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  #11  
Old 07-07-2010, 01:53 PM
rioisk rioisk is offline
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Quote:
Originally Posted by Mani [You must be logged in to view images. Log in or Register.]
Yes JxP that is likely to be the case. The devs are determined to implement all classic EQ rules both good and bad.

I would argue however that this particular rule is a special case.


(taken from the front page)

In classic EQ people didnt know about the exp penalties and so they felt free to group with whomever they wished.

On project1999 they know about the exp penalties and this affects who gets invited to the group.

Therefore implementing this rule does not best replicate the classic experience.

Correctly: the devs are determined to implement all convenient classic rules both good and bad.

From my eyes the bad seem more convenient to the devs.
  #12  
Old 07-07-2010, 01:54 PM
rioisk rioisk is offline
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Quote:
Originally Posted by Harmonicdeth [You must be logged in to view images. Log in or Register.]
This seems to be a hot issue...

I for one, have shelved my hybrids and sticking with a warrior for now because of the prejudice towards hybrids.

Not sure if all this discussion will do anything though, it seems that the dev's want to keep it how it was.
I've done the same, won't play/group with a hybrid and I'm not alone.....every group I've been in state when I join they won't invite hybrids.
  #13  
Old 07-07-2010, 02:03 PM
Toony Toony is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
Correctly: the devs are determined to implement all convenient classic rules both good and bad.

From my eyes the bad seem more convenient to the devs.
From your eyes its easier to code one set of arbitrary (albeit historically accurate) rules versus another?

heh, go figure
  #14  
Old 07-07-2010, 02:03 PM
Toony Toony is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
I've done the same, won't play/group with a hybrid and I'm not alone.....every group I've been in state when I join they won't invite hybrids.
And I've yet to be in one that refused a hybrid. Odd.
  #15  
Old 07-07-2010, 02:05 PM
Tenurn Tenurn is offline
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As an Ogre SK myself i haven't been rejected groups either. The biggest thing is to avoid grouping with reds.
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  #16  
Old 07-07-2010, 02:07 PM
guineapig guineapig is offline
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I would still choose a Paly or SK over a warrior for an exp group and I would never turn down a bard if we don't have an enchanter.
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  #17  
Old 07-07-2010, 02:10 PM
Arclanz Arclanz is offline
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I wonder if in beta the hybrids were actually better. I know in the ranger chronicles that Rangers were supposedly unstoppable in beta which explains their xp penalty. But hybrids have since been nerfed at launch so that lingering xp penalty should have gone away. Really it's a throwback to D&D where hybird melee cost more xp to level BUT have the same stats as fighters AND also get special abilities like spells. But in EQ, the paladin is inferior in both defense and offense to warriors; so this xp penalty is just silly.
  #18  
Old 07-07-2010, 02:23 PM
Oogmog Oogmog is offline
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I think there's two factions, and its impossible to say one group is right or one group is wrong. When I'm invited into groups on my warrior, everyone in the group is content on complaining about the new XP changes. More than likely, I was invited because the people in that group hated the new changes and those are they type of people to shun hybrids away. The people that get invited into groups on their hybrids are probably being invited by people who don't mind them, or possibly, are still unaware of the penalty. Either way, there are people who won't invite certain classes now. Before, people in general would have been happy filling the group regardless of class, except for an unbalanced effect or maybe even refusal of taking a warrior due to aggro issues.
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  #19  
Old 07-07-2010, 02:23 PM
rioisk rioisk is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
I wonder if in beta the hybrids were actually better. I know in the ranger chronicles that Rangers were supposedly unstoppable in beta which explains their xp penalty. But hybrids have since been nerfed at launch so that lingering xp penalty should have gone away. Really it's a throwback to D&D where hybird melee cost more xp to level BUT have the same stats as fighters AND also get special abilities like spells. But in EQ, the paladin is inferior in both defense and offense to warriors; so this xp penalty is just silly.
This about sums it up. Groups would be more willing to take hybrids if they were worth the xp penalty. They're not.
  #20  
Old 07-07-2010, 02:30 PM
liveitup1216 liveitup1216 is offline
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It's a free, classic server. If you're going to shy away from classes or playing altogether just because you can't mad dash to 50 and then twiddle your thumbs once you're there, you honestly shouldn't even be playing on that notion alone.

The whole premise of this project it seems is to relive something we all lost (because Sony tweaked and prodded it into the ground), so if you or people you encounter dismiss you because of an exp penalty, they're more on the Sony side of things than enjoying the classic experience for what it is.
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