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  #1  
Old 06-14-2013, 11:25 PM
Cippofra Cippofra is offline
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I would play out of a desire to see how different things look, not really for the experience, which is what I'm here for now. Most people are here because they don't like what new MMO's offer, sometimes that include the graphics. Just look at the pretty widespread dislike towards the Luclin character models. I like the old models, because the cartoony feel of the game makes it more interesting. An ogre isn't supposed to look like some scary monster. They're meant to look fat and retarded.
Last edited by Cippofra; 06-14-2013 at 11:29 PM..
  #2  
Old 06-15-2013, 12:27 AM
Arrisard Arrisard is offline
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Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
I would play out of a desire to see how different things look, not really for the experience, which is what I'm here for now. Most people are here because they don't like what new MMO's offer, sometimes that include the graphics. Just look at the pretty widespread dislike towards the Luclin character models. I like the old models, because the cartoony feel of the game makes it more interesting. An ogre isn't supposed to look like some scary monster. They're meant to look fat and retarded.
I like EQ because it has an overall less overstated cartoon like direction. If I had to pick a modern day art direction that I think would most embody classic EQ, I'd pick Witcher 2. EQ was generic fantasy and the TW2 atmosphere, colors, proportions, and style would be perfect.
  #3  
Old 06-15-2013, 01:20 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
I would play out of a desire to see how different things look, not really for the experience, which is what I'm here for now. Most people are here because they don't like what new MMO's offer, sometimes that include the graphics. Just look at the pretty widespread dislike towards the Luclin character models. I like the old models, because the cartoony feel of the game makes it more interesting. An ogre isn't supposed to look like some scary monster. They're meant to look fat and retarded.
Not understanding this simple fact about ogres, is when I first knew, everquest had lost its way.

Whoever designed the new and improved ogre, and eliminated the ass scratching, needs to be named. I want a name. And I want an explanation.
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  #4  
Old 06-15-2013, 01:28 PM
t0lkien t0lkien is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Not understanding this simple fact about ogres, is when I first knew, everquest had lost its way.

Whoever designed the new and improved ogre, and eliminated the ass scratching, needs to be named. I want a name. And I want an explanation.
Name and shame!

I'd also like to speak to the person who signed off on the new attack animations, particularly the Half Elf. This is assuming it wasn't some intern.... you know, a friend of the intern who actually did the animating.
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Last edited by t0lkien; 06-15-2013 at 01:37 PM..
  #5  
Old 06-15-2013, 07:14 PM
Aabdel Aabdel is offline
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Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
An ogre isn't supposed to look like some scary monster. They're meant to look fat and retarded.
Amen. I think it would be impossible to change the graphics without changing the feel of the game. Too much nostalgia is carried by the low res and blocky characters. Plus, I personally always loved the look of armor on pretty much every race with the old textures, especially plate. Went from being shiny and impressive to dull and boring. Anyone remember the luclin-era male halfling plate helmet graphics?
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