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View Poll Results: What server you want
FFA pvp range 1-50 14 13.08%
FFA pvp range +-8 18 16.82%
FFA pvp range +-8 raid zones range 1-50 26 24.30%
Team based +-8 49 45.79%
Voters: 107. You may not vote on this poll

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  #101  
Old 04-11-2011, 10:04 AM
Bruno Bruno is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
P1999 PvP Server Forums UP

http://www.p1999jihad.guildportal.com
Bye.
  #102  
Old 04-12-2011, 04:47 AM
Macken Macken is offline
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And how many out of those 3 owned wehrmacht?
  #103  
Old 04-12-2011, 09:04 PM
notahipster notahipster is offline
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Default I think the teams could be

i think they should do team +8 - 8 pvp

Humans, high elfs, dwarfs, haflings as good
iksar troll ogre dark elf bad
half elf, barb, gnome, erudite neutral

newbie zones should be off limits, or maybe
no xp loss.

full loot would really make tradeskills come in handy. [You must be logged in to view images. Log in or Register.]
  #104  
Old 04-12-2011, 09:25 PM
Secrets Secrets is offline
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I prefer SOE's ruleset (Sullon) myself.

They added so many restrictions in the default client that it's pretty hard to make anything else besides RZ +/- 5, TZ/VZ team based, and SZ deity based PVP servers.

Like, for example, they *hardcoded* the level restriction for kick/backstab/slam/etc but not autoattacking. That's fucking dumb.

All of those are possible in the current client btw ^_^
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  #105  
Old 04-12-2011, 11:06 PM
wehrmacht wehrmacht is offline
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2 teams works, more than 2 teams doesn't. The balance becomes too lopsided. Best possible team setup you could use if you want them both to be balanced:

Race War using race as selection variable: each team gets every class

Dark Elf Alliance (evil)
------------------------
Dark Elf
Troll
Iksar
Ogre
Half Elf
Erudite


Human Alliance (good)
-------------------------
Human
Dwarf
Gnome
Halfling
High Elf
Barbarian
Wood Elf
  #106  
Old 04-12-2011, 11:10 PM
Secrets Secrets is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
more than 2 teams doesn't.


warhammer online, vile and I's version of qvf, WoW. do you need any more examples of where it did result in lopsided teams?

3-faction system works best, even if one team is outnumbered, that gives powergamers the chance to be the best on their team and get a reputation as a feared PvPer who defys odds.

2 teams results in one team steamrolling the other until there's no more pvp on one side. Why do you think Warhammer is dying?
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  #107  
Old 04-12-2011, 11:29 PM
naez naez is offline
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cuz its a shitty wow clone?
  #108  
Old 04-12-2011, 11:42 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
warhammer online
Are you for real using this as an example. The game has probably already gone bankrupt. It's not because of their teams setup, it's because the game isn't fun to play regardless of what the rules are.

Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
3-faction system works best, even if one team is outnumbered, that gives powergamers the chance to be the best on their team and get a reputation as a feared PvPer who defys odds.
I don't know a single person who played Sullon Zek at max level, endgame PvP that agrees with you. Everyone says 2 teams would have been far more balanced. It's not even disputable.

If you go with three teams, one of the teams will be completely powerless and useless to play on and will eventually be one of the main reasons to cause the server to collapse. Some people will reroll off that team, many others will just plain quit. It results in population reduction more than a 2 team server would see no matter what angle you look at it.

The only person that played the good team on this board was Alawen and he says pretty much the same thing.
  #109  
Old 04-12-2011, 11:58 PM
Jigga Jigga is offline
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WHy try to split the teams up by race or religion? Beause of role playing blue shit?

if its going two teams, just have the teams identical. Its hard to forsee all the little things that might give a team an advantage or disadvantag.

You start your char and you get a book at lvl 1 and you can group with anyone up to lvl 6. Once your exp is full at lvl 6 it wont let you lvl until you turn in your book to a special quest npc. Turn your book into Team Orange or Team purple. Everyting in the game is the same for your character for faction.
  #110  
Old 04-13-2011, 12:05 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
WHy try to split the teams up by race or religion? Beause of role playing blue shit?
Why have the characters use swords and magical spells instead of grenades, roadside bombs, and semi automatic hand guns when they could easily be added to the game?
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