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  #91  
Old 12-19-2014, 01:09 AM
Rararboker Rararboker is offline
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Someone please find the great post someone made about how Luclin could be skipped and PoP could be integrated into the server naturally? It was very well made but I can't remember which thread or person put that up. Basically no PoK and all the planes can be access from various places in the world like how Fear is. So to get to Prexus's realm there was a spot near Erudin with the portal, etc etc.

I thought it was how they should have done PoP.
  #92  
Old 12-19-2014, 01:32 AM
sox7d sox7d is offline
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make it so at lvl 46 you can sell your soul to the gods and TP to plane of tranquility but never return to norrath again, except maybe the old planes, but you can't trade anything. problem solved.
  #93  
Old 12-19-2014, 02:41 AM
iruinedyourday iruinedyourday is offline
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permadeath server
  #94  
Old 12-19-2014, 05:19 AM
Stormfists Stormfists is offline
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PoP's key successes were down to the depth of endgame raiding as Luclin had travel down pretty well. You couldnt just zerg, you had to formulate proper strats in places like PoE & PoT, which was fun - especially back with 10-15 endgame raiding guilds fighting for progression. In comparison, classing raiding is organising a basement dwelling neckbeard zerg fest... although I'm certain none of us play EQ for its intricate raiding difficulty.

Plus maybe devs feel like they're done after Velius and want to move on in RL.
Last edited by Stormfists; 12-19-2014 at 05:26 AM..
  #95  
Old 12-19-2014, 10:12 AM
Itap Itap is offline
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Quote:
Originally Posted by Stormfists [You must be logged in to view images. Log in or Register.]
Plus maybe devs feel like they're done after Velius and want to move on in RL.
Blasphemy!
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  #96  
Old 12-19-2014, 10:13 AM
hammertime7795 hammertime7795 is offline
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Luclin was not a bad expansion. It had a lot of good things even if parts of it were silly.
  #97  
Old 12-19-2014, 11:08 AM
Skinned Skinned is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Correct!

Just saying it was one of the best changes to come to EQ ever.
It made it very easy to make money artificially through arbitrage.

Maybe the server is so classic it is anti-Usury [You must be logged in to view images. Log in or Register.]
  #98  
Old 12-19-2014, 12:01 PM
kaev kaev is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Kaev: The L20 alts in full planar was due to the simple fact that the devs had no idea what the playerbase would figure out and actually do in game that they simply hadn't thought of. Monks FD pulling is another such mechanic that was unplanned by the devs.

Those things weren't by design, but simply due to inexperience with dealing with a community of thousands of people who would think of things in a different way than the dev team itself considered them.
Twinking emergent? ahahahahahahahahaha... <deep breath, count to 10>... twinking was not invented in EQ, EQ devs had plenty experience in MUDs & UO.

FD pulling emergent? quickly obvious in play but yeah probably unanticipated due to poor testing practices

Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
hell twisting was emergent gameplay.. kiteing.. most of what we do in eq is emergent
Twisting emergent? Explicit mechanics design is now emergent gameplay? wtf? Just because they didn't publish a 3-step howto guide with pictures you're going to call it emergent? I suppose you think using Stun to interrupt an NPC caster is emergent gameplay also, right?

As for kiting... I suppose it's possible there was somebody on the dev team who was not coked out 24/7 who failed to anticipate kiting... maybe
  #99  
Old 12-19-2014, 12:04 PM
fadetree fadetree is offline
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Quote:
Originally Posted by Skinned [You must be logged in to view images. Log in or Register.]
It made it very easy to make money artificially through arbitrage.
Arbitrage is *actually* making money, there's nothing artificial about it.
But yeah, bazaar made it a lot easier for those of us without the patience for EC.
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  #100  
Old 12-19-2014, 12:09 PM
Mentathiel Mentathiel is offline
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I do wonder what the devs will do after Velious.

Maybe they can look at the post-velious expansions and see if they contain anything that can be added without impacting the classic feel. Things like PoK and Luclin spires are obviously not classic (whether people think they are good changes or not) and we'll probably never see Vah Shir or playable Frogloks, but if people are worried about end-game stagnation, maybe we might see some of the PoP raids. Adding beastlords (for the old-world races) might be an interesting change and the shared bank slot (from LoY) would at least stop people dropping bags on the floor and then complaining that they rot or get grabbed by passing players.

After years of Kunark, can you imagine how much raising the level-cap alone would change the feel?
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