bit slow two handed weapon, root the mob, and only step into melee range when you're ready to swing.
__________________
Escapegoat / Pharmakos / Madriax
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