Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #151  
Old 11-08-2011, 04:09 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
What are these exploits? Give them to the development team so that they can fix them. Otherwise, you're just blowing smoke.
Killing someone right when they log out so it leaves a corpse but they still successfully log out, when they come back in they will have all their gear and a corpse at their feet. That should definitely go back in.

Also, the goos in city of mist should be targettable from the ground, where you can see the sky bridge. I was able to pathing exploit those for a while.

There's a pathing exploit just outside the stone spider room in solb. Its the room with I believe 3 LDC spawns and a water fall of lava behind it that if you make it through goes to the fire giant ledge area. That was a grand pathing exploit.

Hopefully, there's the bards/guards/nobles in Highkeep bug where you can stand behind the fire pot in the room with the gambling looking tables, let's put that back in if it's not here.

There was a bug if you put a back pack in someone's trade window, if you cancelled the trade they would go link dead. Put that one back in there, that was good times esp for the pvp server.

I'll drum up a few others, that should give the people who are proponents of the item recharge issue and keeping lifetaps broken a little bit of time to try and see if they can exploit some of the things listed.
  #152  
Old 11-08-2011, 04:10 PM
Samoht Samoht is offline
Planar Protector

Samoht's Avatar

Join Date: Jul 2011
Posts: 2,547
Default

Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Troll. Me and you keep going back and forth. If what you say is true then why did the Hoop get tampered with? If what you are stating is true: "It's very black and white."
Didn't you and I JUST address this.

YOU'RE the one trolling here because you're not getting the answer you're looking for so you keep saying the same thing over and over and over and over.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Killing someone right when they log out so it leaves a corpse but they still successfully log out, when they come back in they will have all their gear and a corpse at their feet. That should definitely go back in.

Also, the goos in city of mist should be targettable from the ground, where you can see the sky bridge. I was able to pathing exploit those for a while.

There's a pathing exploit just outside the stone spider room in solb. Its the room with I believe 3 LDC spawns and a water fall of lava behind it that if you make it through goes to the fire giant ledge area. That was a grand pathing exploit.

Hopefully, there's the bards/guards/nobles in Highkeep bug where you can stand behind the fire pot in the room with the gambling looking tables, let's put that back in if it's not here.

There was a bug if you put a back pack in someone's trade window, if you cancelled the trade they would go link dead. Put that one back in there, that was good times esp for the pvp server.

I'll drum up a few others, that should give the people who are proponents of the item recharge issue and keeping lifetaps broken a little bit of time to try and see if they can exploit some of the things listed.
Wrong forum. Here is the right one for you. Also, I just skimmed over your list, and none of them seem to be related to item recharging.
__________________
IRONY
Quote:
Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #153  
Old 11-08-2011, 04:12 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

IMO change resist rate on hoop charge, fix necro/sk tap lines. Call it a day.
  #154  
Old 11-08-2011, 07:15 PM
Nuggie Nuggie is offline
Planar Protector

Nuggie's Avatar

Join Date: Jan 2010
Posts: 1,829
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
IMO change resist rate on hoop charge, fix necro/sk tap lines. Call it a day.
Nothin else [edit - in this thread] matters to me. Other than going forward with the timeline to Velious(best expansion ever, why hold it up [edit - with nitpicking]?).

Come on peeps, let's help them(devs) get us to Velious by not occupying their time with less important matters.

Disclaimer - obviously all the above is my opinion. Carry on.
Last edited by Nuggie; 11-08-2011 at 07:18 PM..
  #155  
Old 11-08-2011, 07:33 PM
Brinkman Brinkman is offline
Sarnak


Join Date: Oct 2010
Posts: 395
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Exactly. See also:

This is a classic server, and class-based XP penalties were classic, therefore we have class-based XP penalties.

This is a classic server, and binding in the firepot room for a short duration was classic, therefore we were able to bind in the firepot room for a short duration.

This is a classic server, and manastones dropped for a period of time in classic, therefore we have X amount of manastones in game.

This is a classic server, and the moss-covered twig dropped for a period of time in classic, therefore we had the 3/10 moss-covered twig drop here for a while, too.

etc
etc
etc

If you make the case for one scenario of "fixed way before its time", then you make the case for everything else being fixed way before its time. Including class-based XP penalties. Alas, not part of the timeline yet.
I agree with everything you have said Yendor.

Please be open-minded when reading this response. There is one very large difference between all the things and items you have stated, others have stated, compared to Item recharging.

Using a vendor to recharge a charged item is a Bug. It's a broken Game mechanic.

Just look at how its done: You must have at least two ( 2 ) identical items. You have to make sure the vendor you sell to has room so said Item shows, then you MUST sell the item with full charges first, then sell the item with exhausted charges so they "stack" where the vendor will show two for sale on the same line. ( Items were stacked on vendors solely based on Item # until 2003 ) By being on the same line because they are "identical items" The second item sold is now a "copy" of the first item sold, which will revert the second item to full chargers.

If you do it in reverse, the item with exhausted charges first, then the one with full charges, the item with full charges will be a " copy " of the first item with no charges since they are "stacked" on the same sell line on the vendor, making both items have no charges.

If you want to recharge Lore items you need to have two characters doing this.

All of this is done on a public vendor, which can be bought by other people if you are not careful.

Anyone who says this was a feature put in the game, known and intended to be this way is in denial.

It took until 2003 for VI/Sony to be able to ( or find a way to ) code vendors to differentiate between Identical items with different charges. This is indeed why it's "classic"

The fact that it's classic does not change the fact that its a bug, a broken game mechantic being exploited.

There are plenty of examples of quest bugs giving too much exp, or plat, pathing bugs that caused mobs to not be able to hit you etc, etc that were not changed on Live until PoP, yet they do not exist here because they were unintentional BUGS. Eventually Identified by VI/Sony and removed.

Read this 187 page thread below and learn about all the things you CANNOT do on p99 that are CLASSIC.

http://www.fohguild.org/forums/retar...ts-rumors.html

Arguing that a bug is not " too game breaking " Is simple minded. Its a bug, its not supposed to be, no matter what said bug does.

Leaving this in will eventually lead to people finding other " questionable " things to do with recharged items, which will lead to more Dev time searching for these things and fixing them. Changeing it now will ensure this doesnt happen.
Last edited by Brinkman; 11-08-2011 at 08:01 PM..
  #156  
Old 11-08-2011, 07:40 PM
Hamahakki Hamahakki is offline
Kobold


Join Date: May 2011
Posts: 143
Default

1) Item charging was classic.
2) Item charging was pretty much a mistake by the original devs.
3) Item charging isn't as game-breaking an exploit as Ivandyr's Hoop spam so it won't be changed on p99 even though the hoop was.

That's pretty much it. 1) and 2) aren't up for debate, 3) is a bit more of a gray area but that is how the p99 staff sees it and they have the only opinion which matters.
__________________
[60 Warder] Kline (Wood Elf) <Bregan D'Aerth>
  #157  
Old 11-08-2011, 07:45 PM
mokfarg mokfarg is offline
Kobold

mokfarg's Avatar

Join Date: Feb 2010
Posts: 178
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Killing someone right when they log out so it leaves a corpse but they still successfully log out, when they come back in they will have all their gear and a corpse at their feet. That should definitely go back in.

Also, the goos in city of mist should be targettable from the ground, where you can see the sky bridge. I was able to pathing exploit those for a while.

There's a pathing exploit just outside the stone spider room in solb. Its the room with I believe 3 LDC spawns and a water fall of lava behind it that if you make it through goes to the fire giant ledge area. That was a grand pathing exploit.

Hopefully, there's the bards/guards/nobles in Highkeep bug where you can stand behind the fire pot in the room with the gambling looking tables, let's put that back in if it's not here.

There was a bug if you put a back pack in someone's trade window, if you cancelled the trade they would go link dead. Put that one back in there, that was good times esp for the pvp server.

I'll drum up a few others, that should give the people who are proponents of the item recharge issue and keeping lifetaps broken a little bit of time to try and see if they can exploit some of the things listed.
So people are duping items like this? I have seen strange behavior of individuals killing one player in Innothule Swamp before. I think they were doing this.
  #158  
Old 11-08-2011, 07:51 PM
Werlop Werlop is offline
Kobold

Werlop's Avatar

Join Date: Jul 2010
Posts: 176
Default

This is a game, not an exercise in Biblical interpretation. The hoops were removed because they broke the game balance, thereby making it less fun for everyone involved. It made raiding into a WoW-style exercise in easy, pointless tactics.

Most things are kept classic because classic was difficult and therefore fun; selective changes, such as removing exploits, are done to maximize the amount of enjoyment that players and staff may take from the server. The server staff minimize nonclassic changes partly out of respect for the original game and partly because a change that seems good may in fact lower the overall quality of the game. Yes, hybrid penalties sucked. But they were eventually removed, so no amount of crying will get the GM's to move the date of change up.

In this way, the reason that item recharging is left classic while hoops were nerfed is that recharging added interesting elements to the game and did not really become a problem until people started abusing a few items. Since the GM's here do not want to make the large-scale change of taking recharging out (which would mess with a lot of things, from puppet strings to binding melee in Plane of Mischief), they made the more limited change of altering the hoops themselves. The general lifetap nerf was overkill in my opinion, but factualy the GM's changed hoops to relieve a cause of headaches that was damaging a part of the server (the raiding scene). If anyone disagrees with this decision, then there is a better way to reach the server staff. It's called the Petitions / Exploit forum.
  #159  
Old 11-08-2011, 07:57 PM
Samoht Samoht is offline
Planar Protector

Samoht's Avatar

Join Date: Jul 2011
Posts: 2,547
Default

Quote:
Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
1) Item charging was classic.
2) Item charging was pretty much a mistake by the original devs.
3) Item charging isn't as game-breaking an exploit as Ivandyr's Hoop spam so it won't be changed on p99 even though the hoop was.

That's pretty much it. 1) and 2) aren't up for debate, 3) is a bit more of a gray area but that is how the p99 staff sees it and they have the only opinion which matters.
2 has never been proven, actually.
__________________
IRONY
Quote:
Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #160  
Old 11-08-2011, 08:00 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Yeah it was done on purpose.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:32 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.