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#101
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Pretty much sums it up like I was saying ^^
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#102
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Instances are terrible. They turn an MMO into a game that might as well be a private server with 20 people on it.
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#103
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Quote:
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#104
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Quote:
Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 57 (soon to be 60!) Cleric Posts: 2,285 woah. | |||
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#105
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Quote:
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#106
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Quote:
Also p99 used to see days of 350 primetime pop for months before the Kunark release. 1k looks super healthy in comparison .
__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#107
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Quote:
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#108
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Quote:
__________________
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#109
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The server is destined to die eventually. It's a progression-based MMO with no additional content. That's how the formula works: pump in content, receive $. Don't do that, and it dies.
__________________
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#110
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Quote:
Lots of companies use the content for $ formula, but still end up with a dead server (like, ghost town or shut down). EQ captivated peoples' hearts, for better or for worse, and considering so much of the game is based on meeting and communicating with people, and many people who played when they were younger didn't get to "finish" the game, there's still plenty of time left that people will come and go. Folks play with their friends and family, and the game gets passed on through the generations (literally). | |||
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