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#1
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They should NEVER have seen the day. They were made to appeal to stupid 8 year old spoiled brats who wanted the feeling of owning the game. | |||
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#2
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Like I said, philisophical. The industry has not been around long enough for people to have the ability to quantify what "Works" and "Does not work".
It's like government. We can argue that a Democracy is the best form of Government, but we can also agree that the longest surviving civilizations did not use Democracy as their form of Government. Also, no Democracy from the past has endured. They all eventually failed. This also applied for communism, Feudalism, theocracy, etc. So to say we "Know" what works and doesn't work is ignorant. That being said, I can not back my claims. Although, there are some facts that coincide with open world, contested content. 1) Drama. It causes a lot of drama, and people flock to it. Negative and positive emotions create social interaction. This interaction builds relationships, and acts as a motivator for individuals to keep playing. 2)Competition. Competition is genetic. Most organisms on Earth compete. Whether it be for food, a mate, anything. Competition is part of the game. Mix in the drama and it becomes very compelling. 3) Social interaction. Having open world, non-instanced zones forces people to solve dynamic social problems in game. By doing this, friendships, or enemies are made. Whether it be helping people out, or seeking revenge...either of these things are possible in EQ. 4) Time. I am sure you have heard the phrase, "Time is Money". Instancing cuts down on the time it takes to complete quests, get gear, etc. It essentially dumbs a game down. No matter how "Dynamic" you make it, having the first 3 factors I mentioned above adds VALUE to your character. The more time you put into something, the more valuable it becomes. These are just my thoughts. I could be wrong, or right. | ||
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#3
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They feel they "know" how to a create a AAA MMO. Yet, the industry trend is serial failing. | |||
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#4
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#5
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#6
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#7
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Hollar when you need help.
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#8
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Also, this made me lol: http://www.youtube.com/watch?v=VYQdmLgc71Q | |||
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#9
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#10
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I think a 3rd or 4th guild contesting would almost cause some type of rotation. But most likely it'd just end in a merge or just getting bored.
With FC in hate during the last Inny in raid force + fe + tmo it was atrocious and surprised the zone handled 100+ folks. What gets me is just a little bit goes a long way in terms of thinking of others. A mentality clearly lost in a pursuit of old world pixel and kunark alike. Most folks in Tmo/fe are just hardcore EQ'rs and cause no trouble. They just like rolling alts and getting raid loot. A very small percentage (pardon my bias) of people in TMO are unrelenting cblockers who's end game is to stop you yourself from experiencing it. FE has shown were willing to let other guilds attempt a spawn. Will TMO ever try that?... It'd be cool to shout soandso just spawned in EC and watch who gets it or even help with ports. I know many guilds would like to try Inny for that Mage epic! | ||
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