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  #1  
Old 09-05-2016, 07:13 PM
Vandaen Vandaen is offline
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I just want Summon Companion fixed for necromancers (and, i suppose, the other classes that should be able to use it now [june 2001 patch iirc]). [You must be logged in to view images. Log in or Register.]

Edit: Nevermind. Maybe it was just me, but it's working. [You must be logged in to view images. Log in or Register.]
Last edited by Vandaen; 09-05-2016 at 07:18 PM..
  #2  
Old 09-05-2016, 07:17 PM
Crookstinger Crookstinger is offline
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Quote:
Originally Posted by Vandaen [You must be logged in to view images. Log in or Register.]
I just want Summon Companion fixed for necromancers (and, i suppose, the other classes that should be able to use it now [june 2001 patch iirc]). [You must be logged in to view images. Log in or Register.]
I bought a copy a while back on my ENC and was not able to scribe it. I was able to scribe it after the patch today.
  #3  
Old 09-05-2016, 07:41 PM
jek24 jek24 is offline
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PBAoE target limit is not a classic feature. I agree with the above comment regarding server devs possibly ignoring what is classic when it suits them. Could this pave the way for a slippery slope?
  #4  
Old 09-05-2016, 07:49 PM
Lojik Lojik is offline
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Do you want classic mechanics or classic gameplay? They are not necessarily the same. The devs do their best to relive the "classic experience" the best way they see possible. Since so much has changed outside the world of eq in terms of information and computer technology, classic mechanics and classic gameplay will be at odds with each other. All the devs can do is try to find the best compromise out of the situation. How dare they make changes to their own server (that we play on for free.)

The most telling aspect of classic eq was the tears of whiners when devs made changes...so in that respect they are doing a damn good job. Kudos.
  #5  
Old 09-05-2016, 07:55 PM
khanable khanable is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
Do you want classic mechanics or classic gameplay? They are not necessarily the same. The devs do their best to relive the "classic experience" the best way they see possible. Since so much has changed outside the world of eq in terms of information and computer technology, classic mechanics and classic gameplay will be at odds with each other. All the devs can do is try to find the best compromise out of the situation. How dare they make changes to their own server (that we play on for free.)

The most telling aspect of classic eq was the tears of whiners when devs made changes...so in that respect they are doing a damn good job. Kudos.
+1

If devs hardlined on classic mechanics we'd still be hooping down dragons like a bunch of rabid assholes with 400 on the spawn point

This change is a giant net-positive for this server (moving forward) and whatever new server comes up at a later date

Sorry some of ya'll actually have to level your toons now, must be so shitty!
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  #6  
Old 09-05-2016, 09:08 PM
Decad Decad is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
Do you want classic mechanics or classic gameplay? They are not necessarily the same. The devs do their best to relive the "classic experience" the best way they see possible. Since so much has changed outside the world of eq in terms of information and computer technology, classic mechanics and classic gameplay will be at odds with each other. All the devs can do is try to find the best compromise out of the situation. How dare they make changes to their own server (that we play on for free.)

The most telling aspect of classic eq was the tears of whiners when devs made changes...so in that respect they are doing a damn good job. Kudos.
+1.

Likewise if classic mechanics and UI exist here lots of amazing feats would not even be remotely possible.

Classic nitpicking on specific issues that favours individuals rather then real classic is exactly what's going on.
  #7  
Old 09-05-2016, 08:10 PM
brecon brecon is offline
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Sorry dudes, not a democracy. All hail our wise and virtuous overlords.
  #8  
Old 09-06-2016, 12:57 AM
syztem syztem is offline
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haha, im all for this 25 limit. glad my toons are leveled up. wont matter much on red since exp is still easy to get, but itll get rid of the huge influx of new toons randomly level 60 that you have never seen once before. Glad CoM swarming is gone, kinda sad that I can't swarm new players up in OT 30-50 anymore, but shit happens y'know? there are other ways to get exp.

Only thing I can see that might effect this which I don't even do anymore, is a bard aoe swarming something like grim aura earring camp. pull 50-60 goblins of entire ruins and aoe them down takes 1 chords/denons/selos to kill it all, only difference now is youll have to play it like 3-4 times to hit the extra 25 25 25...

egress indoors, pras. and evacing from dungeons in vel to anywherenow so gooooog goog goog. go from CS/SG to sebilis in like 2 minutes. no more bullshit port to DL, run the crapper to KC, evac. so glad i never got around to leveling another druid to 39 to re-bind at KC for sole evac purposes.

A+++ changes. thanks @P99devs
  #9  
Old 09-06-2016, 04:08 AM
isoka isoka is offline
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Greedy bards will pull 25 so they don't let any corpse rot
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  #10  
Old 09-06-2016, 04:41 AM
elwing elwing is offline
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Woot, best patch ever!

edit: the bards will not disrupt the zone 4time longer. The real issue is with people continuously selling PL using AE(and all the possible RMT), now exp will comes 4 time slower, meaning 4 time less money, meaning doing it will become less attractive and less people will do it. and as it was said they will probably take only 25 at a time. I'm sorry for the bard who exp for themselves, but this nerf is way better than the one on live that does 0 damage when the mob is moving...
Last edited by elwing; 09-06-2016 at 04:54 AM..
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