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#1
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Just for shits and giggles I went outside Guk and let one of the entrance guards beat on me for 10 minutes, I never once moved after walking up to him and hitting Taunt once. I had no buffs on.
level 37 ogre sk vs green con guk entrance guard 1430 hp 700 ac 185 defense 125 dodge 175 parry 175 riposte eqlog_Bootleg_project1999.txt I found it interesting that I only got 0 dodges, 0 ripostes and 1 parry. Is it because the npc miss check comes before those so they barely even have a chance to happen?
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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Last edited by girth; 05-20-2010 at 02:31 AM..
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#2
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#3
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ya if they miss you there is no reason for you to dodge, parry, or riposte their missed attack.
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Team Bonghits
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#4
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A lot of you guys keep saying "QQ JOIN A GROUP N00BIE," but nobody's going to want to group with a warrior who can't hold aggro because he can't hit anything and can't do anything to increase his chance to hit. I'm spoiled because I am a SK and I can hold aggro just with disease cloud and my spells regardless of my DPS, but warriors are fucked.
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#5
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#6
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Ya I hate having warriors as tanks as a DPS. It's tough to fill like you're giving it your all when you wait till 80 % to nuke, and you already have aggro.
SK's you can quite literally wait till they get a disease cloud, and a taunt or 2 off, and nuke at will. Maybe the SK's I have grouped with are just better than the warriors? I don't know, but I do know that warriors have a hell of a time keeping aggro. We'll see if this changes in Kunark [You must be logged in to view images. Log in or Register.]. | ||
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#7
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#8
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Who still doesn't understand how taunt works? | |||
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#9
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Then it's the damage he deals or something. My point is the SK grabs it once, and can hold it forever easily. Warriors have no chance. You have to play like a half-afk gimp lots of the time if you have a warrior tank.
Best way to control aggro is through root if you can. The warrior then only needs to be the closest to the mob, and he will hold aggro forever. This is the only way I have seen warriors be able to hold good aggro. | ||
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#10
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This is actually a really bad habbit to get into. Root will break multiple times during a fight and it generates a whole mess of aggro. The moment the root breaks that mob will start attacking the person who rooted it and the warrior needs to re-establish control. The more you root, the higher you get on the aggro list. The warrior doesn't actually have aggro in this case, the mob is simply defaulting to hitting whatever it can until it can finally move again. If you try using root like this on a raid you will either die often or piss off the backup healers. | |||
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