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  #11  
Old 05-22-2013, 03:40 PM
Hasbinbad Hasbinbad is offline
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i played this when a lot of other people played UO.. and into 99/00 when eq came out .. i left my uber LoK empire to play eq in kunark, just like i had left my uber spam mud empire before that.

A sigh.
  #12  
Old 05-22-2013, 04:16 PM
eqravenprince eqravenprince is offline
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Chaos Overlords

Copied from the wiki (http://en.wikipedia.org/wiki/Chaos_Overlords):

Setting

Chaos Overlords is set in a dystopian cyberpunk future. By 2046, private industries started to purchase bankrupt national governments. By 2050, all governments had merged under one corporation, the World United Solidarity (WUS). WUS became a corrupt monopoly, and attempted to control the population by instituting censorship and banning ownership of weapons, drugs and pornography. Former crime lords and corporate heads arose to exploit the people by creating "chaos": selling drugs, guns, and pornography, running the numbers, and engaging in extortion and blackmail. These criminals, known as Chaos Overlords, bribed WUS to avoid crackdowns. As gangs joined them and they grew in power, cities became battlegrounds for their struggles to destroy each other in pursuit of money and power

Gameplay

The player takes the role of a Chaos Overlord attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city. The player can choose from 10 different victory conditions. The four timed scenarios involve attaining the most cash, sectors, support, or all three. The six objective scenarios have no time limit and require the player to fulfill a specific goal, ranging from killing all other Chaos Overlords to controlling specific sectors of importance.
  #13  
Old 05-23-2013, 10:43 AM
EchoedTruth EchoedTruth is offline
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Lords of Magic (awesome mix of RTS/turn-based strategy, based on Lords of the Realm)
Dark Reign (starcraft + C&C)
System Shock 2 (not so much nobody plays, but so underrated and unknown for how amazing it is.. so scary)
  #14  
Old 05-23-2013, 10:48 AM
SamwiseRed SamwiseRed is offline
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Reunion for Px. Played it on a 386 or 486 dps box. Shit was legit and kinda like xcom.
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  #15  
Old 05-23-2013, 10:52 AM
Hitchens Hitchens is offline
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  #16  
Old 05-23-2013, 12:26 PM
Lojik Lojik is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I actually owned the PC release of Battlezone which was an Activision game that came out not long after Mechwarrior II: Mercenaries. It was similar-ish to the arcade game of the same name from back in the day but had this whole "develop a base" aspect to it with various missions and such. I never actually played all the way through the game because on of the levels always crashed out on me, but what I did play was really fun.
Battlezone was awesome. Single player campaigns were pretty good for American side, but the Soviet side felt pretty incomplete. Battlezone multiplayer was also awesome.
  #17  
Old 05-23-2013, 06:35 PM
Reapin Reapin is offline
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Best games ever were Autoduel and Roadwar 2000

http://en.wikipedia.org/wiki/Autoduel

http://en.wikipedia.org/wiki/Roadwar_2000

They really need to remake these.
  #18  
Old 05-24-2013, 12:35 AM
MrSparkle001 MrSparkle001 is offline
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Master Of Monsters on the genesis was already mentioned, so I'll say Wizard's Crown. It's a virtually unknown RPG that inspired the SSI gold box series, but with much more detailed combat. The commodore 64 version was best and I recommend playing it on a C64 emulator.
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  #19  
Old 05-24-2013, 08:46 AM
Relikk Relikk is offline
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Default Secret of Mana

Secret of Mana

Release date(s)
August 6, 1993[show]
Genre(s) Action role-playing game
Mode(s) Single-player, multiplayer

Secret of Mana is an action role-playing game for the Super Nintendo Entertainment System developed and published by Square in 1993. The game was re-released for the Wii's Virtual Console in 2008, and was ported to Japanese mobile phones in 2009. Secret of Mana is the sequel to Final Fantasy Adventure for the Game Boy and the second installment in the Mana video game series.

Rather than using the traditional turn-based battle system of games like Final Fantasy, Secret of Mana utilizes real-time battles akin to the Legend of Zelda series, while also employing typical role-playing elements and a unique "Ring Command" menu system, which pauses the action, and allows a variety of actions to be performed without needing to switch screens. The game received considerable acclaim for its brightly colored graphics, expansive plot, "Ring Command" menu system, innovative real-time battle system, modified Active Time Battle meter adapted for real-time action, its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, the customizable AI settings for computer-controlled allies, and the acclaimed soundtrack by Hiroki Kikuta. Secret of Mana was an influential game in its time, and has remained influential through to the present day, such as its customizable AI for player characters being used by many later games, its ring menu system still used in modern games (such as The Temple of Elemental Evil) and its cooperative multiplayer mentioned as an influence on games as recent as Dungeon Siege III.

Ability to unlock free navigation flying on a dragon!

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  #20  
Old 05-24-2013, 11:59 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Wasn't that like, the first graphical MMO, that cost like $8 an hour to play on Usenet?
i think islands of kesmai (the precursor to legends) may have the distinction of being the first graphical MuD, but i'm not 100% sure

certainly the term "mmo" had not been invented yet.

I played it on AOL, which was one of 4? ways to connect to "the internet" back in those days (aol, compuserve, prodigy, and reaching out via telnet or ftp via a dialup BBS that had a t1 line). AOL had their games section as a payperhour setup, and iirc it was 5.99 an hour. I played multiplayer battletech, LoK, and air warrior here.

MPBT and Air Warrior also deserve to be on this list. Kesmai is one of the great unsung dev teams in the world.. so much of what they developed became standard, but only years later.
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