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#1
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if you use a pet as soon as you see this message just automatically get into the habit of hitting your pet back off key (just once is fine). this insures that your pet will not be beating on the mob when the chanter's mez lands on its target. As for pets not being able to break mez, this is only part true. And its the part that is untrue that is most important. Pets can NOT wake a mob if it is already mezzed (i.e. if you push /pet attack and your target is a mezzed mob nothing will happen). However, and this is the important bit, if the pet is already attacking a mob and it is mezzed the pet will not stop, it will continue its attacks, and wake the mob...first pissing the chanter off, followed by killing him, followed by people blaming you for wiping the group. *** Just a note, pet control is HARD in classic...you can't just be half afk and press assist and /pet attack. if you do you suck at your class, and you will be found out by anyone with half a brain before long. On another note, everyone on this server seems to think they are a master of EQ because they have all played to max level on live, etc. etc... I've met plenty of VERY bad players on this server, and most of what annoys me has to do with how they deal with multiple mobs. Tanks don't know who to work with CC classes. Stupid and noob tanks changing targets on incoming without a reason, causing grp members to be on the wrong mob. Tanks that don't use an assist message to let folks know if they needed to change targets. CC that doesn't use a mezzing message, or continually just randomly mezzes mobs as they come into camp, etc... | |||
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#2
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the problem with parking is more about parking the mob in a bad place. this is especially true in dungeons where the camp is cramped and the pulls can come from more than a single direction into camp.
the basic problem is that if the pet is guarding you need to hit two buttons to move him off if he is aggro'd at the parked place (follow, and calm). If the pet is not parked you only need to hit one (calm). i wouldn't say its an always thing, and given the choice i would prefer to always park...however, there are definitely times when just leaving the pet on follow is better. its really the discretion of the necro reading the camp what the best thing to do with regards to park/follow. the problem isn't so much the lack of parking/following I have seen with most necros, its that they can't understand why its so important to think about pet positioning at any particular camp...the result being that they just do their thing, and often cause issues. | ||
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#3
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Maybe it's different for mage pets, but I know for a fact that this is not how necro pets work. I pulled for a small group last night and kept my pet parked at camp. I had no trouble getting him to back off when I got hit. No making him sit, or any other such nonsense. He'd run out, I'd calm him, and he'd walk back to his guard spot. Easy as pie. | |||
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#4
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you clearly don't have a grasp on how hard it is to control a pet when things aren't easy mode. when you have a tight camp, mobs aggroing pet on incoming as the puller brings them from different directions, mobs AE'ing on incoming, etc. When every tick counts to whether a group will wipe or not it is extremely important to make sure that the pet is not attacking any mob as mobs come into the camp. this is the entire trick. how you do it is up to you, and i really don't care what solution you find. each player and camp and puller and mezzer are different, and there are lots of ways to do it successfully. The general problem is: 1. mobs come into camp. 2. one of the mobs aggros the pet 3. the chanter attempts to lock the mobs down 4. the pet keeps waking a mob that the chanter is mezzing 5. the mob now goes for the chanter or the mob goes to the tank 6. the chanter or the tank goes down because the healer can't keep up. 7. the group wipes/mana is wasted making play choppy and slow for exp. This is the problem. Pet control is the solution. I don't know if its just fools playing pet classes that don't understand the simplicity of this problem, or if they are just so WOW'd out that they think playing a pet class is as simply as assist and attack. Too many crap players with their pocket mages and necros running around on this server. | |||
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#5
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#6
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Edit: Oh and the "idiot" at the end was a nice touch. Classy. You really sold your argument on that one.
__________________
Dr. Oxoo Xoxx - Necromancer Extraordinaire
Lady Naelvenia <Thunderdome> - Enchanter Deluxe | |||
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Last edited by PhelanKA; 07-11-2010 at 09:34 AM..
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#7
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Another good rule:
Don't assist until all CC is done and only one mob is obviously getting beat on When you get more advanced, you can actually use your pet to help get mobs off of the enchanter and then time your "back off" when the mez goes off. Vexden and I do this all the time. | ||
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#8
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Until you're doing LDC's in SolB and your pet draws agro, gets boiling blood proc'd on it, and refuses to stop agro'ing.. You know why you need to use /pet get lost now right?
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#9
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Once again, you fail to understand that there is not always a "safe spot" as you describe it. when you tell someone, "[only keep] your pet on follow...outdoors or if you are moving a considerable distance" you reveal yourself as not understanding the subtlety of the necro class or the disaster that will come from your pet breaking a single mez. People should be warned not to group with you in tight situations, because your rule will eventually cause havoc.
Its too bad that you call yourself necromancer extraordinaire when you clearly haven't played a necro in any actual capacity. everybody on this server seems to think they are an expert, and it turns out most of them are phonies. oh yeah, idiot. | ||
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#10
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