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#1
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Quote:
No matter what: remove variance = kill the raiding scene. Quote:
The concept of racing was NOT invented here. Like youself stated, it happend on each server down and that was a lot. And by very very very very very very very very very very very rarely, you mean like once each 1-2 weeks, right? Because thats about how often we have full server repops on p99. Doesnt sound very rare to me. Oh and there was batphoning on live too, guess you never were in a raiding guild. Seriously, what we have now is as classic as it can get. Because what would happen on this server without a variance, is certainly more unclassic than what we have now. | ||||
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#2
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Quote:
Maybe yu don t know, dear guide, they are not only Harcore players in this server ? Well if Guides don t want to find a good answer for every players (hardcores and casuals, big guilds and average guilds) its not necessary to debat about that. Peace. | |||
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#3
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You stay in the zone until a dragon spawns.
You know when the dragon dies. You set the timer. The day before next spawn you sit there with 40 of your pals. You collect loot. | ||
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#4
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The problem with the server isn't variance, it's the lack of raiding know-how for everyone but TR.
Get your acts together. This game is 14 years old how do you still not know how to play it? Make your members get resist gear, make everyone get an Overthere hammer for quicker ports organizing, etc. God these things are basic. I swear most of you just show up at a raid mob and think you're set for loot and act surprise when you wipe and TR strolls in and kills it. Stop letting just any clown into your guild. Make sure they have proper gear and knowledge, screen them for godsakes. Don't be like TMO and run around with 400 members but can only kill Inny on patch days. You'd feel a lot more competition and see more races if it weren't just Ascension attempting (and losing) to beat TR. | ||
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#5
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Yes it did, but between targets, server ups and knowing when things would spawn. THAT was live racing. 4 days of waiting and 15 minutes of racing isn't the way live worked, and that's what i'm getting at. Trains/KSing depends on the server rules and raid rules, and can comfortably say that there's far more drama here than there was on live.
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#8
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It's just... silly.
The GMs are encouraging a certain way of raiding that's completely unnecessary. If they want us out of their hair there are a dozen different ways of doing it that won't rape the classic feel of raiding and would actually be more efficient at decreasing the amount of petitions. | ||
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#9
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About VP and velious: (this is something i'm stealing from a guildie who's on the fence about the issue that i didn't think about)
What about guardian bosses/mini bosses? Certain zones/encounters were meant to be cleared from start to finish in a chronological order. The velious raiding zones are a prime example. How would that work? All the bosses should spawn in order, otherwise you're defeating the purpose of the zone. You can't have vulak spawning before the others unless you plan to change the way the zone was meant to work. But with variance, right now that's exactly what would happen. We can't keep this up forever. It needs to go sooner or later; why not now? These are all legitimate concerns and points, i'd like to think. Not that a GM has to answer, but it would certainly be nice if they chimed in on this. | ||
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Last edited by Skope; 06-01-2011 at 10:11 AM..
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#10
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Actually is impossible to get any big target. One or Maybe two guilds kill/farm these spots and give no chance to other guilds.
its not a competition, its a monopoly. | ||
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Last edited by dragolyche; 06-01-2011 at 10:45 AM..
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