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#11
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i played this when a lot of other people played UO.. and into 99/00 when eq came out .. i left my uber LoK empire to play eq in kunark, just like i had left my uber spam mud empire before that.
A sigh. | ||
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#12
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Chaos Overlords
Copied from the wiki (http://en.wikipedia.org/wiki/Chaos_Overlords): Setting Chaos Overlords is set in a dystopian cyberpunk future. By 2046, private industries started to purchase bankrupt national governments. By 2050, all governments had merged under one corporation, the World United Solidarity (WUS). WUS became a corrupt monopoly, and attempted to control the population by instituting censorship and banning ownership of weapons, drugs and pornography. Former crime lords and corporate heads arose to exploit the people by creating "chaos": selling drugs, guns, and pornography, running the numbers, and engaging in extortion and blackmail. These criminals, known as Chaos Overlords, bribed WUS to avoid crackdowns. As gangs joined them and they grew in power, cities became battlegrounds for their struggles to destroy each other in pursuit of money and power Gameplay The player takes the role of a Chaos Overlord attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city. The player can choose from 10 different victory conditions. The four timed scenarios involve attaining the most cash, sectors, support, or all three. The six objective scenarios have no time limit and require the player to fulfill a specific goal, ranging from killing all other Chaos Overlords to controlling specific sectors of importance. | ||
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#13
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Lords of Magic (awesome mix of RTS/turn-based strategy, based on Lords of the Realm)
Dark Reign (starcraft + C&C) System Shock 2 (not so much nobody plays, but so underrated and unknown for how amazing it is.. so scary) | ||
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#14
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Reunion for Px. Played it on a 386 or 486 dps box. Shit was legit and kinda like xcom.
__________________
Current Games:
Naw | ||
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#15
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#16
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Quote:
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#17
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Best games ever were Autoduel and Roadwar 2000
http://en.wikipedia.org/wiki/Autoduel http://en.wikipedia.org/wiki/Roadwar_2000 They really need to remake these. | ||
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#18
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Master Of Monsters on the genesis was already mentioned, so I'll say Wizard's Crown. It's a virtually unknown RPG that inspired the SSI gold box series, but with much more detailed combat. The commodore 64 version was best and I recommend playing it on a C64 emulator.
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#19
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Secret of Mana
Release date(s) August 6, 1993[show] Genre(s) Action role-playing game Mode(s) Single-player, multiplayer Secret of Mana is an action role-playing game for the Super Nintendo Entertainment System developed and published by Square in 1993. The game was re-released for the Wii's Virtual Console in 2008, and was ported to Japanese mobile phones in 2009. Secret of Mana is the sequel to Final Fantasy Adventure for the Game Boy and the second installment in the Mana video game series. Rather than using the traditional turn-based battle system of games like Final Fantasy, Secret of Mana utilizes real-time battles akin to the Legend of Zelda series, while also employing typical role-playing elements and a unique "Ring Command" menu system, which pauses the action, and allows a variety of actions to be performed without needing to switch screens. The game received considerable acclaim for its brightly colored graphics, expansive plot, "Ring Command" menu system, innovative real-time battle system, modified Active Time Battle meter adapted for real-time action, its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, the customizable AI settings for computer-controlled allies, and the acclaimed soundtrack by Hiroki Kikuta. Secret of Mana was an influential game in its time, and has remained influential through to the present day, such as its customizable AI for player characters being used by many later games, its ring menu system still used in modern games (such as The Temple of Elemental Evil) and its cooperative multiplayer mentioned as an influence on games as recent as Dungeon Siege III. Ability to unlock free navigation flying on a dragon! [You must be logged in to view images. Log in or Register.] | ||
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#20
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Quote:
certainly the term "mmo" had not been invented yet. I played it on AOL, which was one of 4? ways to connect to "the internet" back in those days (aol, compuserve, prodigy, and reaching out via telnet or ftp via a dialup BBS that had a t1 line). AOL had their games section as a payperhour setup, and iirc it was 5.99 an hour. I played multiplayer battletech, LoK, and air warrior here. MPBT and Air Warrior also deserve to be on this list. Kesmai is one of the great unsung dev teams in the world.. so much of what they developed became standard, but only years later. | |||
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