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  #1  
Old 06-03-2013, 05:25 PM
raff01 raff01 is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Instancing promotes isolation and distorts the community into even smaller cliques. If EQ was instanced there would be no competition. so therefor boring.
Instances are by definition the opposite of MMO...
They should NEVER have seen the day. They were made to appeal to stupid 8 year old spoiled brats who wanted the feeling of owning the game.
  #2  
Old 06-03-2013, 05:19 PM
Razdeline Razdeline is offline
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Like I said, philisophical. The industry has not been around long enough for people to have the ability to quantify what "Works" and "Does not work".

It's like government. We can argue that a Democracy is the best form of Government, but we can also agree that the longest surviving civilizations did not use Democracy as their form of Government. Also, no Democracy from the past has endured. They all eventually failed. This also applied for communism, Feudalism, theocracy, etc.

So to say we "Know" what works and doesn't work is ignorant.

That being said, I can not back my claims. Although, there are some facts that coincide with open world, contested content.

1) Drama. It causes a lot of drama, and people flock to it. Negative and positive emotions create social interaction. This interaction builds relationships, and acts as a motivator for individuals to keep playing.

2)Competition. Competition is genetic. Most organisms on Earth compete. Whether it be for food, a mate, anything. Competition is part of the game. Mix in the drama and it becomes very compelling.

3) Social interaction. Having open world, non-instanced zones forces people to solve dynamic social problems in game. By doing this, friendships, or enemies are made. Whether it be helping people out, or seeking revenge...either of these things are possible in EQ.

4) Time. I am sure you have heard the phrase, "Time is Money". Instancing cuts down on the time it takes to complete quests, get gear, etc. It essentially dumbs a game down. No matter how "Dynamic" you make it, having the first 3 factors I mentioned above adds VALUE to your character. The more time you put into something, the more valuable it becomes.

These are just my thoughts. I could be wrong, or right.
  #3  
Old 06-03-2013, 05:24 PM
Razdeline Razdeline is offline
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Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Like I said, philisophical. The industry has not been around long enough for people to have the ability to quantify what "Works" and "Does not work".
And to add to this. I am pretty sure this is the exact reason why the industry has come out with really bad MMO's lately. All these "Businesses" are trying to emulate a business model that they think "works".

They feel they "know" how to a create a AAA MMO. Yet, the industry trend is serial failing.
  #4  
Old 06-03-2013, 05:26 PM
Beaniron Beaniron is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
And to add to this. I am pretty sure this is the exact reason why the industry has come out with really bad MMO's lately. All these "Businesses" are trying to emulate a business model that they think "works".

They feel they "know" how to a create a AAA MMO. Yet, the industry trend is serial failing.
All I'm saying is that people shouldn't be denied from serious progression raiding simply because they're not a member of TMO, FE, or BDA (I know BDA does serious raiding, or at least used to).
  #5  
Old 06-03-2013, 05:31 PM
Razdeline Razdeline is offline
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Originally Posted by Beaniron [You must be logged in to view images. Log in or Register.]
All I'm saying is that people shouldn't be denied from serious progression raiding simply because they're not a member of TMO, FE, or BDA (I know BDA does serious raiding, or at least used to).
And that's where the social interaction comes in. Do you have the Time to raid, and get what you need? Maybe you can make friends with some of the members from these guilds if you don't, and they can help you get an epic. I have heard of stories like this happening in the past, and it's ultimately not a far fetched idea.
  #6  
Old 06-03-2013, 05:38 PM
Beaniron Beaniron is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
And that's where the social interaction comes in. Do you have the Time to raid, and get what you need? Maybe you can make friends with some of the members from these guilds if you don't, and they can help you get an epic. I have heard of stories like this happening in the past, and it's ultimately not a far fetched idea.
That's probably what I'll end up having to do. Thankfully nothing in the Fiery Avenger/Defender quest requires a full raid force to take down, or is camped very often. One of the few benefits of playing a Paladin.
  #7  
Old 06-03-2013, 05:39 PM
Razdeline Razdeline is offline
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Hollar when you need help.
  #8  
Old 06-03-2013, 05:45 PM
Beaniron Beaniron is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Hollar when you need help.
I'm level 18, so it's a long ways off, haha. But having Ghoulbane and SoulFire already (as well as maxed Deepwater Knight faction) saves me quite a bit of work later. I'm saving my money right now for a Book of Scale.

Also, this made me lol: http://www.youtube.com/watch?v=VYQdmLgc71Q
  #9  
Old 06-03-2013, 05:51 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Beaniron [You must be logged in to view images. Log in or Register.]
Also, this made me lol
These are kind of funny until you get up there and every raid is like this then its just...

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  #10  
Old 06-03-2013, 06:16 PM
kotton05 kotton05 is offline
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I think a 3rd or 4th guild contesting would almost cause some type of rotation. But most likely it'd just end in a merge or just getting bored.

With FC in hate during the last Inny in raid force + fe + tmo it was atrocious and surprised the zone handled 100+ folks.

What gets me is just a little bit goes a long way in terms of thinking of others. A mentality clearly lost in a pursuit of old world pixel and kunark alike.

Most folks in Tmo/fe are just hardcore EQ'rs and cause no trouble. They just like rolling alts and getting raid loot. A very small percentage (pardon my bias) of people in TMO are unrelenting cblockers who's end game is to stop you yourself from experiencing it. FE has shown were willing to let other guilds attempt a spawn. Will TMO ever try that?...

It'd be cool to shout soandso just spawned in EC and watch who gets it or even help with ports. I know many guilds would like to try Inny for that Mage epic!
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