Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 07-19-2010, 01:47 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,707
Default

Sena, I have not commented about this issue. If you cannot link something, refrain from answering for us.

Firstly, there have been discrepancies with research about "decaying" skeletons. Some newbie areas had scowling decaying skeletons and others had indifferent. I do not know which areas these were in.

The skeletons in question are around the BB druid rings I presume? The "dwarf skeletons". My research leads me to believe they should not be aggressive *and* also con indifferent as noted on this page.

http://web.archive.org/web/200301172...h.shtml?id=182
Quote:
Dwarf skeletons are excellent hunting for a lower level character. They are non-agressive and do not attack on sight. I suppose dead dwarves are just more relaxed than dead humans.
So, easily fixed unless some other evidence is provided. I assume they should still be killed by the guards in the zone, if they were trained that far?

Quote:
the devs said that even though it isnt classic here the skeletons will
"actually work" the same applies to bards, which I think is crap, the server is supposed to be classic eq, and thats not a rule.. and they even know it, two things that arent classic. Still an excellent server though.
Actually the last thing I said about bards was this:
http://www.project1999.org/forums/sh...86&postcount=5
Reply With Quote
  #2  
Old 07-19-2010, 05:03 PM
Itchybottom Itchybottom is offline
Banned


Join Date: Jun 2010
Posts: 391
Default

Those dwarf skeletons attacked my druid on live when I got ring of butcher, but some where down the road they stopped attacking. (pre-Kunark, no Paineel, but Manastone no longer dropped is around when I hit level 40.) Maybe they didn't follow typical undead kill everything rules, and acted more like regular NPC? Guards in butcherblock did nothing to help you when you were being attacked by a dwarf skeleton (*as a wood-elf druid, I'm not sure how they would have reacted to a dwarf.) That was my first bit of nerdrage in EQ in fact, dragging a decaying dwarf skeleton to a guard and it killing me right at the guards feet like nothing was happening. Was the same for decaying gnome skeletons in Steamfont. Watchman Halv or whatever his name is would just stand there like nothing was happening. I also tend to recall the dwarf skeleton at the top of the slope by the druid ring would attack my troll friends (both shamans) if they sat down.

Also, the only decaying skeletons that should be scowling, are the gnomes and dwarves. The rest, until newbie armor went into the game causing the Nektulos decaying skeletons to scowl (I always thought that was unfair) were always indifferent, and social. But whatever, it's all anecdote because no one bothered to keep this information archived somewhere. It's just bits and pieces making it difficult to not just run a "custom" EQEMU server.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:18 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.