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  #1  
Old 01-19-2014, 04:05 PM
Poliwag Poliwag is offline
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Hey guys was just browsing the red forums and it seems like a really fun and totally non-toxic place to play!

Anyone got starting gear for a ikky necro? or some plat. I'm in FoB.. same name ingame
  #2  
Old 01-20-2014, 11:41 AM
Commonsense Commonsense is offline
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[You must be logged in to view images. Log in or Register.]]

One bad apple ruins the whole bunch.

Homosexuality spreads until your father is screwed.

Current cesspool of toxic players attracting more ruinous sperglords.

Pile of crap attracts pieces of crap.

Lobbyquest victory and server implosion rather than earn it.

GM's caught in crossfire and the heat corrupts.

Server ruined ......CONFIRMED.
  #3  
Old 01-20-2014, 12:51 PM
Commonsense Commonsense is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Small Scale PvP

Small scale is defined as any engagement involving any group of players numbering 6 or less on one side. A group is defined as one or more players united by a common goal. Being 'grouped' with the in-game grouping mechanic is not relevant to this definition.

An engagement is defined as any time a player is killed by a group.

If you are killed in small scale PvP, you may choose to Loot and Scoot if you call LnS in a zone-wide or global channel. You may call Loot and Scoot in any zone after respawning from death so long as you head straight for your corpse. If you need to move across multiple zones in order to Loot and Scoot, you must call LnS as you move through each zone. If a new player enters the zone, you must call Loot and Scoot so they are aware of your intentions. You may not be killed, attacked, or attacked while Loot and Scooting. After retrieving your corpse, you are allowed a short amount of time to med and memorize spells, and then must leave the zone immediately for 1 hour. This is not an excuse to sit and 'talk trash' or fight mobs. You must med/mem up and leave. If you are killed and opt to fight instead of calling Loot and Scoot, you may not call LnS later on, and forfeit any rights to not be corpse camped. If you log out you may return in 1 hour and call Loot and Scoot.

You can only ever have one zone lockout active per group of players at any time. If a fight occurred across multiple zones, the winning group picks which zone the lockout will apply to.


Large Scale PvP

Large scale is defined as any engagement involving any group of players numbering 7 or more on one side. A group is defined as one or more players united by a common goal. Being 'grouped' with the in-game grouping mechanic is not relevant to this definition.

An engagement is defined as any time a player is killed by a group.

In large scale PvP, you MUST Loot and Scoot. However, Loot and Scoot must be called by a single person from the losing side after the engagement is over. The engagement is over when a representative from the losing side calls Loot and Scoot. If you die in large scale PvP you must stay away from the engagement and you may not receive a res until after the fight is over. Wait at the zone-line or outside the zone until your representative has called Loot and Scoot. Players waiting for Loot and Scoot to be called may be killed while waiting for loot and scoot, but may not fight back or cast beneficial spells on those still engaged in PvP. Thus, it is wise to stay far from any engagements or outside the zone if necessary after you have died.


Once Loot and Scoot has been called, the losing side will move in and loot as a group. The representative calling Loot and Scoot for the losing side is expected to make it clear they are calling Loot and Scoot (IE, spam it if needed). There will be a 30 second 'grace period' after Loot and Scoot has been called where the two sides engaged in PvP are expected to break off their engagement and stop fighting. The losing side may begin Looting and Scooting during or after this 'grace period' but may still be killed in the 30 second grace period without repercussion. After Loot and Scoot has been enacted, players on either side may not be killed or attacked. They are allowed to cast res's, and are allowed to have a short time to med and memorize spells before they must leave the zone. This is not an excuse to 'talk trash' or fight mobs. You must med/mem/rez up and leave. If there are players from the losing side outside the zone when Loot and Scoot is called, they must apply the rules for crossing zones to get to their corpse outlined in the Small Scale PvP section. The winning side is encouraged to assist in this process, particularly in more dangerous zones, but is not required to do so. Once the last person of the losing side has left the zone, they may not return for 1 hour from the time the last person exits the zone.

If a group leaves a zone completely during an engagement in large scale pvp to enter a zone where PvP has not occurred during that engagement, and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left.

You can only ever have one zone lockout active per group of players at any time. If a fight occurred across multiple zones, the winning group picks which zone the lockout will apply to.


-----------------------------------------------------------------------

Here's the TL;DR

It all seems complicated on paper, but in practice, it equates to this:

Small scale: You can either call loot and scoot, or forfeit all rights by not calling it.

Large scale: Once you die in PvP, you can't fight or help the fight. 1 side must call LnS, at which point they have to leave. if your whole group enters a zone that hasn't had pvp and the opposing group does not pursue, you are calling lns by default

Large & small: If pvp happened across more than one zone, winning side picks which zone losing side must leave.

This is, as far as I can tell, the best way to do this. I'm posting this for feedback, let's get some constructive comments going.


TLDR; because it's all been done before. You aren't inventing the wheel, you are taking a shit on the server and calling it fertilizer.

Assuming your aren't corrupt you have got to be the dumbest GM I have come across in a while. What kind of dumbass would seek to impose rules that can't be enforced?

IT'S ALL BEEN DONE BEFORE
Just ask around. How does a program recruit someone this ignorant? This program can do better than this.

How are you planning to enforce this? Let me guess. You will just do the best you can amirite?

Are you one of these toxic PnP assholes who has weaseled their way onto staff to help your friends? Someone has to ask, because that is the only answer that would make sense.

No one in their right mind (unless they were corrupt) would suggest to impose an unenforceable ruleset on the server that isn't hard coded. There are way too many instances to police. You can't do it. Even if you had 40 GM's you could not police this fairly. It is folly.

There have been some who have already quit and the rest will quit when the CORRUPTION accusations make their way through the populace. Based on your horrible ideas, based on the fact they have all been tried before with disastrous consequences and based on common sense it is probable that you are trying to ruin the server, and I will be the first to go on record as saying you will probably be banned for corruption over this.
  #4  
Old 01-20-2014, 01:00 PM
Nirgon Nirgon is offline
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Dat toxic classic play nice policy

(My sides... seriously)
  #5  
Old 01-20-2014, 01:06 PM
Commonsense Commonsense is offline
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Talk of weak toxic players and corruption and nirgay shows up.

Coincidence?
  #6  
Old 01-20-2014, 01:08 PM
Nirgon Nirgon is offline
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I can only imagine what kind of tears classic item loot/resist fixes will conjure.

I'll be showin' up with my party hat on that day, boy.
  #7  
Old 01-20-2014, 01:15 PM
Commonsense Commonsense is offline
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Weak and embarrassing.

What a pussy.
  #8  
Old 01-20-2014, 01:27 PM
Nirgon Nirgon is offline
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Huge pussy wanting item loot over here.
  #9  
Old 01-20-2014, 01:30 PM
Commonsense Commonsense is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Huge pussy wanting ......... over here.




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  #10  
Old 01-20-2014, 02:38 PM
Commonsense Commonsense is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
I agree that not being able to res players mid fight in a large scale battle kind of sucks, but this is to prevent 20 hour long endurance fights between large groups of people. If you win, you win, if you lose, you lose and gtfo.



That's basically the way it works with this rule set, minus the 15 minute timer.

The idea behind allowing players who have already been killed be killed again without being able to fight back is so that if someone decides they don't want to follow the rules and runs into the middle of a fight and there's not a CSR there to see it, people can actually do something about it without getting punished. It's also so that you sneaky fucks (I'm looking at you, Red Dawn) can't sit back and heal/buff their players when a CSR isn't around and claim they are under protection. If anyone gets caught by a CSR or fraps'd healing/buffing/attacking after they've been killed in mass PvP, they will get disciplined.


You guys wanted clearer, easier to follow, more flexible rules, and separate definitions for large and small scale PvP. I think this does that nicely. None of this is set in stone, that's why it's posted here for feedback.

1. You are a meddling GM who has no business involved in a PvP server because:
A. You obviously are ignorant about PvP.
B. You can't properly and fairly police a whole server even if you had a clue, which you don't.
C. If you aren't already corrupt, you will be soon enough.

2. It's obvious you are biased against the powerful guild as 20 hour fights or longer is a glorious thing.

3. To be against 20 hour fights shows that you are:
A. Emotionally invested in helping one guild over another.
B. Do not have the spirit of PvP which is a requirement for a GM on a PvP server.
C. By definition you are already helping one guild over another which is the hallmark of corruption.
D. A member or close friend of the weak guild.

4. If you can't police it with 100% accuracy you will create more problems than your friends not getting pixels.

5. If you had 40 GMs (which you don't) you couldn't police it. Even if you could police it you will create more problems than you solve due to real corruption, perceived corruption, playing favorites, incorrect decisions, PvP ignorance, ineptitude etc...
6. If you were qualified to be a GM of a PvP server, you would already know and understand all of this.

7. Just ask Sirken. He stumbled his way through all of these mistakes and was a horrible decision maker because the players knew more about PvP than he did. They made fun of him behind his back while manipulating him. It was a running joke, and he was widely considered the best GM VZTZ had.

8. You are running off players because they want to play a game fairly instead of the playing field tilted towards those who kiss GM ass the most.

9. Fake, weak, shameful and toxic players lobbying GM's is the quickest way to destroy a server.

10. This project is too old to allow this kind of perversion creep into the staff.

11. Get rid of this idiot before this implodes further.

12. Ban his friends in the guild he is helping that have corrupted the server's staff.
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