Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

View Poll Results: Yes or No to the proposal
Yes 41 50.62%
No 40 49.38%
Voters: 81. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 08-07-2024, 11:14 PM
Duik Duik is online now
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 2,913
Default

It's never about what they have. It's about what they can do to deny you.
Reply With Quote
  #2  
Old 08-08-2024, 02:18 AM
Elizondo Elizondo is offline
Planar Protector

Elizondo's Avatar

Join Date: Jan 2020
Posts: 2,727
Default

Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
It's never about what they have. It's about what they can do to deny you.
The Law of Pixels

It's been like this since day 1 of Blue

Loot atrophy keeps the top guild's grip on power on prime loot absolute

It's a tactic. Nobody wants to share.
Reply With Quote
  #3  
Old 08-08-2024, 12:23 AM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,746
Default

Don't be discouraged by the vocal minority here that doesn't support you, OP. Most of the players on both servers want the change you're proposing.
Reply With Quote
  #4  
Old 08-08-2024, 06:28 AM
berbax berbax is offline
Aviak


Join Date: Jun 2023
Posts: 84
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Don't be discouraged by the vocal minority here that doesn't support you, OP. Most of the players on both servers want the change you're proposing.
I agree, I just have to get them to rally in on the change
Reply With Quote
  #5  
Old 08-08-2024, 06:42 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,630
Default

Quote:
Originally Posted by berbax [You must be logged in to view images. Log in or Register.]
I agree, I just have to get them to rally in on the change
No one person can speak for the server, but you can advocate for changes.
Reply With Quote
  #6  
Old 08-08-2024, 12:36 AM
Thiengy Thiengy is offline
Decaying Skeleton


Join Date: Jul 2010
Posts: 3
Default

Urn camp was a bucket list item for me. It was something I never completed on live, and it was something I had hoped to do before I quit p99. It was quite exciting to transition from "this camp feels impossible" to "i understand how to do this, I could probably do solo with consumables, but maybe DS is too strong herself" to eventually feeling really comfortable with each mob type and eventually solo holding the camp for a full day and clearing Drusella solo as well, but no urn during my solo clear, big rip lol.

I enjoy the competitive aspects of p99 and some of the friendly competition I saw at the camp was always enjoyable. Over time I think player expectations have become a bit toxic with the feeling that being asked to clear is "rude" and that somehow there is an expectation to hold a camp with zero effort.I disagree that playing by the outlined rules is somehow toxic in nature. If you are holding the camp you should be expecting to clear it for a significant amount of time.

I don't personally feel that a single group/guild monopolizing the camp is a problem, as long as they have the manpower to clear the camp and have the appetite for 24hr round the clock clearing due to others desire for the camp.I do find it discouraging that those holding the camp may become offended by others asking them to clear as if it is personal. But in my eyes, this competition is the exciting part of p99. I would hate to see it reduced to a /rand or /list.

There is likely opportunities to improve the camp dynamics by ensuring players are present, box testing, better defined and CSR supported rule for when a clear has failed, and punishment for those who try to weaponize trains.

I do feel like this camp is likely out of reach for most as a solo adventure and that is an ok thing.It is good to have challenges that are a challenge. Adding 1 or 2 more capable players trivialize the camp, add a few more working in shifts and it's even easier.
Reply With Quote
  #7  
Old 08-08-2024, 06:43 AM
berbax berbax is offline
Aviak


Join Date: Jun 2023
Posts: 84
Default

Quote:
Originally Posted by Thiengy [You must be logged in to view images. Log in or Register.]
Urn camp was a bucket list item for me. It was something I never completed on live, and it was something I had hoped to do before I quit p99. It was quite exciting to transition from "this camp feels impossible" to "I understand how to do this, I could probably do solo with consumables, but maybe DS is too strong herself" to eventually feeling really comfortable with each mob type and eventually solo holding the camp for a full day and clearing Drusella solo as well, but no urn during my solo clear, big rip lol.

I enjoy the competitive aspects of p99 and some of the friendly competition I saw at the camp was always enjoyable. Over time I think player expectations have become a bit toxic with the feeling that being asked to clear is "rude" and that somehow there is an expectation to hold a camp with zero effort. I disagree that playing by the outlined rules is somehow toxic in nature. If you are holding the camp you should be expecting to clear it for a significant amount of time.

I don't personally feel that a single group/guild monopolizing the camp is a problem, as long as they have the manpower to clear the camp and have the appetite for 24hr round the clock clearing due to others' desire for the camp. I do find it discouraging that those holding the camp may become offended by others asking them to clear as if it is personal. But in my eyes, this competition is the exciting part of p99. I would hate to see it reduced to a /rand or /list.

There are likely opportunities to improve the camp dynamics by ensuring players are present, box testing, better defined and CSR-supported rules for when a clear has failed, and punishment for those who try to weaponize trains.

I do feel like this camp is likely out of reach for most as a solo adventure and that is an okay thing. It is good to have challenges that are a challenge. Adding 1 or 2 more capable players trivializes the camp; add a few more working in shifts and it's even easier.
I too enjoyed the challenge of holding the camp solo for hours, even clearing a named and killing DS. That feeling was mostly relief, though, and it took me two weeks of constant early (5 am) monitoring to get the opportunity (as shown in my video). So, I understand where you are coming from.

However, I think most people would agree that this particular camp highlights the toxic nature of the server. As you mentioned, adding 1 or 2 players trivializes the camp. The real difficulty lies in not being pushed out by larger guilds with players in different time zones monopolizing it for their own incentives (monetary or otherwise), as illustrated in my video with Mcreary’s explanation.

We are mostly grown adults, and it’s unreasonable to expect people to stay up 24 hours a day to get the urn in a game meant to be fun. The current system creates an environment where a few guilds can dominate the camp around the clock, making it nearly impossible for others to have a fair chance.

While competition can be exciting, it becomes problematic when it leads to monopolization and toxic behavior. Implementing a /rand or /list system would not only provide more players with a fair opportunity but also help mitigate the unhealthy camping practice currently in place.

I believe improving the camp dynamics with better-defined rules and support from CSR would enhance the experience for everyone. Ensuring fairness and reducing the monopolization would make the game more enjoyable and accessible, which is ultimately what we all want.
Reply With Quote
  #8  
Old 08-08-2024, 03:55 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,630
Default

I’d like to thank op for breathing life back into the ashes of the forum.
Reply With Quote
  #9  
Old 08-08-2024, 04:15 AM
Duik Duik is online now
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 2,913
Default

Urn: Ashes. Gold
Reply With Quote
  #10  
Old 08-08-2024, 08:44 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,776
Default

Embrace URN.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:09 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.