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  #151  
Old 05-03-2013, 09:05 PM
Silent Silent is offline
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Yellow text not really interested in unless more pop, All it would serve is extra spam and even more spam when it goes raid vs raid pvp. We need to get population back, I do agree I saw the incline of players the last month, but now the last week and half its gone back to the shitters. I don't know if its just an off week or whatever but no one is logging in.

Better exp bonus added, Pvp exp loss removed. Wouldn't mind spells/AEs/attacks NOT hitting grouped members, however this is classic so I highly doubt this would ever happen. If there was no pvp exp loss, Shit would be a LOT more fun.

Some of us at 60 can't go pvp and kill a few people and die a few times then require 15-20 hours of exping to get a few kills worth of exp back. There would be less plugging, Less running, More killing overall just due to the fact YOU WONT LOSE EXP. I mean at low levels you barely lose any and its easily made up. but 55+ its quite annoying.

edit - I realize this is all about a 'classic' server, However as far as red goes when you have a average player base of 130 or something. That is NOT classic, Certain changes need to be made to accommodate that amount of players. Exp bonus boosted would be a great start for more players and encouraging more people to level up higher so its not just nihi vs azrael/force. New players to this server either have to start a solo class and spend endless amounts of time leveling up, then Decide if they want to start farming plat/gear to gear up their real character to pvp with or whatever.
Last edited by Silent; 05-03-2013 at 09:09 PM.. Reason: aa
  #152  
Old 05-03-2013, 09:13 PM
Clark Clark is offline
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  #153  
Old 05-03-2013, 09:16 PM
SamwiseRed SamwiseRed is offline
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  #154  
Old 05-03-2013, 09:21 PM
Clark Clark is offline
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Rogean your people need you.

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  #155  
Old 05-03-2013, 09:23 PM
heartbrand heartbrand is offline
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And just like every other thread like this a couple of posts by someone with a purple name and poof they're gone. Rogean bro if you're out there, I don't know what it is you need to do, I think it's just say yes or something, but please find it in the bottom of your heart to do so. Your pal and donator, HB
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  #156  
Old 05-03-2013, 10:22 PM
Faerie Blossom Faerie Blossom is offline
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Remember all the crying for PvP attention back in the day?

Shit's classic.
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  #157  
Old 05-03-2013, 11:06 PM
Stinkum Stinkum is offline
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you guys are just victims of the longest-con troll in history of eq
  #158  
Old 05-03-2013, 11:16 PM
Splorf22 Splorf22 is offline
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Or . . . and just throwing this out there . . . OR, he could give it to the EQ EMU community like was the original intent of the EQ EMU community.

And by "it", I mean the source. Because as much of an assclown as 99% of the PvP forums posters might be (grammar fail?), we would all be infinitely more involved in managing this as a project than Rogean.

And literally all that needs to happen is YT, no GM interaction on PvP, and exp bonus.

If root never landed, there would be zero point in a caster. Tired of hearing the same small group of half fags complaining that out of 5 casters and 2 pets spamming root for 5 minutes, 1 landed.
I think Null just didn't understand the classic resist system. The beauty of the classic system is that each spell is individually tuned.

Eye of Confusion: 50MR for immunity
Cinder Bolt: 61FR for immunity
Char: 112FR for immunity
Draught of Ice: 123FR for immunity
Fetter: 123MR for immunity
Cripple: 181MR for immunity
Recant Magic: 181MR for immunity
Forlorn Deeds: 197MR for immunity
Splurt: 281MR for immunity

So you can see that not only are the resists gradually scaling up (61FR for cinder bolt vs 112FR for Char) which accounts for the increase in gear/resist buffs, but also more important spells are easier to resist (see Fetter vs Cripple). And its not like casters couldn't land their spells: if you start with someone who is at 180MR and stack Malo/Tash (-80) with the Sullon Zek +50% bonus that person now has 60MR and fetter will land half the time or so. The most important change though is that wizards/mages/druids can't just walk up behind you and chain blast you with super efficient nukes for huge damage.

What's really funny is that the resist system is so imbalancing that the melee have to hit with every attack to kind of balance things.
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  #159  
Old 05-03-2013, 11:37 PM
nilbog nilbog is offline
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Rogean and I are supposed to chat this weekend. I'll reiterate these points so at least there will be a definitive yes or no, because the dev work isn't really much of anything.

Sirken and I voted yes on pvp text and for the removal of exp loss on pvp death. The way I see it if these are later unwanted they can be removed.

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I think Null just didn't understand the classic resist system. The beauty of the classic system is that each spell is individually tuned.
The last conversation I had with Null I was asking him about classic spell resists. His response was that if everyone wanted it, he would work on it. He hasn't been around in forever, but with that being said, I vote yes on classic resists as well.

I will attempt to get this portion of the code public so we can see where to go from there.
  #160  
Old 05-03-2013, 11:39 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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does classic resists include fixing mezzes, mage pets, song of highsun, denon's bereavement and tstaff/skean procs? skean should basically never land, tstaff should be a random duration; it's currently a static 18 seconds from what i've seen

there are also glitches with the debuff staying on after the actual stun wears off and you can't do certain things like cast spells
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