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View Poll Results: Exp loss on PvP death? | |||
Yes. Keep it. |
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28 | 30.43% |
No. Remove it. |
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44 | 47.83% |
Fuck you. |
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20 | 21.74% |
Voters: 92. You may not vote on this poll |
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#3
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![]() xp loss upon pvp death was classic (sz), in fact I remember it being more but maybe thats because I was a newb back then.
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#4
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"QQ if they remove the xp then..thenn... then i'll be bind rushed!!" WTF if a naked caster of any kind has time to get full mana, mem his spells and still kill you naked and haven't left the area, you deserve to die. "BUT THE MONKS!" oh yea, 0.2% of the population .. get over it. We are worried about bind rush, but what happens more often than bind rushing is chain pvp deaths/trolls. You think bind rushing, the rare occurrence, is worse? WTB logic >> Edit: Someone else said something about investing time in xp is the same as investing xp in coin. Try saying that to the people with MASSIVE hybrid xp penalties O_o Coin is special for loot because you can keep gathering it, and depending on how risky/greedy you want to be you can risk getting more before banking it. That's your loss if you stayed and was greedy/lazy. Xp loss is whether you are playing smart or not -- not cool, especially on super repeat/chain ganks. >> Furthermore, this prevents chain ganks/corpse camping on the same individual!! No reward = they move on. Killing a naked guy trying to recover his corpse resulting in xp loss is satisfying and will encourage this as it happens all the time with no GM reinforcement (that i've ever experienced or heard anyone experience)
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Last edited by xblade724; 08-08-2012 at 06:36 AM..
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#5
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Last edited by SamwiseBanned; 08-09-2012 at 03:06 PM..
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#6
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![]() true, SZ was the server that has xp bonus (like us) and xp loss on death (like us)
Keep it Classic. And it prevents retards throwing themselves at people over and over again just out of spite. PvP loss needs sting, that xp loss is stingy | ||
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#7
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Yet it's not significant enough to prevent bind rushing especially from anyone who is max level. Does half a level matter when you're already at the cap? No. It offers no reward for the killer. I do not care if I've "taken" exp from someone else in killing them. I get nothing. Offering additional penalty with no reward is really strange. Both item and coin loot do not follow the same principle. | |||
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#8
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Items represent a time investment, coin represents a time investment, and so does XP. The reward is costing your enemy some time, setting them back. Making them just that much weaker and (hopefully) you that much stronger as you maintain your xp flow, plat farm, item camp,etc. (whatever you were doing/pvping over). Its the Classic Way. | |||
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#9
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![]() SZ wasn't a classic server, so its policies should have no bearing on red99. I'd just like to say this on the second page so that it gets ignored throughout this entire thread, like most sensible things that are posted on this forum.
Oh, and if exp loss is a deterrent to bind rushing, then you're basically admitting that it's a deterrent to pvp. You can't say "oh there's barely any exp loss, no one will get frustrated when they die a lot" at the same time as saying "the exp loss will deter people from bind rushing". I don't see why we need an additional punishment to dying in pvp, when you already lose all mana, get ported to your bindpoint, lose all coin, lose your camp, and (most of the time) get shamed publicly in ooc. If people are frustrated by slow exp, then they're going to be frustrated by exp loss in pvp, however minor. I'm not saying it's rational, but it's a fact that it discourages pvp and frustrates players. edit: I also agree that it makes bind camping too effective, since you can induce exp loss on afk players over and over again. This isn't meant to be a hardcore, SZ-style server where people get de-leveled 15 times and we don't even bat an eyelid.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
Last edited by Lazortag; 08-05-2012 at 12:03 AM..
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#10
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