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  #111  
Old 07-09-2014, 10:42 AM
Kergan Kergan is offline
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Dude come on a lot of that is a quote.
  #112  
Old 07-09-2014, 10:43 AM
Jib Jib is offline
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yeah for real, i dont read anything kergan says thats 3 sentences+

i make rare exceptions for people i dont know tho.
  #113  
Old 07-09-2014, 10:43 AM
Colgate Colgate is offline
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still like 4000 words, wtf is this tho??

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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Yeah lets wipe 2+ years of work on peoples characters because you're new to the server and don't like getting stomped on. That will be great for the long term health of the project, since all the other servers that have done wipes have lasted such a long time.

And how does variance alleviate the top-end situation of the server? I see people throw things out like that, or it'll increase population, somehow break Nihilum into pieces and stuff. It's ridiculous. All variance does is require bigger zergs to make sure you can batphone in enough people at any point of the day. I don't know why pro-variance people have this expectation that the top PVE guild will just roll over and stop doing what it takes to get almost every raid target. That isn't how EQ works, and it isn't how it has ever worked.

But mostly I just feel bad that some people are buying in to Lite's propaganda about it being for server health. Variance ups the time investment to be successful in this game 1000%, so the largest negative impact of its implementation falls squarely on the people they are proposing to help. It's just a veiled "F with Nihilum" strategy attempting to utilize the staff to systematically damage Nihilum where they could not through legitimate contention.

This cycle repeats itself over and over like clockwork. Azrael rises up in numbers, maybe wins a few battles/raid targets, Nihilium responds by overwhelming them and half quit. The next step is petition/forumquest where we see level 56 naked port bots repeatedly porting into raids trying to bait PNP violations and other nonsense. They literally do nothing but try to get Nihilum players banned, while simultaneously shitting up the forums with requests of the staff to change the game to fit their playstyle. Stick around long enough and you'll see it happen again and again and again.

To anyone fighting for variance I'll just ask a simple question - if we had 2-3 simulated repops a month (which has been proven to land raid targets outside of Nihilum) what exactly is your problem with that system? Does that accomplish exactly what you're after, PVE raid targets going to the non uberguild? Amazingly Nihilum has been very supportive of this idea and most of us congratulate the newer guilds when they are able to mobilize and get targets after a repop.
  #114  
Old 07-09-2014, 10:49 AM
Kergan Kergan is offline
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Yeah legit TLDR there, no defending it.
  #115  
Old 07-09-2014, 11:12 AM
Kinamara Kinamara is offline
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Quote:
Originally Posted by Jib [You must be logged in to view images. Log in or Register.]
Average <Hokuten> raid is 30-40 people from 5pm-11pm EST. This morning for server repops we had 4 people.

Variance would allow normal people to have a chance at raid mob repops times. there are more normal people than neckbeards in the community.

Introducing Variance would almost triple the server population, and I would take so many of those new recruits and give them a healthy non griefing home. Not only that but a few more guilds would pop up because of the more even playing field.

Lets make this happen staff, 72 hour variance on 7 days spawns, 24 hour variance on 3 day spawns, 8 hour variance on 1 day spawns, and 2 hour variance on 8 hour repops.

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Screw american favoritism. Euro players could say the same for the last half year.
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  #116  
Old 07-09-2014, 11:21 AM
Jib Jib is offline
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Quote:
Originally Posted by Kinamara [You must be logged in to view images. Log in or Register.]
Screw american favoritism. Euro players could say the same for the last half year.
variance is good for euro's, could allow repops to happen at anybodys prime playtime
  #117  
Old 07-09-2014, 11:31 AM
Tassador Tassador is offline
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Let's cater to players that live in Australia, Africa and Asia. Think of the handfuls we could pull into this server from those billions living in those continents.
  #118  
Old 07-09-2014, 11:36 AM
Jib Jib is offline
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Quote:
Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
Let's cater to players that live in Australia, Africa and Asia. Think of the handfuls we could pull into this server from those billions living in those continents.
variance sounds like a better idea, we should cater to everybody, thats what variance does
  #119  
Old 07-09-2014, 11:41 AM
Ames who? Ames who? is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
still like 4000 words, wtf is this tho??
402 words
  #120  
Old 07-09-2014, 11:48 AM
steve roberts steve roberts is offline
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Another massive factor of variance is, one guild doesnt have max numbers each time for each target the way they do when they can tumble them in a few hours.
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