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  #101  
Old 11-04-2016, 04:42 PM
Vibrate Vibrate is offline
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Pretty much sums it up like I was saying ^^
  #102  
Old 11-04-2016, 06:27 PM
Vigilance Vigilance is offline
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Instances are terrible. They turn an MMO into a game that might as well be a private server with 20 people on it.
  #103  
Old 11-04-2016, 09:05 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Dronuspk [You must be logged in to view images. Log in or Register.]
12 posts vs 1400. Good one.

Please people, there is a world outside of Project1999.

Edit: You know, I always laugh when level 60 raiders with over a year play time clocked in says to a mid level "UR ON THIS GAME TOO, YOU CANT SAY SHIT"

I mean seriously, is everyone autistic on here or just the raiders?
holy shit this guy is mad as hell LOL
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Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #104  
Old 11-04-2016, 10:25 PM
Dronuspk Dronuspk is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
holy shit this guy is mad as hell LOL
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 57 (soon to be 60!) Cleric

Posts: 2,285

woah.
  #105  
Old 11-04-2016, 10:34 PM
Salamarr Salamarr is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Probably not all that many. The tears weren't heavily farmed when the golems were 8 hour spawns and fear raids often left them rot. On top of that, Shaman's one of the most popular classes and nearly all of them get their epic so there's a fair demand to vaccuum up any banked tears that were floating around out there.

------------------------------------------------------

P1999 turned 7 years old last month. For the majority of that seven years the average nightly peak was probably less than it is right now. The server's quite likely past its peak (which occurred at Velious release), but even being a bit over the hill it's still fine for now. The day will eventually come when it isn't fine anymore, and that's okay too. Few folks realistically expect something like this to last forever....If it makes 10 years with a solid population that's a pretty good lifespan for a video game.

Danth
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  #106  
Old 11-05-2016, 03:49 AM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by Dronuspk [You must be logged in to view images. Log in or Register.]
Pre-Kunark, 1000 people would be pretty good. Velious though? It's not that great. I think people forget just how many active players there were on every server on Live back in the day...
1k before Kunark was awful. That was way too high of a population for old world zones. 600 was more manageable.

Also p99 used to see days of 350 primetime pop for months before the Kunark release. 1k looks super healthy in comparison .
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  #107  
Old 11-05-2016, 10:32 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Vigilance [You must be logged in to view images. Log in or Register.]
Instances are terrible. They turn an MMO into a game that might as well be a private server with 20 people on it.
This whole debate doesn't matter one bit because they would never implement instances on p99 anyway. It's better to cross bridges when you get to them.
  #108  
Old 11-05-2016, 11:19 AM
Swish Swish is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
1k before Kunark was awful. That was way too high of a population for old world zones. 600 was more manageable.

Also p99 used to see days of 350 primetime pop for months before the Kunark release. 1k looks super healthy in comparison .
This is true, sometimes Mistmoore was a "bring your own group" kind of zone...and City of Mist also during early Kunark
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  #109  
Old 11-05-2016, 03:57 PM
Lunababy Lunababy is offline
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The server is destined to die eventually. It's a progression-based MMO with no additional content. That's how the formula works: pump in content, receive $. Don't do that, and it dies.
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  #110  
Old 11-05-2016, 05:08 PM
QFuzzle QFuzzle is offline
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Quote:
Originally Posted by Lunababy [You must be logged in to view images. Log in or Register.]
The server is destined to die eventually. It's a progression-based MMO with no additional content. That's how the formula works: pump in content, receive $. Don't do that, and it dies.
Generally speaking, that formula is accurate; but I think EQ is a bit of an outlier in that regard. EverQuest made such an impact on the MMO scene in its early years, as well as on people (and their children), that its life in this state (classic, Kunark, and Velious) doesn't need money or added content to last a long time (even if some of us wish Luclin and PoP were a thing here).

Lots of companies use the content for $ formula, but still end up with a dead server (like, ghost town or shut down). EQ captivated peoples' hearts, for better or for worse, and considering so much of the game is based on meeting and communicating with people, and many people who played when they were younger didn't get to "finish" the game, there's still plenty of time left that people will come and go. Folks play with their friends and family, and the game gets passed on through the generations (literally).
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