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  #91  
Old 05-01-2014, 03:10 AM
BlkCamel BlkCamel is offline
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Talking Congratulations Mr. Kelly

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Originally Posted by Rkelly [You must be logged in to view images. Log in or Register.]
Hell yeah got my tear last night
Good morning, Mr. Kelly. Your mission, should you choose to accept it, involves following "The Guide" and getting to level 60 ASAP. As always, should any member of your family find out you are playing P99EQ, this Shaman will disavow all knowledge of your actions. This mission will self destruct in 5 weeks, do you accept?[You must be logged in to view images. Log in or Register.]


P.S. If you can hit level 56 within 2 weeks let me know and I will publicly disclose my personal favorite solo'ing spot to level from 56 to 60 in less then 2 weeks, with step by step guide.
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Last edited by BlkCamel; 05-01-2014 at 03:17 AM.. Reason: typos
  #92  
Old 05-02-2014, 09:21 AM
Lyrith Lyrith is offline
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Originally Posted by Rkelly [You must be logged in to view images. Log in or Register.]
26 golems no tear!
I feel your pain! I wan't my tear soo bad, have had the faction for months now and I don't want to level 50+ without my epic. lol
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  #93  
Old 05-02-2014, 07:08 PM
Rkelly Rkelly is offline
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Originally Posted by BlkCamel [You must be logged in to view images. Log in or Register.]
Good morning, Mr. Kelly. Your mission, should you choose to accept it, involves following "The Guide" and getting to level 60 ASAP. As always, should any member of your family find out you are playing P99EQ, this Shaman will disavow all knowledge of your actions. This mission will self destruct in 5 weeks, do you accept?[You must be logged in to view images. Log in or Register.]


P.S. If you can hit level 56 within 2 weeks let me know and I will publicly disclose my personal favorite solo'ing spot to level from 56 to 60 in less then 2 weeks, with step by step guide.
Challenge accepted! Let's see how it goes!
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  #94  
Old 05-02-2014, 07:15 PM
BlkCamel BlkCamel is offline
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Originally Posted by Rkelly [You must be logged in to view images. Log in or Register.]
Challenge accepted! Let's see how it goes!
Awesome, let me know when you hit 56 and we can expand this guide!
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  #95  
Old 05-06-2014, 05:18 AM
Junsul Junsul is offline
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Question about the guards in north karana I can currently only handle 2 guards at level 35 is there a way to incorporate the 3rd into the rotation. I slow, EB, pet, melee tank the guard with a resistance from my spells here and there, haven't quite figured out how to get the third guard into the rotation always too LOM
  #96  
Old 05-06-2014, 05:54 AM
BlkCamel BlkCamel is offline
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Originally Posted by Junsul [You must be logged in to view images. Log in or Register.]
Question about the guards in north karana I can currently only handle 2 guards at level 35 is there a way to incorporate the 3rd into the rotation. I slow, EB, pet, melee tank the guard with a resistance from my spells here and there, haven't quite figured out how to get the third guard into the rotation always too LOM
Stop melee'ing the guards. Only use root, dots, pet. Always slow but only use Walking sleep. Use your disease spells scourge, and affliction, priotize disease dots and throw in poison after these have landed.

All the health you lose melee'ing you could be turning into mana with canni. Instead you are losing it and having to either regen it or heal it which takes mana. Either way it slows you down. Only melee if you have fungi, and if you do you should have all 3 locked down w/ or w/o melee.[You must be logged in to view images. Log in or Register.]


*edit make sure your using just regular root. Do not use the upgrades only regular root.
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  #97  
Old 05-06-2014, 09:15 AM
Rkelly Rkelly is offline
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Can someone walk me through how to get to the 2nd floor in CoM? Explain it to me like I'm 3 years old
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  #98  
Old 05-06-2014, 09:47 AM
Estu Estu is offline
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Quote:
Originally Posted by BlkCamel [You must be logged in to view images. Log in or Register.]
Stop melee'ing the guards. Only use root, dots, pet. Always slow but only use Walking sleep. Use your disease spells scourge, and affliction, priotize disease dots and throw in poison after these have landed.

All the health you lose melee'ing you could be turning into mana with canni. Instead you are losing it and having to either regen it or heal it which takes mana. Either way it slows you down. Only melee if you have fungi, and if you do you should have all 3 locked down w/ or w/o melee.[You must be logged in to view images. Log in or Register.]


*edit make sure your using just regular root. Do not use the upgrades only regular root.
Certainly root-dotting is better than meleeing at that level assuming gear isn't super leet. I'd say slowing is unnecessary if you're root-dotting, and enstill is a better option than root because it lasts twice as long for twice the mana (so it's equally efficient per point of mana, and you can spend less time casting and dealing with root breaking); the exception to this would be if the root is breaking often due to the mob being relatively high level, in which case lower duration root is probably about as effective as enstill.

Quote:
Originally Posted by Rkelly [You must be logged in to view images. Log in or Register.]
Can someone walk me through how to get to the 2nd floor in CoM? Explain it to me like I'm 3 years old
Pack some shrink potions (ant's legs) and IVU potions (unlife awareness or whatever). Enter CoM and take a right to the temple area. Facing the temple, on the left hand side you'll see stairs on the outside of the temple; there are a couple of golems up here you should clear because they can aggro you later in this process. Once those are down, enter the temple and go up the stairs inside the temple. If there are only undead from here on out, you'll be fine shrinking and using IVU (a single shrink should do the trick, I think); otherwise, you should clear out any golems in your way. Once you get to the top of the temple, turn right; you'll see a small flag on the wall. You need to jump forward onto that flag (large races can't do this without shrink), then jump forward again to get to the second floor. IVU will generally let you do this without getting aggro from anything on the first floor (extremely important) or anything on the second floor once you get up there (not as important).
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  #99  
Old 05-06-2014, 11:58 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Rkelly [You must be logged in to view images. Log in or Register.]
Can someone walk me through how to get to the 2nd floor in CoM? Explain it to me like I'm 3 years old
I can't post screenshots from my phone nor do I have them so the easiest way of describing this is if you're both ivu'd and invis'd. Stacking the two allows you to get up top undetected by live and dead creatures (obv). If you only have one or none of those up, you will need to count on the temple group being on their game and killing everything as well as at least 1 person on the ramparts clearing so that you don't get jumped as you get up.

First you must go to the Temple camp in CoM. Go through the entrance to the temple and take a left. This will put you in a hallway that leads upstairs. Once you're upstairs, look to your right and you will see the banner hanging off the wall. With levitate on, float out of the room onto the banner. You'll know you're on it when you stop floating down. You're going to need to be super snug with the wall. The banner is situated underneath the room above as well as a section of the wall which is where you will be jumping to. You need to make your way along the banner until you're under the wall section. Once you're under it and snug with the wall, remove levitate and jump straight onto the wall.

You are now on the ramparts. Put lev up and float onto the roof of the arena. You can bind up there as nothing agroes or paths there - it's a great place to Afk.

*note* if you decide to do this without invis or invis versus undead then you are likely to cause a train due to warping mobs.

To the left and the right of the room atop the temple are two static golems. If you jump onto the banner you will agro them from below and they will path through the entire zone, including reavers, to get to you. This is why I said you need to make sure temple group has killed these. You will be casually be sitting there rotting mobs when 50 things burst through the door and fist-fuck you. It's easy to escape if you see it coming but you will likely have trained a few people in the process.

Secondly, the two undead that spawn in your jump-off room tend to warp if you pull them back into the ramp-hallway you just came from. It's okay to kill them BUT I've also agroed stuff from upstairs by doing that. Ymmv.

Good luck and happy hunting.
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  #100  
Old 05-06-2014, 12:56 PM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Certainly root-dotting is better than meleeing at that level assuming gear isn't super leet. I'd say slowing is unnecessary if you're root-dotting, and enstill is a better option than root because it lasts twice as long for twice the mana (so it's equally efficient per point of mana, and you can spend less time casting and dealing with root breaking); the exception to this would be if the root is breaking often due to the mob being relatively high level, in which case lower duration root is probably about as effective as enstill.
You are right about root/enstill as far as mana/duration, but I find at that level the guards are fairly resistant and with the dotting your breaking root quiet often. I was just trying to offer some suggestions that could help him with his mana issues.

Also the Slow is for the dog, you don't have to slow but if you are using dog to melee slow will keep the little guy alive, walking sleep is a cheap spell that lasts a long time. Experiment though I am sure you will figure it out.
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