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Old 06-14-2013, 03:09 PM
Alawen Alawen is offline
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I expected to see some interesting thoughts in six pages of posts, not just bickering about instancing.

Here's a thought: mobs popping out of thin air at a particular location is clunky as hell. Respawns should never happen in view of a player. Mobs should be doing something, not stand in a room swaying back and forth for eternity. Bosses and named mobs should be particularly busy. Some dungeons should be in a state of construction, others should be in a state of decay.

If you get rid of these beat to death ideas of spawn point and camp, the need for instances is diminished. Fighting the exact same encounter over and over with no change ever is boring. This is particularly ridiculous in the case of dragons.

The one idea I really liked in this thread is dealing realistically with weight and volume. If you want to carry around three suits of armor, you'd better have a wagon.
  #2  
Old 06-14-2013, 03:25 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Alawen [You must be logged in to view images. Log in or Register.]
I expected to see some interesting thoughts in six pages of posts, not just bickering about instancing.

Here's a thought: mobs popping out of thin air at a particular location is clunky as hell. Respawns should never happen in view of a player. Mobs should be doing something, not stand in a room swaying back and forth for eternity. Bosses and named mobs should be particularly busy. Some dungeons should be in a state of construction, others should be in a state of decay.

If you get rid of these beat to death ideas of spawn point and camp, the need for instances is diminished. Fighting the exact same encounter over and over with no change ever is boring. This is particularly ridiculous in the case of dragons.

The one idea I really liked in this thread is dealing realistically with weight and volume. If you want to carry around three suits of armor, you'd better have a wagon.
Hey! Basically ALL of my ideas are in the same vein your description of mobs spawning and mob behavior. I was basically envisioning what you described every time I say something like "static dungeons are lame" or "we need dynamic zones."
  #3  
Old 06-14-2013, 03:45 PM
Alawen Alawen is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Hey! Basically ALL of my ideas are in the same vein your description of mobs spawning and mob behavior. I was basically envisioning what you described every time I say something like "static dungeons are lame" or "we need dynamic zones."
One scenario I've always wanted to play out is following a nomadic race, picking off their scouts and stragglers until they were croaked. I'd also like to see off-road travel a lot more difficult and dangerous than following maintained pathways. I'd also like to see mob wars that change the terrain and population. Maybe the dwarves are good and sick of the trolls and they kill every last one of them and rebuild on top of the smoldering ruins.

I think the way forward for MMOs is more realism, more detail, less clunky things. I don't want to know about the server load or any of that. I want the world to feel really huge and full, not endless flyover space that's nothing but an inconvenience. If I'm crossing from one side of the world to the other, I want danger and adventure along the way. If we agree to meet in the middle, we should both have things to talk about when we get there. I think convenience is grossly overrated.

I have a very poorly formed idea of devs having tools to implement things organically, too. Does anyone else remember the mindless wars between Southshore and Tarren Mill before there were battlegrounds in WoW? That happened by itself and it should have been built up in real time.

Forward, not rehash.
  #4  
Old 06-14-2013, 07:26 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Alawen [You must be logged in to view images. Log in or Register.]
One scenario I've always wanted to play out is following a nomadic race, picking off their scouts and stragglers until they were croaked. I'd also like to see off-road travel a lot more difficult and dangerous than following maintained pathways. I'd also like to see mob wars that change the terrain and population. Maybe the dwarves are good and sick of the trolls and they kill every last one of them and rebuild on top of the smoldering ruins.

I think the way forward for MMOs is more realism, more detail, less clunky things. I don't want to know about the server load or any of that. I want the world to feel really huge and full, not endless flyover space that's nothing but an inconvenience. If I'm crossing from one side of the world to the other, I want danger and adventure along the way. If we agree to meet in the middle, we should both have things to talk about when we get there. I think convenience is grossly overrated.

I have a very poorly formed idea of devs having tools to implement things organically, too. Does anyone else remember the mindless wars between Southshore and Tarren Mill before there were battlegrounds in WoW? That happened by itself and it should have been built up in real time.

Forward, not rehash.
I thought WoW was pretty cool in the beginning. But as you got higher that flying crap for what seemed like 10 minutes to get back to a zone sucked big time. Was not a fan of not being able to twink like hell either. But I like your ideas.
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