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  #181  
Old 09-04-2012, 02:57 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Guilds shouldn't have to merge to compete. On Live you didn't need to have 50+ players online every night to be able to get a shot at raid content.
As cliche as it is, this isn't live and this isn't classic and this isn't the turn of the millenium. We're just trying to recreate the classic feeling, and I think the biggest reason why we just have a classic feeling instead of classic itself is because of the changes in us and our third-party doodads in the last deacde.

And I don't think guilds DO need to merge to compete. But if a guild wants to remain small, I also don't think they will have much raiding success without making up for their size in other ways. It's competitive, after all. You can't be small and casual and unwilling to use the tactics that work and still expect to win out more than once in a blue moon.


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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Moreover, the time investment isn't worth the small chance at content.
I agree! And I think most people agree that 24 hours spent for a 33% chance at winning a fight that only lasts a minute anyways and only yields loot for a player or two isn't worth it either. And I think that's why most of the players on p99 who are the most focused on killing raid mobs are congregated into a large guild together... to help make sure that the time they invest yields a high chance at content instead of a small chance.



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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
By that same token, I'd appreciate that people don't make little suggestions to smaller guilds about what they should do to be more "on the ball", especially when most of those suggestions (poopsocking, merging, etc.) are totally unacceptable to us.
I hope this wasn't directed at me! I not only did not tell anyone what to do, but I specifically acknowledged that a lot of people don't want to be in zergrecruiting megaguilds that require certain raid attendance amounts, and that a lot of people simply want nothing to do with those strategies. I just mention merging and whatnot because it seems like the only way to have success in p99's current raid environment.
  #182  
Old 09-04-2012, 05:44 PM
Tulvinous Tulvinous is offline
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First off... LOL. Second off, WTF?

I stopped reading this after page 7, I really couldn't go any further trying to understand other people’s ideal logic of what is fair and what isn't.

So you brought up timers, head starts, and such. Please tell me who's going to manage, verify, and track logs for every single encounter of each guild? That's asking a lot for every target, every week, for the remaining life of the server when competition comes into play. But while we're at it lets release Velious and add another 10+ high priority targets people might be competing against and put them GM's to work micro managing even more filters to search who wins what, I'm sure they'll love that.

You want a rotation system and for all intents and purposes one clearly and cleverly thought out system might work. But there could be zero loop holes, forcing some intense clarity on the current raid scene so that there isn't any "grey space". The only other problem and it's a personal stance on rotations, and mind you I haven’t be online in about a month because content is stale and competition is lacking. But is that once you add several "open race" spots, or start adding a 3rd or 4th guild rotation spot top guild a and top guild b won’t be very satisfied any longer. You begin to thin out their potential pixels and spread out the scheduled raiding days passively making people grow bored and tired.

Most people enjoy having alts and I'm sure almost everyone has at least 1-2, but at the same time I'm sure quite a few people don't have any. For those who don't have any they enjoy focusing all their time and effort into one character. When you implement these ideas it effects not just the raid scene as a guild perspective but an individual’s perspective of if and when I log in, is there going to be crap for me to do online? This is amplified with variance.

If you want rotation, don't come to the table with an argument so weakly identifiable. You're instantly losing your footing on an argument when you bring up unequal situations that have spanned over the three years of the server with different guilds, server rules that have migrated over time, and GM's(a select few GM's in the past have included their personalities that have shown deliberate attempts to provoke conflict). So don’t come to the table with bias, instead come to table with a decent proposal to start and expand on it with down to earth expectations.

Peace.
  #183  
Old 09-04-2012, 05:53 PM
arsenalpow arsenalpow is offline
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no, FTE is fun. Let's have each of our guilds sit 5-10 trackers in the middle of the ocean in TD and tag Fay ~1sec after he spawns

that was a very enjoyable encounter
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  #184  
Old 09-04-2012, 06:04 PM
quido quido is offline
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Maybe if you never went and parked on spawns, we wouldn't either. Maybe! Maybe not.
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  #185  
Old 09-04-2012, 06:06 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Maybe if you never went and parked on spawns, we wouldn't either. Maybe! Maybe not.
but the competition!
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  #186  
Old 09-04-2012, 06:07 PM
quido quido is offline
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You're doing it wrong.
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  #187  
Old 09-04-2012, 06:20 PM
kbnexus kbnexus is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
You're doing it wrong.
  #188  
Old 09-04-2012, 06:25 PM
Xanthias Xanthias is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I want to say I remember reading somewhere that the majority of TMO tracking is done by only a handful of the guild's players. Lord knows I'm not going to be able to find the post, but I'll try.

Assuming I did actually read that though, it just seems to reinforce the whole "the players who are willing to invest the most time/energy into raiding are all in TMO, and that's why TMO gets most all of the raid mobs" rather than the "small guilds have fewer people to share the load, that's why we don't get kills."
Confirmed.
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  #189  
Old 09-04-2012, 09:18 PM
Sadad Sadad is offline
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A rotation isn't feasible right now, but the way our two guilds behave when a mob is low in window is silly. That's where we should work something out. If you guys ever decide you want to talk, I am willing to listen.

If you think that an agreement to avoid poopsocking the last 10-20% of a window is tantamount to a rotation, then I don't really know what to tell you.
  #190  
Old 09-04-2012, 09:33 PM
Galelor Galelor is offline
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Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
Well according to a "classic timeline" we should be in Luclin now. This is the real problem.
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