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#181
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And I don't think guilds DO need to merge to compete. But if a guild wants to remain small, I also don't think they will have much raiding success without making up for their size in other ways. It's competitive, after all. You can't be small and casual and unwilling to use the tactics that work and still expect to win out more than once in a blue moon. Quote:
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#182
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First off... LOL. Second off, WTF?
I stopped reading this after page 7, I really couldn't go any further trying to understand other people’s ideal logic of what is fair and what isn't. So you brought up timers, head starts, and such. Please tell me who's going to manage, verify, and track logs for every single encounter of each guild? That's asking a lot for every target, every week, for the remaining life of the server when competition comes into play. But while we're at it lets release Velious and add another 10+ high priority targets people might be competing against and put them GM's to work micro managing even more filters to search who wins what, I'm sure they'll love that. You want a rotation system and for all intents and purposes one clearly and cleverly thought out system might work. But there could be zero loop holes, forcing some intense clarity on the current raid scene so that there isn't any "grey space". The only other problem and it's a personal stance on rotations, and mind you I haven’t be online in about a month because content is stale and competition is lacking. But is that once you add several "open race" spots, or start adding a 3rd or 4th guild rotation spot top guild a and top guild b won’t be very satisfied any longer. You begin to thin out their potential pixels and spread out the scheduled raiding days passively making people grow bored and tired. Most people enjoy having alts and I'm sure almost everyone has at least 1-2, but at the same time I'm sure quite a few people don't have any. For those who don't have any they enjoy focusing all their time and effort into one character. When you implement these ideas it effects not just the raid scene as a guild perspective but an individual’s perspective of if and when I log in, is there going to be crap for me to do online? This is amplified with variance. If you want rotation, don't come to the table with an argument so weakly identifiable. You're instantly losing your footing on an argument when you bring up unequal situations that have spanned over the three years of the server with different guilds, server rules that have migrated over time, and GM's(a select few GM's in the past have included their personalities that have shown deliberate attempts to provoke conflict). So don’t come to the table with bias, instead come to table with a decent proposal to start and expand on it with down to earth expectations. Peace. | ||
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#183
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no, FTE is fun. Let's have each of our guilds sit 5-10 trackers in the middle of the ocean in TD and tag Fay ~1sec after he spawns
that was a very enjoyable encounter
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#184
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Maybe if you never went and parked on spawns, we wouldn't either. Maybe! Maybe not.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#185
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#186
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You're doing it wrong.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#188
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__________________
60 Ranger and proud of it.
First Ranger Epic on P99 3rd place BotB | |||
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#189
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A rotation isn't feasible right now, but the way our two guilds behave when a mob is low in window is silly. That's where we should work something out. If you guys ever decide you want to talk, I am willing to listen.
If you think that an agreement to avoid poopsocking the last 10-20% of a window is tantamount to a rotation, then I don't really know what to tell you. | ||
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