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  #11  
Old 06-05-2013, 12:15 PM
Tecmos Deception Tecmos Deception is offline
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If you're looking for challenges, consider a necromancer instead of a magician. Magicians have the best pets, and they have a variety of pets, but they are pretty much one-trick ponies. Necros only have one kind of pet to summon really, but they have a wide variety of very potent spells besides that. A mage is 110% reliant on his pet to be useful, whether solo or grouping, but a necro can be awesome in quite a few different ways.

Edit - and not to slam you too much, but you played right into my trap, so to speak. You said wow is too casual and that you want a real challenge, but the only parts of wow that you even did are the casual and easy parts! [You must be logged in to view images. Log in or Register.]
Last edited by Tecmos Deception; 06-05-2013 at 12:22 PM..
  #12  
Old 06-05-2013, 12:28 PM
Uggme Uggme is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Edit - and not to slam you too much, but you played right into my trap, so to speak. You said wow is too casual and that you want a real challenge, but the only parts of wow that you even did are the casual and easy parts! [You must be logged in to view images. Log in or Register.]
I don't recall any challenging aspects to WoW - other than fringe new content raiding... which is literally the LAST thing you do in that game, and only if you're really into it.

Otherwise, simply farm your raid and dungeon tokens / coins on hardmode (which isn't hard) and get your purples.
  #13  
Old 06-05-2013, 12:29 PM
Danth Danth is offline
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If you are familiar with Warcraft but not Everquest, there are some things you should be familiar with.

First off, be aware that much of the community populating an emulator of an old game is composed of diehards who consider the game in question the best thing ever. Take what they say with a grain of salt. Everquest has its strong points, but it's also an old game and some aspects of it are simply outdated. Be prepared to take the bad with the good.

The first thing you should know about EQ is that the classes aren't equally powerful--not even close. In Warcraft, a 10% difference in effectiveness was considered significant enough to warrant much forum complaining; in Everquest you'll run into more like 40-80% differences in effectiveness between classes doing basically the same job. One of the effects of this is that different classes have vastly different soloing capabilities. This isn't Warcraft where a "bad" solo class gets maybe half the experience per hour of a good one. Here, a bad solo class basically can't solo at all. In particular, don't pick Rogues or Warriors if you wish to maintain solo capability.

Classes don't even level at the same rate. Paladins, Shadow Knights, Bards, and Rangers all have a massive 40% experience penalty. Some races (ogres, trolls, iksars) also have significant experience penalties. You probably want to avoid any of the above as a new player. Use the Project 1999 wiki class guides and try to decide on a class you'll like. The different classes have massively different gameplay styles. Discussing them all is beyond the scope of a single post.

Game mechanics will feel horribly dated in some respects. Spell casting classes generally have more power for soloing than melee classes do, but come with built-in downtime because regaining mana is a slow process. If you're not patient, this isn't the game for you.

Mechanically this game isn't as hard as Warcraft. Once you grow accustomed to the game, you won't die as often as you do in Warcraft. However, Everquest hits you like a hammer when you do screw up. If you die here, you respawn at your bind point. You do *not* automatically respawn close by where you died like you do in Warcraft. You can only change your bind point with the "bind affinity" spell. Not everyone gets it, and the folks who don't have it are heavily restricted in terms of where others can bind them (mostly cities). Remember this, because if you die far from your bind point, recovering your corpse isn't going to be a pleasant experience. This mechanic, by itself, accounts for much of Everquest's reputation for difficulty. Bad players or folks who can't (or won't) learn don't tend to last long in this game. Warcraft kills you more often, but it makes death relatively painless so players tend not to care.

Come here with an open mind, give it a chance, and you may find EQ grows on you. Alternately, you may not; at the end of the day EQ probably has as much bad as good and some of the bad might be impossible to surmount. See for yourself and make your own call.

Danth
Last edited by Danth; 06-05-2013 at 12:32 PM..
  #14  
Old 06-05-2013, 12:50 PM
Aeolwind Aeolwind is offline
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Welcome )

In terms of leveling difficulty, Warcraft 1-60 is the equivalent of 1-40 in EQ, 40-50 and 50 to 55 (56-59 can be long, but not quite that long); XP nearly doubles required every level, yet mobs experience rewards increase much, much less. Raids are generally easier in EQ and mistakes can be recovered from in the context of classic. Pay CLOSE attention to 'considering' an enemy. Cons are based on level. NPCs are WAY tougher than PC's in general. A level 52 mob vs a level 52 player generally (druid, necro, shaman, mage, wiz, ench exceptions) results in a greasy stain on the floor and a corpse retrieval. Blue mobs are below your level and even 1 will still most likely kick your rear. Green won't give XP, and STILL might kick your butt. Yellow, and Red con mobs, just run and hope.

You also can't (shouldn't!) be able to out run mobs in EQ without some sort of speed increasing spell like Journey Boots or Spirit of Wolf. EQ also has 'zone lines' Unlike Warcraft they are noticeable here.

Faction is important, very important in some cases. Races may be KOS in certain cities. Ruining your faction with your home city can be a really, really bad idea.
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  #15  
Old 06-05-2013, 12:55 PM
Nirgon Nirgon is offline
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1-60 in WoW requires absolutely no social skills, research or actual effort.

As far as levelling:
You can pretty much literally download a map plugin for quests (or even use the one PROVIDED IN GAME THAT TELLS YOU EXACTLY WHERE TO GO FOR EVERYTHING) and just run around and mash one button.

If you want a challenge...
Bring a group of buddies, farm only your own gear and level in dungeons like Upper Guk or Runnyeye instead of Unrest. Or if you want to get griefed off in record time, Befallen (for a new player). Past upper guk and those levels, head out to the Kunark dungeons like Kaesora, Droga and other lesser farmed areas or even Kedge. We did Befallen then Kedge on red to level and the xp bonus is barely worth how brutal the level disparities in mobs are or just the # of "you're literally doomed" pit falls if you are unaware in those zones (try accidentally swimming towards Estrella). There is such little room for error in these dungeons...
  #16  
Old 06-05-2013, 12:55 PM
Cippofra Cippofra is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Hey OP, let's see your armory link. I always love to see armory links of people who talk about how ezmode WoW is.

Glad you're checking out P99 though [You must be logged in to view images. Log in or Register.]
Around here, popular opinion is all of WoW is easy. Leveling quickly vs slowly = challenging apparently. All of these people who complain about how easy WoW is must be breezing through heroic raids without a thought.

EQ is extremely challenging though. That 1,498th crocodile I killed was a real work out. Very tough I tell you. Most of the others were easy.

I spent probably 90% of my time leveling to 70 grouping in dungeons, with people. Socializing, making friends, and learning how to cooperate in a group. In the BC era I felt the game was much more social than EQ was. I can remember the last stages of blackrock depths (when it was made a 5 man level 40 dungeon) requiring far more coordination and skill than any of the PoF, PoG, PoH, Vox, Naggy, Kael or Thurgardin raids I attended and occasionally main tanked for. Fact is, either game is just what you make of it. People on this server cry all day because it's too hard when decaying skeletons don't drop god and dragon loot. But then theres dozens of people crying that WoW was too easy when they never even tried the difficult portions. These are the people that simply aren't happy about anything unless they can cry about it. People don't even mention things like, if you've been on this server for years, you can get any piece of equipment you want. Don't feel like working for it? Just buy it. In WoW you could be the richest person on the server. You arent getting the best equipment without acquiring the necessary skill to earn it.
Last edited by Cippofra; 06-05-2013 at 01:08 PM..
  #17  
Old 06-05-2013, 12:57 PM
Nirgon Nirgon is offline
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Having to time a cast to get a root through a mob meleeing you is infinitely harder than any of the levelling done in WoW.

Slow leveling is a pacing mechanic and done intentionally, for good reasons. Maybe I'll get a second wind after this recent bout of ForumQuest today and write ye a novel.
  #18  
Old 06-05-2013, 01:03 PM
Vaildez Vaildez is offline
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Playing both modern MMO's and original EQ it can be quite challenging/frustrating to play again. At the same time though this game feels far more rewarding than any other MMO's I have played. I think Mage would be a better choice if you are new to EQ as it's not going to be KOS to as many NPCs. I would recommend grouping as much as possible since you will die a lot soloing.
  #19  
Old 06-05-2013, 01:08 PM
Vaildez Vaildez is offline
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Quote:
Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
Around here, popular opinion is all of WoW is easy. Leveling quickly vs slowly = challenging apparently. All of these people who complain about how easy WoW is must be breezing through heroic raids without a thought.

EQ is extremely challenging though. That 1,498th crocodile I killed was a real work out. Very tough I tell you. Most of the others were easy.

I spent probably 90% of my time leveling to 70 grouping in dungeons, with people. Socializing, making friends, and learning how to cooperate in a group. In the BC era I felt the game was much more social than EQ was. Fact is, either game is just what you make of it. People on this server cry all day because it's too hard when decaying skeletons don't drop god and dragon loot. But then theres dozens of people crying that WoW was too easy when they never even tried the difficult portions. These are the people that simply aren't happy about anything unless they can cry about it. People don't even mention things like, if you've been on this server for years, you can get any piece of equipment you want. Don't feel like working for it? Just buy it. In WoW you could be the richest person on the server. You arent getting the best equipment without acquiring the necessary skill to earn it.
EQ being challenging has nothing to do with the pace of progression. There are far more unpredictable elements in EQ that make it way more challenging....Such as roaming SG's and other Mobs that will beat the shit out of you, KOS Factions, Low con mobs that are far tougher than they appear.... I can't even think of something comparable at all like that in WoW except maybe getting ganked by a player but even then you don't lose XP and return to a bind point and have to safely retrieve your corpse.

The challenge in WOW was really only for the .01% that are doing end game content. In short WOW had some challenging aspects in the very high end game but in general was a very risk free game.
Last edited by Vaildez; 06-05-2013 at 01:13 PM..
  #20  
Old 06-05-2013, 01:08 PM
xCry0x xCry0x is offline
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There are two ways to go about this game if you are new/first char on server.

1) Pick a class that can solo well later on and farm well so you can make money to twink alts. In EQ almost all of the top end gear can be given to a level 1 character, vs WoW where it was all soulbound to you.

2) Pick whatever class you want and deal with the outcome =P


I would recommend starting with an enchanter, shaman or necro. Enchanter & Shaman can group easily from level 1-60 as well as solo/duo easily in mid-later levels, necro can solo easily from 1-60. All 3 are solo farming machines at level 60.

That said, I rolled a cleric here and overall it was just fine but you are 100% tied to groups to do anything.

Other than that, there is a lot of good information on the wiki but where you go to level will largely be determined by where people your level are playing. Unless you make groups yourself you will generally be going where others go.

Make friends, group with regular people. This game sucks if your group sucks, exp is slow, you die a lot etc.
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