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Old 04-17-2011, 02:13 PM
pasi pasi is offline
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Default Sullon/Training Rules

Sullon Zek please or hardcode training rules i.e. aggro on too many mobs crashes your client. Obviously, this can be implemented for only certain zones. I think EZ server has something like this. Even with GMs monitoring huge battles, this was still an issue with basically every Hate or Fear engagement. I can't imagine that you guys want to watch us for every fight either.
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Old 04-17-2011, 03:46 PM
Envious Envious is offline
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Rules are for fucking faggots.
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Old 04-17-2011, 04:01 PM
mitic mitic is offline
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SULLON ZEK THE GOD OF RAGE

everything else is a compromise...
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Old 04-17-2011, 04:20 PM
Dfn Dfn is offline
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Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
Rules are for fucking faggots.
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Old 04-18-2011, 06:46 PM
Carnal Malefactor Carnal Malefactor is offline
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Rules are for fucking faggots.
this.
save for hacking.
  #6  
Old 04-20-2011, 08:19 AM
Envious Envious is offline
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Rules are for fucking faggots.
  #7  
Old 04-20-2011, 10:36 AM
Nobb Nobb is offline
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As opposed to "no rules" as some people seem to be, the argument against them does hold water.

Playing on a red server on live pretty much meant extremely limited GM intervention. Outside of conduct that SoE saw as harassment, like use of racial slurs, I rarely heard of GM's taking any action. The only in game "rules" that existed were constructed and enforced by the players. People who were douche bags were treated accordingly and most other people were treated fairly. As scary as it sounds to have "no rules" it's really not so bad.

It was not until much later in the life of TZ that I even heard of GM intervention taking place and I think it was because people were using hacks. My memory is a bit rusty, but I think PDM used some kind of zone cm delete crap to crash disco/indignation on Emperor when he was at 1%.

While intervention in that case was easily warranted, I don't see any reason to overburden the staff by having them try to police the server on their own. A task that I feel is really impossible anyway.

The live pvp servers had tons of underhanded bullshit going on all the time and yet many of us stuck with it. So, outside of keeping people from hacking I really don't see a reason why the success of the server will be directly linked to the presence of big brother.
  #8  
Old 04-20-2011, 10:53 AM
wehrmacht wehrmacht is offline
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People don't quit because of no rules, they quit due to the 40 hour long CR's associated with them. Even if you only wiped in some simple zone like lower guk, when it's filled with enemy players, that could be a whopping 4+ hour cr just for that.

If you want to improve player retention, the only thing that needs to be addressed is CR. Put in sullon zek rule set and give priest of discord in towns the ability to summon corpses after they've been dead for X amount of hours. It's pretty damn simple!
  #9  
Old 04-20-2011, 12:18 PM
Pudge Pudge is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
People don't quit because of no rules, they quit due to the 40 hour long CR's associated with them. Even if you only wiped in some simple zone like lower guk, when it's filled with enemy players, that could be a whopping 4+ hour cr just for that.

If you want to improve player retention, the only thing that needs to be addressed is CR. Put in sullon zek rule set and give priest of discord in towns the ability to summon corpses after they've been dead for X amount of hours. It's pretty damn simple!
corpse retrieval was really a big part of the EQ experience.. it's a part fo the penalty for dying. I actually liked trying to sneak into places and retrieve my corpse from corpse campers. but i do understand how it can be frustrating to ppl.
  #10  
Old 08-23-2011, 03:12 AM
Haul Haul is offline
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Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
Rules are for fucking faggots.
I support this.
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