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#1
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#2
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#3
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![]() Is it possible that the FTE shouts on dracoliche and CT could have messed with the zone wide DT list when aggroing draco/golem/ct? There were some issues where the DT cycle seemed to have long pauses in it or would reset.
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#4
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The only thing I have ever claimed is that they remedied was the variance's inability to completely eliminate socking. The variance is now functioning as it was originally intended. I personally believe that this server would prosper more with a system that prevents a person from ever knowing when a mob will spawn with any real certainty than it would under the previous variance or under a non-variance system. But, I'm open to the idea that I am mistaken. I think it'd be a great thing if we spent the next few months trying different schemes for a month or two at a time to gather data. If you're really interested in improving the server make your argument more thoroughly and with a more proper presentation. I love raiding and rushing to engage a target as much as anyone in TMO, but don't accuse me of bad faith without just cause. Recrimination isn't going to move the ball.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#5
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So what've we got as of late... - We've got Nilbog and Rogean changing the mechanics of every NPC in the game because a few people used mouse and keyboard recorders to grab FTE. Somehow changing the mechanics of every NPC in the game is the logical solution to this problem. - They've added another variance on top of the former one (that never worked and has been in place for three years) that the vast majority of players don't want, admitting that it's to the detriment of the majority of this server's raiding guilds and players. Mind you that this has been in place since February of this year, because apparently an "oopsie" that they admit actually harms more people than it helps is quite fine to sit in place for half a year (and it would be uncharacteristic to expect any sort of changes at all) - Now we get an FTE shout mechanic that's going to require another 3-4 fixes before it's even passable Frieza, there's little doubt the raid scene is a constant work in progress but that would be ignoring the apathy, ignorance, and inaptitude of the two at the top to actually take the proper steps to correct - or more accurately take any steps at all. It's gotten to the point where it's the same two people fumbling ball yet you're pointing to the dropped ball as the problem. You can have the most accurate code that very closely resembles classic, but if you're implementation is anything but then it's all for nothing. What makes this worse is that they've admitted there are serious issues with it and that they've pushed patches recently that benefit no one or favor a certain subset of people, yet it's been nearly half a year and it still hasn't been fixed. If you're thinking, "How does that even happen?" then you need to remember that it's the same two people that kept the massive variance when it didn't work for a full three years, push patches that don't agree with, and are about as consistent as a coin flip. When you take into account what's happened the last 3+ years then it makes far more sense: they don't give a fuck, so why the hell do you? | |||
Last edited by Skope; 07-08-2013 at 07:54 AM..
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#6
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Well I'm on right now, not giving a fuck I guess. Adding the fte shouts, which are perl.. not even c++, took all of 10 minutes to figure out the best way, then about 5 more to implement. If it saves our gms time and petitions, great. If not, they will be changed or removed. This thread isn't about variance. If anyone on the 'staff' would want no variance, it is me. I also want npcs to win every fight, for players to have no item links, move around items within banked containers, and have their autoattack key default bound to 'A'. These issues to me are just as important as variance is to you. I don't perform GM duties nor pay the folks who do.. so you won't see me forcing that upon them, especially when Rogean is in charge of csr. Go ahead and blame me if you need, because it certainly says project manager beneath my name. If you have a problem with content, you come right to me, ok? ----------------------------------------------------------------------------------- For those who asked: weekly simulated patch day respawns are still on my agenda and will continue to be worked on amidst velious development. The fte messages will not function on the pvp server. | |||
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#7
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#8
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Every man on the team is in a line. Then people say who's to blame for this issue! Everyone else steps back 1 foot meanwhile the project has a beam behind him. | |||
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#9
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Priorities???? Bullshit everything in the world should be implemented by Monday!
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Halmir - 60 Cleric | |||
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#10
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You can claim you dislike it and that the additional variance sucks, but ultimately it's still here and has been here for the vast majority this server has been up. While I appreciate your sentiment, it's fruitless unless it's addressed. The patch notes say one thing (keep adding variance) while your forum posts say you dislike it and think it should be done away with. I agree with your forum posts, but who the hell gives a shit when the patch notes state the exact opposite? Unless it's RnF, we're not playing on the forums. Quote:
The issue with FTE is that it isn't a step in the forward direction, but rather a step to the side that by itself does nothing to improve the situation. Coupled with the fact that there are blatant holes in the implementation and the other 'what in the hell were they thinking?' patches, one can only think of what's been ignored for seemingly an eternity would've been the better approach here. But hey, we've got FTE, right? | |||||
Last edited by Skope; 07-08-2013 at 05:25 PM..
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