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#121
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#122
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Innoruuk spawns somewhere between 1PM and 5PM let's say. We begin seriously tracking him on high alert at 1PM. At 2PM you kill our track bot. At 2:01 Innoruuk spawns. This is literally the best case scenario for you. Now, I'm sure you realize pretty much any zone is reachable in under 5 minutes in EQ. Hate happens to be one reachable in about 30 seconds from anywhere. Do you think you'll have time to organize a raid force strong enough to kill Innoruuk, organize port groups and get up there, clear the zone and kill Innoruuk before we know what happened? I mean, the second our port bot is PK'd, and assuming we don't have about 15 different throwaway alts parked in different spots within the zone, do you think we're just gonna say...oh well, guess we give up? Come on man. The reality is even at our slowest point of the day we have enough on to stop any raid from happening in any zone. All we'd have to do even if you pulled things off perfectly is to delay you until the 50 man zerg logs in due to the bonus DKP we're awarding for contested dragons, swarm over your raid force like locusts and kill the raid target. Quote:
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And look, I understand why you guys hate the system. It's not equitable. If we added up all the time spent in game between your guild and our guild, and we're at 70% of it and you're at 30%, you want the loot split in a similar fashion. It's just not the way the game works. We've been beaten before, several times. Azrael only a few months ago had every raid target for almost 2 months straight raiding with a force just as big as the one we have now. Kringe lead a crew that took many raid targets over a 2+ week timespan. The difference is Nihilum is the only guild that has been willing to put in the effort over a long span of time. Other guilds burn out. That doesn't mean the system is broken, because what is driving this system of keeping us on top is the playerbase. If we stopped getting applicants our size would get smaller and smaller until we couldn't overpower people. But yet, people keep apping. The reason is almost universally the same: they want to join the top guild. I just wish people wouldn't latch on to this variance idea. I'm all for things that make the server better and believe it or not, I'm all for ideas that get raid targets to up and coming guilds. I supported simulated repops 110% from the beginning, and that has proven to be successful getting Hokuten, RD, Azrael, etc raid mobs. What you're asking for with variance is to severely punish the majority so the minority can have a shot. I don't even disagree with you fighting for it, what do you have to lose? Nothing. | |||||||
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#123
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Would not read even if shorter, this player knows nothing except /assist and easy mode.
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#124
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I don't even use assist, shows what you know.
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#125
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__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#126
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#129
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